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General Tabletop Discussion
*Dungeons & Dragons
Notes from the underground: a few opening thoughts about D&D Next or 5e.
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<blockquote data-quote="mlund" data-source="post: 5920347" data-attributes="member: 50304"><p>Some who is low on endurance, stamina, and willpower after exhausting danger or many rounds of torture is generally more pliable.</p><p></p><p>Also, peasant/mook level NPCs (typically with single-digit HP) can be easily dominated while dangerous monsters and hardy adventurer types are tougher nuts to crack.</p><p></p><p>Beating the crap out of someone can be demoralizing to them, but it could also be antagonistic. I always took Charm Person in mid-encounter to appear like one is extending the olive branch to an enemy - "There's no reason we should fight until one of us is dead, friend. Won't you join me one the winning side / side of peace / righteous side."</p><p></p><p>If your allies have been doing all the damage instead of you a character could even try the "good cop, bad cop" routine. "My associate here is a dangerous man, but I know we can trust you, friend." Heck, that's probably worth Advantage if the bad cop is really intimidating and the fight looks like it won't go well for the enemy.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5920347, member: 50304"] Some who is low on endurance, stamina, and willpower after exhausting danger or many rounds of torture is generally more pliable. Also, peasant/mook level NPCs (typically with single-digit HP) can be easily dominated while dangerous monsters and hardy adventurer types are tougher nuts to crack. Beating the crap out of someone can be demoralizing to them, but it could also be antagonistic. I always took Charm Person in mid-encounter to appear like one is extending the olive branch to an enemy - "There's no reason we should fight until one of us is dead, friend. Won't you join me one the winning side / side of peace / righteous side." If your allies have been doing all the damage instead of you a character could even try the "good cop, bad cop" routine. "My associate here is a dangerous man, but I know we can trust you, friend." Heck, that's probably worth Advantage if the bad cop is really intimidating and the fight looks like it won't go well for the enemy. - Marty Lund [/QUOTE]
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Community
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Notes from the underground: a few opening thoughts about D&D Next or 5e.
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