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Notes from my Campaign
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<blockquote data-quote="ridingsloth" data-source="post: 5702671" data-attributes="member: 6677009"><p><strong>Adventure 1</strong></p><p><strong>Act II</strong></p><p><strong>Session 3</strong></p><p></p><p>Well, I forgot to update for a bit, so a couple sessions in quick succession here. This night we infiltrated the city, opened the sea gate, and defended the tower. This ended up taking much longer than it should have, mostly because my PCs were bickering like people who bicker a great deal about how, precisely, they should go about breaking into the city.</p><p></p><p>-I realized early on that I hadn't told them anything about the "weak spot" in the city wall during the briefing. I retconned this rather than try to think of a clever way to introduce the knowledge late in the game. I this would be a pretty obvious "ENTER CITY HERE" sign, but no. Eventually, they used the passwall scrolls and went through. Took forever though.</p><p></p><p>-They tried to sneak up to the lighthouse, but failed some crucial rolls and ended up fighting their way up. They did this without any serious problems.</p><p></p><p>-Everybody at the table LOVED the tower defense style defense of the tower. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Pennies were murdered in great quantity and the result was nail-bitingly close... 3/6 of the party were at 0 HP and the rest were at 1!</p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5702671, member: 6677009"] [B]Adventure 1 Act II Session 3[/B] Well, I forgot to update for a bit, so a couple sessions in quick succession here. This night we infiltrated the city, opened the sea gate, and defended the tower. This ended up taking much longer than it should have, mostly because my PCs were bickering like people who bicker a great deal about how, precisely, they should go about breaking into the city. -I realized early on that I hadn't told them anything about the "weak spot" in the city wall during the briefing. I retconned this rather than try to think of a clever way to introduce the knowledge late in the game. I this would be a pretty obvious "ENTER CITY HERE" sign, but no. Eventually, they used the passwall scrolls and went through. Took forever though. -They tried to sneak up to the lighthouse, but failed some crucial rolls and ended up fighting their way up. They did this without any serious problems. -Everybody at the table LOVED the tower defense style defense of the tower. :) Pennies were murdered in great quantity and the result was nail-bitingly close... 3/6 of the party were at 0 HP and the rest were at 1! [/QUOTE]
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