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Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...
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<blockquote data-quote="Flynn" data-source="post: 4238718" data-attributes="member: 1836"><p><strong>Session Notes - 05/21/08</strong></p><p></p><p>Good Afternoon, All:</p><p></p><p>Last night's game allowed my group the chance to "interview" the first candidate to fill the empty seat we have available. At the same time, this was also one of those recovery/bookkeeping sessions, but we got enough RP and action in to properly evaluate the latest candidate. Now, I'm just waiting on the votes to come back...</p><p></p><p><strong>The Synopsis:</strong></p><p></p><p>Having discovered the unsavory nature of the previous occupants of the camp site, the party elected to observe the better part of valor and so camped out uneasily at the site, figuring that whoever had been here would not return. The night passed without incident, although the tension remained high. With the first light of dawn, the band of adventurers continued their trip south towards Moonwell.</p><p></p><p>The day passed reasonably uneventfully. At one point, the party had to avoid a large boar, but the beast did not give chase once they had left the vacinity of its home. The group pushed themselves hard, striving for Moonwell. That evening, as the sun was setting, the party found an abandoned farmhouse that had been raided by the giant and his followers earlier that day. There, they found evidence that suggested the original owners of the farmstead had been eaten, giving the Warlord Andrus and his comrades more concern for the safety of Moonwell.</p><p></p><p>The next day, the party pushed themselves to reach Moonwell, and arrived that next evening, greeted with elation and some intrepidation by the locals. The reason for the reticence of the population was simple: the party had left with over thirty people, including the Thane of Thane Yngvar Stonewall, yet returned only four strong. After a bit of miscommunication, the party was able to inform the locals of Yngvar's decision to take his forces up north to the Triumvirate. That night was a night of great celebration, despite the limited resources of the populace.</p><p></p><p>Over the next week, the adventurers attempted to rest and heal. It was a rough go, particularly for those who were at death's door, but between natural healing and Anzjin's returned power over miracles, the elven priest was able to heal the wounds of the party. It was slow going, and the matter left time on the hands of our heroes.</p><p></p><p>Aside from researching the history of the exotic relics they had recovered from the guardian demon's chamber, the adventurers spent a lot of time with the locals. Some found amorous relations to pursue, while others got to know some of the mercenaries travelling through town. One such mercenary, Eidolus Swiftblade, became a fixture around the adventurers, listening to tales of their daring deeds, watching curiously as they played with their newly discovered magical treasure and discussing possible options for future employment.</p><p></p><p>In addition, representatives from Greenfell arrived in the village to offer membership in a new trade alliance, the Alliance of Lord Andrus. As the people of Moonwell had placed Andrus in a position of power as Lord-Mayor, similar to the way he had been elevated in both Greenfell and Newport, the new council that the Warlord had forged for Moonwell were quick to accept Greenfell's offer. The alliance marked the beginnings of a new form of government rising from the ashes of the old civilization, in a land devastated by the death of the world's heroes at Midsummer.</p><p></p><p>Once the party had been restored to health, Anzjin decided to use his newly acquired healing prowess to heal the Warlord's permanently injured arm. By the grace of the elven goddess Alonna, Andrus was restored to full health, the savaged tissue regenerated. Jubilant, the Warlord and his friends went out to celebrate that evening.</p><p></p><p>It was en route to the tavern that the party heard a woman's cries from down an alleyway. Only Anzjin noted the shadowed figures of humanoids on the rooftops above the alley. Drawing forth the Swords of the Moon, Anzjin called out to his comrades that it was an ambush. As both sides began to mobilize, the element of surprise lost, the elven priest leapt to the top of the building, his jump empowered by the magic of the blades he bore.</p><p></p><p>The assassins, dressed with dark garb in a manner similar to that of the Black Dawn that had hunted Anzjin, began their assault, aiming their attacks at the Warlord Andrus. Chrysander made judicious use of his entangling webs, taking the time to bind individuals before they could move close enough to attack his comrades. Eidolus charged forward, only to meet the master assassin in the darkness of the alleyway. Himself a formidable fighter, Eidolus was surprised with the master assassin's warskill, and did what he could to hold the master at bay while the rest of the adventurers dealt with the other assassins.</p><p></p><p>As an unlucky assassin leapt to the mouth of the alleyway, stumbling and breaking his neck in the fall, the Magus Chrysander charged into battle, having already cast a number of web spells. With a mighty blow, Chrysander quickly dropped an assassin that was attacking the Warlord Andrus. On the rooftop, Anzjin felled one assassin, and watched another fall as Calyt transformed into a jaguar and pounced another, shredding it in the process. Soon, it was all five brave souls battling against the master assassin in the darkness. Though a few nicks and scratches were exchanged, the master assassin finally fell to the furious assault of Eidolus's blade and Calyt's sharp talons.</p><p></p><p>In the aftermath, the band of adventurers discovered a portrait of the Warlord Andrus on the body of the master assassin, while Calyt noted the red clay present on the boots of the assassins. Eidolus volunteered the information that there was a Red Clay Canyon off the beaten path between Moonwell and Highmanor to the south, and he seemed to recall that there was an abandoned monastery there.</p><p></p><p>And that's where the session ended...</p><p></p><p><strong>The Commentary</strong>:</p><p></p><p>By this point, I don't have much to say about the Savage Worlds gaming system from this session that I haven't covered before. Our new candidate enjoyed the introduction to the system, and is looking forward to gaming with us, should the current gamers decide to bring him in. I didn't notice any personality conflicts, but I haven't heard from everyone yet. We'll see.</p><p></p><p>The bad part about interviewing a new player, or even having someone come in for a One Shot, is that sometimes the session may not give you everything you wanted into order to provide a reasonable range of gaming experiences. While the first hour of our three was spent in bookkeeping and the like, we did get some RP in, followed by a nice, fun little combat. When the assassin leapt down to the alleyway, failed his Agility trait check and then had his 1d6 of falling damage explode on him, resulting in his premature death, it added a light-hearted quality to the simple encounter that continued throughout the rest of the session. Anzjin's wuxia-like leaps using the Swords of the Moon were fun, and it was good to see the new powers and abilities the characters were able to bring to bear now that they've advanced into Veteran rank.</p><p></p><p>The Eidolus character will remain as part of the background, giving me a character to provide others that sit in during future sessions. If our current candidate becomes a member of the group, then he'll build a new character for himself, and Eidolus will depart at the first opportunity that is appropriate. If not, someone else will be playing him next week. Only time, and my players' votes, will tell.</p><p></p><p>Also this week, I realized that I could take some of the basic tables I'm always referencing out of the rule book, such as the Incapacitation table, for example, and enter them into the Tiddlywiki I use as my GM reference. The Tiddlywiki has been a great tool for me, as I've been entering monster and NPC stat blocks into it since I began the game six months ago. I've also added some basic adventure outlines and the like, and I've really been impressed with it over the course of the game. Adding these tables, as well as my homemade Gear tables, has simply taken its utility to the next level. Very cool.</p><p></p><p>At any rate, the next adventure is a small adventure to the south that develops a character's background, and gets them that much closer to Synovia, where Andrus's true destiny awaits him. Hehehe.</p><p></p><p>Wish Them Luck,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 4238718, member: 1836"] [b]Session Notes - 05/21/08[/b] Good Afternoon, All: Last night's game allowed my group the chance to "interview" the first candidate to fill the empty seat we have available. At the same time, this was also one of those recovery/bookkeeping sessions, but we got enough RP and action in to properly evaluate the latest candidate. Now, I'm just waiting on the votes to come back... [b]The Synopsis:[/b] Having discovered the unsavory nature of the previous occupants of the camp site, the party elected to observe the better part of valor and so camped out uneasily at the site, figuring that whoever had been here would not return. The night passed without incident, although the tension remained high. With the first light of dawn, the band of adventurers continued their trip south towards Moonwell. The day passed reasonably uneventfully. At one point, the party had to avoid a large boar, but the beast did not give chase once they had left the vacinity of its home. The group pushed themselves hard, striving for Moonwell. That evening, as the sun was setting, the party found an abandoned farmhouse that had been raided by the giant and his followers earlier that day. There, they found evidence that suggested the original owners of the farmstead had been eaten, giving the Warlord Andrus and his comrades more concern for the safety of Moonwell. The next day, the party pushed themselves to reach Moonwell, and arrived that next evening, greeted with elation and some intrepidation by the locals. The reason for the reticence of the population was simple: the party had left with over thirty people, including the Thane of Thane Yngvar Stonewall, yet returned only four strong. After a bit of miscommunication, the party was able to inform the locals of Yngvar's decision to take his forces up north to the Triumvirate. That night was a night of great celebration, despite the limited resources of the populace. Over the next week, the adventurers attempted to rest and heal. It was a rough go, particularly for those who were at death's door, but between natural healing and Anzjin's returned power over miracles, the elven priest was able to heal the wounds of the party. It was slow going, and the matter left time on the hands of our heroes. Aside from researching the history of the exotic relics they had recovered from the guardian demon's chamber, the adventurers spent a lot of time with the locals. Some found amorous relations to pursue, while others got to know some of the mercenaries travelling through town. One such mercenary, Eidolus Swiftblade, became a fixture around the adventurers, listening to tales of their daring deeds, watching curiously as they played with their newly discovered magical treasure and discussing possible options for future employment. In addition, representatives from Greenfell arrived in the village to offer membership in a new trade alliance, the Alliance of Lord Andrus. As the people of Moonwell had placed Andrus in a position of power as Lord-Mayor, similar to the way he had been elevated in both Greenfell and Newport, the new council that the Warlord had forged for Moonwell were quick to accept Greenfell's offer. The alliance marked the beginnings of a new form of government rising from the ashes of the old civilization, in a land devastated by the death of the world's heroes at Midsummer. Once the party had been restored to health, Anzjin decided to use his newly acquired healing prowess to heal the Warlord's permanently injured arm. By the grace of the elven goddess Alonna, Andrus was restored to full health, the savaged tissue regenerated. Jubilant, the Warlord and his friends went out to celebrate that evening. It was en route to the tavern that the party heard a woman's cries from down an alleyway. Only Anzjin noted the shadowed figures of humanoids on the rooftops above the alley. Drawing forth the Swords of the Moon, Anzjin called out to his comrades that it was an ambush. As both sides began to mobilize, the element of surprise lost, the elven priest leapt to the top of the building, his jump empowered by the magic of the blades he bore. The assassins, dressed with dark garb in a manner similar to that of the Black Dawn that had hunted Anzjin, began their assault, aiming their attacks at the Warlord Andrus. Chrysander made judicious use of his entangling webs, taking the time to bind individuals before they could move close enough to attack his comrades. Eidolus charged forward, only to meet the master assassin in the darkness of the alleyway. Himself a formidable fighter, Eidolus was surprised with the master assassin's warskill, and did what he could to hold the master at bay while the rest of the adventurers dealt with the other assassins. As an unlucky assassin leapt to the mouth of the alleyway, stumbling and breaking his neck in the fall, the Magus Chrysander charged into battle, having already cast a number of web spells. With a mighty blow, Chrysander quickly dropped an assassin that was attacking the Warlord Andrus. On the rooftop, Anzjin felled one assassin, and watched another fall as Calyt transformed into a jaguar and pounced another, shredding it in the process. Soon, it was all five brave souls battling against the master assassin in the darkness. Though a few nicks and scratches were exchanged, the master assassin finally fell to the furious assault of Eidolus's blade and Calyt's sharp talons. In the aftermath, the band of adventurers discovered a portrait of the Warlord Andrus on the body of the master assassin, while Calyt noted the red clay present on the boots of the assassins. Eidolus volunteered the information that there was a Red Clay Canyon off the beaten path between Moonwell and Highmanor to the south, and he seemed to recall that there was an abandoned monastery there. And that's where the session ended... [b]The Commentary[/b]: By this point, I don't have much to say about the Savage Worlds gaming system from this session that I haven't covered before. Our new candidate enjoyed the introduction to the system, and is looking forward to gaming with us, should the current gamers decide to bring him in. I didn't notice any personality conflicts, but I haven't heard from everyone yet. We'll see. The bad part about interviewing a new player, or even having someone come in for a One Shot, is that sometimes the session may not give you everything you wanted into order to provide a reasonable range of gaming experiences. While the first hour of our three was spent in bookkeeping and the like, we did get some RP in, followed by a nice, fun little combat. When the assassin leapt down to the alleyway, failed his Agility trait check and then had his 1d6 of falling damage explode on him, resulting in his premature death, it added a light-hearted quality to the simple encounter that continued throughout the rest of the session. Anzjin's wuxia-like leaps using the Swords of the Moon were fun, and it was good to see the new powers and abilities the characters were able to bring to bear now that they've advanced into Veteran rank. The Eidolus character will remain as part of the background, giving me a character to provide others that sit in during future sessions. If our current candidate becomes a member of the group, then he'll build a new character for himself, and Eidolus will depart at the first opportunity that is appropriate. If not, someone else will be playing him next week. Only time, and my players' votes, will tell. Also this week, I realized that I could take some of the basic tables I'm always referencing out of the rule book, such as the Incapacitation table, for example, and enter them into the Tiddlywiki I use as my GM reference. The Tiddlywiki has been a great tool for me, as I've been entering monster and NPC stat blocks into it since I began the game six months ago. I've also added some basic adventure outlines and the like, and I've really been impressed with it over the course of the game. Adding these tables, as well as my homemade Gear tables, has simply taken its utility to the next level. Very cool. At any rate, the next adventure is a small adventure to the south that develops a character's background, and gets them that much closer to Synovia, where Andrus's true destiny awaits him. Hehehe. Wish Them Luck, Flynn [/QUOTE]
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