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Notes from my Campaign
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<blockquote data-quote="ridingsloth" data-source="post: 5658974" data-attributes="member: 6677009"><p><strong>Adventure 1</strong></p><p><strong>Act II</strong></p><p><strong>Session 1</strong></p><p></p><p>This was a quick one, play-wise. We met, and got a very late start. I brought the PCs to Delft's office and presented them with the "three towers" logic puzzle (carefully crafted from some scrap wood, spray-paint, washers, colored metal rings I had laying around, yarn, and some insanely powerful neodymium magnets). The players had figured out a "out of the box" solution literally before I finished describing the challenge.</p><p></p><p>Bastard clever players.</p><p></p><p>Once that was cleared away I introduced them to Lya Jierre, ran through the basic plan, and sent them packing with 1000gp burning a hole in their pockets. The rest of the night was spent with them dithering about how to spend their "hard earned" loot so that was it for us! The good news is, next week we should be able to pick up with the on-ship briefing (which is nice, as it will make sure they all remember what's going on) and then straight into some actiony sequences. Huzzah!</p><p></p><p>My character who is playing a princess has become obsessed with discovering who her "new stepmom" is going to be since the king announced his attention to remarry. Her first reaction on seeing Lya Jierre was "Oooh! I bet she's gonna be my new mom!". *sigh* secrets are useless with these people. I assume they'll have the whole metaplot figured by the end of Act III. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5658974, member: 6677009"] [B]Adventure 1 Act II Session 1[/B] This was a quick one, play-wise. We met, and got a very late start. I brought the PCs to Delft's office and presented them with the "three towers" logic puzzle (carefully crafted from some scrap wood, spray-paint, washers, colored metal rings I had laying around, yarn, and some insanely powerful neodymium magnets). The players had figured out a "out of the box" solution literally before I finished describing the challenge. Bastard clever players. Once that was cleared away I introduced them to Lya Jierre, ran through the basic plan, and sent them packing with 1000gp burning a hole in their pockets. The rest of the night was spent with them dithering about how to spend their "hard earned" loot so that was it for us! The good news is, next week we should be able to pick up with the on-ship briefing (which is nice, as it will make sure they all remember what's going on) and then straight into some actiony sequences. Huzzah! My character who is playing a princess has become obsessed with discovering who her "new stepmom" is going to be since the king announced his attention to remarry. Her first reaction on seeing Lya Jierre was "Oooh! I bet she's gonna be my new mom!". *sigh* secrets are useless with these people. I assume they'll have the whole metaplot figured by the end of Act III. ;) [/QUOTE]
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