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Notes from my Campaign
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<blockquote data-quote="ridingsloth" data-source="post: 5637146" data-attributes="member: 6677009"><p>[[[This thread contains SPOILERS!]]]</p><p></p><p>Well, after some delays I finally started my campaign last night, and I thought I'd put a thread up where I can make notes about what worked, what didn't work, and suchlike. I am running with the Pathfinder rules, usually with a 6 person party (though this first session was only 5).</p><p></p><p><strong>The Island at the Axis of the World</strong></p><p><strong>Act 1</strong></p><p><strong>Session 1</strong></p><p>- The initial skill check was quite easy for my players. Even though they "wasted" several checks by searching for magical threats, checking the bridge for sabotage, and whatnot they still passed all of the checks by halfway through the 3rd turn. I thought about making the DC harder before we started because I knew that they ended up starting with some crazy bonuses but figured I'd run "vanilla" and report on my findings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- I had some difficulty running this encounter, though this was entirely my own failing and not the encounter design's. I wasn't sure how much transparency to give them into the mechanics of the encounter (IE, should I tell them up front what the goals are or reveal them once they complete the previous one? Should I tell them how many successes total they need?). I decided to tell them what the next goal was once they had completed one, and some of my players kept trying to "jump head". </p><p></p><p>- One of my PCs wanted to play King Aodhan's daughter. Naturally I let her. This has been Fun Times so far, as her character background included a pretty deep seated distrust/dislike with Duchess Evelyn of Shale, which came into play as soon as the Duchess arrived. </p><p></p><p>- My Ricardo Monteblan impression is truly horrible. </p><p></p><p>- We had to close up the session once everybody got on-board the Coaltongue and had a chance to look around. I suspect that the bulk of the next session will be wrapping up Act I and giving them the intro to Act II (and giving them time to pick out equipment).</p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5637146, member: 6677009"] [[[This thread contains SPOILERS!]]] Well, after some delays I finally started my campaign last night, and I thought I'd put a thread up where I can make notes about what worked, what didn't work, and suchlike. I am running with the Pathfinder rules, usually with a 6 person party (though this first session was only 5). [B]The Island at the Axis of the World Act 1 Session 1[/B] - The initial skill check was quite easy for my players. Even though they "wasted" several checks by searching for magical threats, checking the bridge for sabotage, and whatnot they still passed all of the checks by halfway through the 3rd turn. I thought about making the DC harder before we started because I knew that they ended up starting with some crazy bonuses but figured I'd run "vanilla" and report on my findings. :) - I had some difficulty running this encounter, though this was entirely my own failing and not the encounter design's. I wasn't sure how much transparency to give them into the mechanics of the encounter (IE, should I tell them up front what the goals are or reveal them once they complete the previous one? Should I tell them how many successes total they need?). I decided to tell them what the next goal was once they had completed one, and some of my players kept trying to "jump head". - One of my PCs wanted to play King Aodhan's daughter. Naturally I let her. This has been Fun Times so far, as her character background included a pretty deep seated distrust/dislike with Duchess Evelyn of Shale, which came into play as soon as the Duchess arrived. - My Ricardo Monteblan impression is truly horrible. - We had to close up the session once everybody got on-board the Coaltongue and had a chance to look around. I suspect that the bulk of the next session will be wrapping up Act I and giving them the intro to Act II (and giving them time to pick out equipment). [/QUOTE]
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