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Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...
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<blockquote data-quote="Flynn" data-source="post: 4105401" data-attributes="member: 1836"><p>Bear in mind that this was an off-the-cuff One Shot. I essentially had the twenty to thirty minutes it took them to build their characters for me to come up with a basic plot and the motivations behind different elements going on. Every lost world adventure should start with rescuing a beautiful native girl (because all the books do), and so I ran with that thought. The original concept was simple:</p><p></p><p>a. See the camp and the girl, so the heroic types are motivated to go save her;</p><p>b. Face a pteranodon on the way down the cliff;</p><p>c. Meet the cavemen and save the natives;</p><p>d. Avoid the T-Rex (he was originally there just for color, and possibly useful later on as a distraction during the Nazi camp scene, if the PCs thought to lure him to the Nazis);</p><p>e. Sneak into the Nazi camp, rescue the girl and find the way home.</p><p></p><p>The rest, as they say, would be window dressing. The radio can't get much further than this lost valley, but they'd learn the schedule of the next supply run, and I'd storytell how they captured a truck and made it back to civilization at the end of the night. Nothing big, but a nice glimpse into a lost world scenario, with a nice Nazi fight and some dinosaurs, right?</p><p></p><p>I didn't count on one of the PCs having a Big Mouth, which in turn attracted the beast to them. Hehehe. So I changed plans on the fly, and when the fight was over, it was almost time to wrap things up, so we closed up the game with the PCs heading off to join the natives, etc., etc.</p><p></p><p>Feel free to take the core concept and flesh it out into an exciting two-fisted pulp action sequence as you wish. Don't worry about giving me credit or anything, although I do appreciate the thought. By the time you run the game, it will pretty much be all yours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And if you do run it for a Con, please share with us how it went. I'm eager to hear.</p><p></p><p>The next One Shot, which may be months from now, but the next One Shot may be a continuation, it may be another Pulp game, or it may be another genre entirely. I'll leave it up to the players, and we'll see what happens. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wish Them Luck,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 4105401, member: 1836"] Bear in mind that this was an off-the-cuff One Shot. I essentially had the twenty to thirty minutes it took them to build their characters for me to come up with a basic plot and the motivations behind different elements going on. Every lost world adventure should start with rescuing a beautiful native girl (because all the books do), and so I ran with that thought. The original concept was simple: a. See the camp and the girl, so the heroic types are motivated to go save her; b. Face a pteranodon on the way down the cliff; c. Meet the cavemen and save the natives; d. Avoid the T-Rex (he was originally there just for color, and possibly useful later on as a distraction during the Nazi camp scene, if the PCs thought to lure him to the Nazis); e. Sneak into the Nazi camp, rescue the girl and find the way home. The rest, as they say, would be window dressing. The radio can't get much further than this lost valley, but they'd learn the schedule of the next supply run, and I'd storytell how they captured a truck and made it back to civilization at the end of the night. Nothing big, but a nice glimpse into a lost world scenario, with a nice Nazi fight and some dinosaurs, right? I didn't count on one of the PCs having a Big Mouth, which in turn attracted the beast to them. Hehehe. So I changed plans on the fly, and when the fight was over, it was almost time to wrap things up, so we closed up the game with the PCs heading off to join the natives, etc., etc. Feel free to take the core concept and flesh it out into an exciting two-fisted pulp action sequence as you wish. Don't worry about giving me credit or anything, although I do appreciate the thought. By the time you run the game, it will pretty much be all yours. :) And if you do run it for a Con, please share with us how it went. I'm eager to hear. The next One Shot, which may be months from now, but the next One Shot may be a continuation, it may be another Pulp game, or it may be another genre entirely. I'll leave it up to the players, and we'll see what happens. :) Wish Them Luck, Flynn [/QUOTE]
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