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Notes from my Campaign
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<blockquote data-quote="ridingsloth" data-source="post: 5670082" data-attributes="member: 6677009"><p><strong>Adventure 1</strong></p><p><strong>Act II</strong></p><p><strong>Session 2</strong></p><p></p><p>This session ran pretty much like clockwork. We started aboard the <em>Impossible</em> on the way to the Sea Cave, and played through the end of the Sea Cave adventure, then stopped early because we are lazy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- The PCs got into a fight almost immediately in the sea cave, completely ignoring the pillar until the fight was over.</p><p>- The shadow stalker provided a fun challenge for them. They had gotten pretty spread out when it attacked and had to figure out a way to hurt it once they figured out that swords were just going through it. They're none of them particularly experienced D&D/Pathfinder players so I actually got to use a Knowledge (Arcane) check to fill them in on the properties of incorporeal creatures. Good time! The wand of magic missile really came in handy!</p><p>- They made absolutely no effort to talk down the crazy Frenchman with a gun. Best moment of the night was when the party Alchemist threw a bomb at him... while he was carrying a barrel of lamp oil. The resulting inferno led to him jumping into the water to put himself out... and dying from the damage he took falling. </p><p>- That makes two encounter "leaders" in a row who killed themselves with environmental hazards. I've gotta quit that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This week's session will be cancelled for Dragon*Con, so next week we'll see how they deal with the fortress! I can't wait. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS. I haven't had to use it yet, but I'm prepared to name an NPC "Jean ValJean at any moment to throw them off the track".</p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5670082, member: 6677009"] [B]Adventure 1 Act II Session 2[/B] This session ran pretty much like clockwork. We started aboard the [I]Impossible[/I] on the way to the Sea Cave, and played through the end of the Sea Cave adventure, then stopped early because we are lazy. :) - The PCs got into a fight almost immediately in the sea cave, completely ignoring the pillar until the fight was over. - The shadow stalker provided a fun challenge for them. They had gotten pretty spread out when it attacked and had to figure out a way to hurt it once they figured out that swords were just going through it. They're none of them particularly experienced D&D/Pathfinder players so I actually got to use a Knowledge (Arcane) check to fill them in on the properties of incorporeal creatures. Good time! The wand of magic missile really came in handy! - They made absolutely no effort to talk down the crazy Frenchman with a gun. Best moment of the night was when the party Alchemist threw a bomb at him... while he was carrying a barrel of lamp oil. The resulting inferno led to him jumping into the water to put himself out... and dying from the damage he took falling. - That makes two encounter "leaders" in a row who killed themselves with environmental hazards. I've gotta quit that! :) This week's session will be cancelled for Dragon*Con, so next week we'll see how they deal with the fortress! I can't wait. :) PS. I haven't had to use it yet, but I'm prepared to name an NPC "Jean ValJean at any moment to throw them off the track". [/QUOTE]
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