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<blockquote data-quote="ridingsloth" data-source="post: 5821028" data-attributes="member: 6677009"><p><strong>Adventure 2</strong></p><p><strong>Session ...more sessions</strong></p><p><strong></strong></p><p><strong></strong>Wow, it's been a while since I posted an update! With the holidays intruding on our scheduling, the game took a hiatus for a couple months, but we're back to regular games now and proceeding nicely with Dying Skyseer (plus, Adventure 3 has already come out while I was gone, so that's awesome! Great job guys!). </p><p></p><p>I think I can sum up the last few sessions in a few bullet points:</p><p></p><p>* The party investigated. They continue to LOVE the police-work parts of this adventure.</p><p>* In the course of their investigations, they split up. And then split up again. For the last several sessions I've been running between 3 and 4 separate "parties" of 1 to 3 players each. This is slowing the game to a crawl, but it's coming back together soon. </p><p>* The Smuggler's path is proceeding very slowly. They found the alchemist but didn't get anything out of her (or suspect her of anything). I ended up giving those PCs an order from Delft to get them out to the Reformatory and get some clues. They were basically convinced that was a wild goose chase and had resolved not to check it out.</p><p>* My Vakeshi Mystic PC headed out to Nevard alone, hoping to get some "alone time" with Gale and give her the mirror. Alas, it is not to be. And she'll have a surprise waiting when she returns from the Cloudwood because...</p><p>* The "Weight of Crumbling Stone" killed 3 of my PCs[0]! </p><p></p><p>So yeah, that happened. Everything was going smoothly (give or take). They had gotten to Herr Doctor without too much trouble, but there were only three of them in that particular sub-set of players. When the sneaky attack from "Officer Porter" came, they got completely outclassed (although this had as much to do with terrible dice rolls as anything else) and ended up without the doctor, but with the documents. The rest of the encounter went about as expected: they held out the documents until "Phase 2" when Heward Shechim was trotted out. Finally, they agreed to hand them over, but of course, poor Heward was killed anyway and the firedust casks were brought forward. </p><p></p><p>Thinking cleverly, two of the PCs ran to the back of the church (yay! Smart!) while the final one tried to shoot those carrying the casks. He missed. So the other two came back to the door (boo!) and tried something else:</p><p></p><p>PC1: I shoot my wand of magic missile at the nearest cask to me</p><p>ME: That's pretty close to the entrance, and you'll have to stick your hand out the bars to do it. </p><p>PC1: No worries! It'll explode right?</p><p>ME: Uh... sure? Seems reasonable. Where are the rest of you while this happens?</p><p>PC2 & PC3: Right behind him!</p><p>ME: *sigh* Oooooookay. You set off the explosions early, messing up the intent of collapsing the face of the cliff and killing several of your enemies. In the meantime, a large explosion goes off right next to you. You take *roll* a mess of damage! </p><p>PC1 & PC2 & PC3: Oh. I'm dead.</p><p></p><p>The good news is that all three of them (none of my veteran players) are way more excited about their "new recruits" than they were about the old characters. </p><p></p><p></p><p>[0] This is an unfair characterization of the encounter. In truth, my PCs killed themselves.</p></blockquote><p></p>
[QUOTE="ridingsloth, post: 5821028, member: 6677009"] [B]Adventure 2 Session ...more sessions [/B]Wow, it's been a while since I posted an update! With the holidays intruding on our scheduling, the game took a hiatus for a couple months, but we're back to regular games now and proceeding nicely with Dying Skyseer (plus, Adventure 3 has already come out while I was gone, so that's awesome! Great job guys!). I think I can sum up the last few sessions in a few bullet points: * The party investigated. They continue to LOVE the police-work parts of this adventure. * In the course of their investigations, they split up. And then split up again. For the last several sessions I've been running between 3 and 4 separate "parties" of 1 to 3 players each. This is slowing the game to a crawl, but it's coming back together soon. * The Smuggler's path is proceeding very slowly. They found the alchemist but didn't get anything out of her (or suspect her of anything). I ended up giving those PCs an order from Delft to get them out to the Reformatory and get some clues. They were basically convinced that was a wild goose chase and had resolved not to check it out. * My Vakeshi Mystic PC headed out to Nevard alone, hoping to get some "alone time" with Gale and give her the mirror. Alas, it is not to be. And she'll have a surprise waiting when she returns from the Cloudwood because... * The "Weight of Crumbling Stone" killed 3 of my PCs[0]! So yeah, that happened. Everything was going smoothly (give or take). They had gotten to Herr Doctor without too much trouble, but there were only three of them in that particular sub-set of players. When the sneaky attack from "Officer Porter" came, they got completely outclassed (although this had as much to do with terrible dice rolls as anything else) and ended up without the doctor, but with the documents. The rest of the encounter went about as expected: they held out the documents until "Phase 2" when Heward Shechim was trotted out. Finally, they agreed to hand them over, but of course, poor Heward was killed anyway and the firedust casks were brought forward. Thinking cleverly, two of the PCs ran to the back of the church (yay! Smart!) while the final one tried to shoot those carrying the casks. He missed. So the other two came back to the door (boo!) and tried something else: PC1: I shoot my wand of magic missile at the nearest cask to me ME: That's pretty close to the entrance, and you'll have to stick your hand out the bars to do it. PC1: No worries! It'll explode right? ME: Uh... sure? Seems reasonable. Where are the rest of you while this happens? PC2 & PC3: Right behind him! ME: *sigh* Oooooookay. You set off the explosions early, messing up the intent of collapsing the face of the cliff and killing several of your enemies. In the meantime, a large explosion goes off right next to you. You take *roll* a mess of damage! PC1 & PC2 & PC3: Oh. I'm dead. The good news is that all three of them (none of my veteran players) are way more excited about their "new recruits" than they were about the old characters. [0] This is an unfair characterization of the encounter. In truth, my PCs killed themselves. [/QUOTE]
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