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Notes from my Campaign
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<blockquote data-quote="ridingsloth" data-source="post: 5643523" data-attributes="member: 6677009"><p><strong>Adventure 1</strong></p><p><strong>Act I</strong></p><p><strong>Session 2</strong></p><p></p><p>Last night we finished up Act I, and it went great. The combat ended up taking longer than I expected, but that's the fun of running a 6 person group with collective ADD! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>- This whole encounter was a blast to run. People are running around all over, the players don't know right away what's going on or why, the saboteurs have specific goals to follow (often baffling the PCs in the short term), the clock is ticking ever closer. Great fun!</p><p></p><p>-I drew out the entire ship on my huge wet-erase grid. Having people scattered throughout the ship, moving up and down, chasing each other and whatnot was pretty awesome. </p><p></p><p>-About half of my PCs ended up staying on the main deck for the first half dozen rounds of the encounter. They suspected that the actual threat might be directed up there where the nobles were all clustered. As a result, they didn't have much to do until I thought to make them notice the smoke stacks stop smoking. Although one of them DID get to see Sokana inching her way along the outside of the ship to escape the room, which was fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-At first they were just confused, but there came a point in combat where Sokana summoned the fire sprites and sent them towards the magazines, and simultaneously someone finally went into the engine deck and saw the engineers sabotaging things. It was about that point that everybody at the table said "holy crap. We're going to die. We're all going to die! THIS IS GOING TO BE A VERY SHORT CAMPAIGN". They were down to 12 turns on the clock at that point and maaaaan it was sweet to watch!</p><p></p><p>-They got LUCKY. Sokana was about to throw the ruby into the furnace (which would have dropped them to 4-5 rounds on the countdown) but the blast of heat from opening the furnace took her down. Near miss!</p><p></p><p>-One of the PCs rolled a 25 on Knowledge (Engineering) so I handed him the idea for using the Brand to vent the energy. This went off without a hitch and everybody won hooray!</p><p></p><p>-My PC who is playing the daughter of King Aodhan is A) thrilled that her totally unprompted backstory had her suspicious and distrustful towards the Duchess and B) less than pleased about the possibility of a new Danoran stepmother. I am looooving this character.</p><p></p><p>Overall, this was a great session. Thanks again to the whole team!</p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5643523, member: 6677009"] [B]Adventure 1 Act I Session 2[/B] Last night we finished up Act I, and it went great. The combat ended up taking longer than I expected, but that's the fun of running a 6 person group with collective ADD! ;) - This whole encounter was a blast to run. People are running around all over, the players don't know right away what's going on or why, the saboteurs have specific goals to follow (often baffling the PCs in the short term), the clock is ticking ever closer. Great fun! -I drew out the entire ship on my huge wet-erase grid. Having people scattered throughout the ship, moving up and down, chasing each other and whatnot was pretty awesome. -About half of my PCs ended up staying on the main deck for the first half dozen rounds of the encounter. They suspected that the actual threat might be directed up there where the nobles were all clustered. As a result, they didn't have much to do until I thought to make them notice the smoke stacks stop smoking. Although one of them DID get to see Sokana inching her way along the outside of the ship to escape the room, which was fun. :) -At first they were just confused, but there came a point in combat where Sokana summoned the fire sprites and sent them towards the magazines, and simultaneously someone finally went into the engine deck and saw the engineers sabotaging things. It was about that point that everybody at the table said "holy crap. We're going to die. We're all going to die! THIS IS GOING TO BE A VERY SHORT CAMPAIGN". They were down to 12 turns on the clock at that point and maaaaan it was sweet to watch! -They got LUCKY. Sokana was about to throw the ruby into the furnace (which would have dropped them to 4-5 rounds on the countdown) but the blast of heat from opening the furnace took her down. Near miss! -One of the PCs rolled a 25 on Knowledge (Engineering) so I handed him the idea for using the Brand to vent the energy. This went off without a hitch and everybody won hooray! -My PC who is playing the daughter of King Aodhan is A) thrilled that her totally unprompted backstory had her suspicious and distrustful towards the Duchess and B) less than pleased about the possibility of a new Danoran stepmother. I am looooving this character. Overall, this was a great session. Thanks again to the whole team! [/QUOTE]
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