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Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...
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<blockquote data-quote="Flynn" data-source="post: 3915205" data-attributes="member: 1836"><p>The traps were my stumbling block at first, and it didn't take long to fix that.</p><p></p><p>Let's take the following, for example:</p><p></p><p></p><p></p><p>Triggering the trap works the same either way. The attack bonus translates to Fighting d8, which you roll when the trap is triggered, just like a normal attack. The damage is based on an arrow, so looking at the bow, I decide to give it 2d6 damage. The rest is handled by Notice and Lockpicking/Repair rolls, where the TN is always 4. You could modify the rolls somewhat, but it's not that big a deal, to be honest.</p><p></p><p>So the Basic Arrow Trap becomes (Fighting d8, Damage 2d6) in my notes and I move on.</p><p></p><p>The D20 conversion notes are pretty good, and after a little practice, I converted something like 10 demons from the old Mayfair Games Role-aids products over to Savage Worlds in under two hours. It's pretty easy. Oh, and if the D20 conversion notes aren't in Pirates or Solomon Kane, you can still download them for free from Pinnacle's website or the Savage Heroes website:</p><p></p><p><a href="http://savageheroes.com/conversions/D20Conversion.pdf" target="_blank">http://savageheroes.com/conversions/D20Conversion.pdf</a></p><p><a href="http://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdf" target="_blank">http://www.savageheroes.com/conversions/Savage Worlds Conversion Data.pdf</a></p><p></p><p>Hope This Helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3915205, member: 1836"] The traps were my stumbling block at first, and it didn't take long to fix that. Let's take the following, for example: Triggering the trap works the same either way. The attack bonus translates to Fighting d8, which you roll when the trap is triggered, just like a normal attack. The damage is based on an arrow, so looking at the bow, I decide to give it 2d6 damage. The rest is handled by Notice and Lockpicking/Repair rolls, where the TN is always 4. You could modify the rolls somewhat, but it's not that big a deal, to be honest. So the Basic Arrow Trap becomes (Fighting d8, Damage 2d6) in my notes and I move on. The D20 conversion notes are pretty good, and after a little practice, I converted something like 10 demons from the old Mayfair Games Role-aids products over to Savage Worlds in under two hours. It's pretty easy. Oh, and if the D20 conversion notes aren't in Pirates or Solomon Kane, you can still download them for free from Pinnacle's website or the Savage Heroes website: [url]http://savageheroes.com/conversions/D20Conversion.pdf[/url] [url]http://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdf[/url] Hope This Helps, Flynn [/QUOTE]
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