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Notes from my Campaign
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<blockquote data-quote="ridingsloth" data-source="post: 5702678" data-attributes="member: 6677009"><p><strong>Adventure 1</strong></p><p><strong>Act III</strong></p><p><strong>Session 1</strong></p><p></p><p></p><p>We started with Captain Smith meeting the party at the lighthouse. They had NO interest in pursuing Asrabay when they saw what he did to the ship in the harbor. Instead, they focused on trying to find a way into the city ahead of the army. Eventually, they just waited until the army took the outer wall. From there, they were escorted to the barn where they bickered about how to deal with the prisoners they found there (sensing a theme from my players?). Eventually they decided to give the officer the weapons he wanted and sweet-talked him into giving them all the information he knew. I got to use my most offensive french accents, which was great fun. </p><p></p><p>Planning to enter through the sewers, they left the barn in time to see Asrabay use the CrazyMagic to get through. Without even the slightest hesitation they chased after him into the hedge maze that I had painstakingly reproduces in miniature scale on our battle mat. Naturally, the combat lasted 3 rounds. OH WELL.</p><p></p><p>As usual, the players decided to stop early, so next week we should finish off Act III and do levelling. Looking forward to reading Adventure 2! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Favorite moment: Gillie Dhu hurling a PC 15 feet through one hedge and having him land inside the second... which was on fire.</p><p></p><p>Continuing a theme: For the third time, a fairly major encounter (the fight against Ghillie Dhu) ended with the enemy dying from environmental hazards. That's "A furnace", "Shallow Water", and "Hedge Fires" respectively. This isn't meant as a complaint... more like a sign of consistently interesting combat encounters.</p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5702678, member: 6677009"] [B]Adventure 1 Act III Session 1[/B] We started with Captain Smith meeting the party at the lighthouse. They had NO interest in pursuing Asrabay when they saw what he did to the ship in the harbor. Instead, they focused on trying to find a way into the city ahead of the army. Eventually, they just waited until the army took the outer wall. From there, they were escorted to the barn where they bickered about how to deal with the prisoners they found there (sensing a theme from my players?). Eventually they decided to give the officer the weapons he wanted and sweet-talked him into giving them all the information he knew. I got to use my most offensive french accents, which was great fun. Planning to enter through the sewers, they left the barn in time to see Asrabay use the CrazyMagic to get through. Without even the slightest hesitation they chased after him into the hedge maze that I had painstakingly reproduces in miniature scale on our battle mat. Naturally, the combat lasted 3 rounds. OH WELL. As usual, the players decided to stop early, so next week we should finish off Act III and do levelling. Looking forward to reading Adventure 2! :D Favorite moment: Gillie Dhu hurling a PC 15 feet through one hedge and having him land inside the second... which was on fire. Continuing a theme: For the third time, a fairly major encounter (the fight against Ghillie Dhu) ended with the enemy dying from environmental hazards. That's "A furnace", "Shallow Water", and "Hedge Fires" respectively. This isn't meant as a complaint... more like a sign of consistently interesting combat encounters. [/QUOTE]
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