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Notes from my Return to the Tomb of Horrors conversion
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<blockquote data-quote="the Jester" data-source="post: 1924104" data-attributes="member: 1210"><p><strong>Academician Drake and Instructor Ngise</strong></p><p></p><p>More from the Bleak Academy. I just noticed that neither of these guys were completely finished- things in parentheses are base numbers, like base save bonus, skill ranks, etc. They'd need some fleshing out if you weren't comfortable winging it.</p><p></p><p>[spoiler]<strong>INSTRUCTOR NGISE</strong></p><p><strong>Male Human Necromancer 6/Pale Master 10</strong></p><p>Hit Dice: 6d4 + 10d6 +22</p><p>Initiative:</p><p>Speed:</p><p>Armor Class: (+6 natural</p><p>Base Attack/Grapple: +8/+8</p><p>Attack: Undead graft (+2) melee touch (paralysis, 1d6 str damage, one negative level, 1d6 con drain or death) or deathtooth or spell</p><p>Full Attack:</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Animate dead, spells, summon undead 2/day, summon greater undead 1/day, undead graft (4/day make a paralyzing (DC 14), weakening, degenerative (DC 14), destructive (DC 14), commanding or pale master (DC 19) touch), </p><p>Special Qualities: Darkvision, deathless mastery, deathless vigor, immunity to stunning, not subject to nonlethal damage or critical hits, undead vassal</p><p>Saves: Fort (10), Ref (4)+2, Will (12)</p><p>Abilities: Str 15, Dex 14, Con 13, Int 18, Wis 14, Cha 7</p><p>Skills: Concentration (19), Craft (alchemy) (10), Decipher Script (8), Knowledge (arcana, religion, the planes) (19), Search (6), Spellcraft (19)</p><p>Feats: Brew Potion, Empower Spell, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (necromancy), Spell Penetration, Toughness, Weapon Focus (touch), </p><p>Challenge Rating: 16</p><p>Treasure: Deathtooth (cold iron +2 unholy dagger), bracers of armor +3, ring of protection +3, ring of fire resistance (20), amulet of death (all death effects produced by the wearer have their DCs increased by +2 and gain +2 to spell penetration, stacking with both the Spell Penetration and Greater Spell Penetration feats), potions of cure serious wounds, lesser restoration, arcane sight, fox’s cunning, cat’s grace, scroll of cloudkill, greater invisibility and dismissal, scroll of delayed blast fireball.</p><p>Alignment: Neutral Evil</p><p></p><p>Spells Prepared (opposition schools Abjuration and Transmutation; base save DC 14 + spell level, 15 + spell level for Necromancy, 17 + spell level for Necromantic death effects): 5/6/6/6/5/3/2</p><p> </p><p>0 level (DC 14, necromancy 15): Acid splash, detect magic, disrupt undead*, mage hand, touch of fatigue*;</p><p></p><p>1st level (DC 15, necromancy 16): Chill touch*, color spray, magic missile, ray of enfeeblement*, shield, true strike;</p><p></p><p>2nd level (DC 16, necromancy 17): Blindness/deafness*, scorching ray, shatter, spectral hand*, wither limb*;</p><p></p><p>3rd level (DC 17, necromancy 18): Famish*, follow sorcery’s trail, lance of disruption, ray of exhaustion*, suggestion, vampiric touch*;</p><p></p><p>4th level (DC 18, necromancy 19): Absorb strength*, bestow curse*, grim revenge*#, Otiluke’s resilient sphere, wall of fire;</p><p></p><p>5th level (DC 19, necromancy 20): Soul shackles*#, stop heart*#, waves of fatigue*;</p><p></p><p>6th level (DC 20, necromancy 21, necromantic death effects 23): Circle of death**, disintegrate.</p><p></p><p>*Necromancy spell.</p><p>**Necromantic death effect.</p><p>#From the Book of Vile Darkness.</p><p></p><p><strong>DRAKE</strong></p><p><strong>Male Human Necromancer 11/Black Necromancer 5</strong></p><p>Hit Dice: 16d4</p><p>Initiative:</p><p>Speed:</p><p>Armor Class: (+6 armor, +3 deflection)</p><p>Base Attack/Grapple: +8/+9</p><p>Attack:</p><p>Full Attack:</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Rebuke undead, spells, spontaneous necrotism</p><p>Special Qualities: Aura of necromancy, speak with undead, undead master (x3)</p><p>Saves:</p><p>Abilities: Str 13, Dex 12, Con 15, Int 25 (with ring), Wis 11, Cha 12</p><p>Skills: Concentration (19), Decipher Script (19), Knowledge (arcana, religion, the planes) (19)+3, Spellcraft (19), Spot (2), Tumble (8)</p><p>Feats: Empower Spell, Extend Spell, Greater Spell Focus (necromancy), Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (evocation, necromancy), </p><p>Challenge Rating: 16</p><p>Treasure: Bracers of armor +6, ring of protection +3, amulet of resistance +2, ring of the academician (grants +4 enhancement bonus to Intelligence, +3 competence bonus to knowledge checks), staff of fire (10 charges)</p><p>Alignment: Neutral Evil[/spoiler]</p></blockquote><p></p>
[QUOTE="the Jester, post: 1924104, member: 1210"] [b]Academician Drake and Instructor Ngise[/b] More from the Bleak Academy. I just noticed that neither of these guys were completely finished- things in parentheses are base numbers, like base save bonus, skill ranks, etc. They'd need some fleshing out if you weren't comfortable winging it. [spoiler][b]INSTRUCTOR NGISE Male Human Necromancer 6/Pale Master 10[/b] Hit Dice: 6d4 + 10d6 +22 Initiative: Speed: Armor Class: (+6 natural Base Attack/Grapple: +8/+8 Attack: Undead graft (+2) melee touch (paralysis, 1d6 str damage, one negative level, 1d6 con drain or death) or deathtooth or spell Full Attack: Space/Reach: 5’/5’ Special Attacks: Animate dead, spells, summon undead 2/day, summon greater undead 1/day, undead graft (4/day make a paralyzing (DC 14), weakening, degenerative (DC 14), destructive (DC 14), commanding or pale master (DC 19) touch), Special Qualities: Darkvision, deathless mastery, deathless vigor, immunity to stunning, not subject to nonlethal damage or critical hits, undead vassal Saves: Fort (10), Ref (4)+2, Will (12) Abilities: Str 15, Dex 14, Con 13, Int 18, Wis 14, Cha 7 Skills: Concentration (19), Craft (alchemy) (10), Decipher Script (8), Knowledge (arcana, religion, the planes) (19), Search (6), Spellcraft (19) Feats: Brew Potion, Empower Spell, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (necromancy), Spell Penetration, Toughness, Weapon Focus (touch), Challenge Rating: 16 Treasure: Deathtooth (cold iron +2 unholy dagger), bracers of armor +3, ring of protection +3, ring of fire resistance (20), amulet of death (all death effects produced by the wearer have their DCs increased by +2 and gain +2 to spell penetration, stacking with both the Spell Penetration and Greater Spell Penetration feats), potions of cure serious wounds, lesser restoration, arcane sight, fox’s cunning, cat’s grace, scroll of cloudkill, greater invisibility and dismissal, scroll of delayed blast fireball. Alignment: Neutral Evil Spells Prepared (opposition schools Abjuration and Transmutation; base save DC 14 + spell level, 15 + spell level for Necromancy, 17 + spell level for Necromantic death effects): 5/6/6/6/5/3/2 0 level (DC 14, necromancy 15): Acid splash, detect magic, disrupt undead*, mage hand, touch of fatigue*; 1st level (DC 15, necromancy 16): Chill touch*, color spray, magic missile, ray of enfeeblement*, shield, true strike; 2nd level (DC 16, necromancy 17): Blindness/deafness*, scorching ray, shatter, spectral hand*, wither limb*; 3rd level (DC 17, necromancy 18): Famish*, follow sorcery’s trail, lance of disruption, ray of exhaustion*, suggestion, vampiric touch*; 4th level (DC 18, necromancy 19): Absorb strength*, bestow curse*, grim revenge*#, Otiluke’s resilient sphere, wall of fire; 5th level (DC 19, necromancy 20): Soul shackles*#, stop heart*#, waves of fatigue*; 6th level (DC 20, necromancy 21, necromantic death effects 23): Circle of death**, disintegrate. *Necromancy spell. **Necromantic death effect. #From the Book of Vile Darkness. [b]DRAKE Male Human Necromancer 11/Black Necromancer 5[/b] Hit Dice: 16d4 Initiative: Speed: Armor Class: (+6 armor, +3 deflection) Base Attack/Grapple: +8/+9 Attack: Full Attack: Space/Reach: 5’/5’ Special Attacks: Rebuke undead, spells, spontaneous necrotism Special Qualities: Aura of necromancy, speak with undead, undead master (x3) Saves: Abilities: Str 13, Dex 12, Con 15, Int 25 (with ring), Wis 11, Cha 12 Skills: Concentration (19), Decipher Script (19), Knowledge (arcana, religion, the planes) (19)+3, Spellcraft (19), Spot (2), Tumble (8) Feats: Empower Spell, Extend Spell, Greater Spell Focus (necromancy), Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (evocation, necromancy), Challenge Rating: 16 Treasure: Bracers of armor +6, ring of protection +3, amulet of resistance +2, ring of the academician (grants +4 enhancement bonus to Intelligence, +3 competence bonus to knowledge checks), staff of fire (10 charges) Alignment: Neutral Evil[/spoiler] [/QUOTE]
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