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<blockquote data-quote="Trouvere" data-source="post: 3620685" data-attributes="member: 37250"><p>"Give me a moment," says Keldar. "Don't touch the door just yet." He races off to retrieve the bucket and rope. Returning, he starts to look over the door area carefully. While he searches, he chatters away.</p><p>"I'd go in through a window or via the roof, ordinarily. Er... I mean, <em>theoretically</em>. But it's a very strange tower. I'd say the architectural style is Early Maniac. While I was around the far side, where I did <em>absolutely nothing</em> to summon any elementals, I saw someone had once hammered pitons into the bricks, but judging by the scorch marks, they did not get to climb very far. That woman back in Grenton, whom I found <em>entirely</em> unattractive and whose name I <em>cannot</em> remember at all, mentioned flames bursting from the tower to scorch kobolds. All of which is to say, the door seems like a better idea to me.</p><p>"Except... Tommy, lad, now that we know what we're up against - likely more elementals, judging by the number of burned footprints out here - do you have your most useful spells readied to combat them? And you, Sammy? We've been walking a fair chunk of the day already, and it might not be a bad idea to use our resources wisely, as someone or other said recently. This tower isn't going anywhere, and I daresay its owner is not in pressing need of rescue, being most likely either dead already, or escaped, or holed up somewhere safely, or powerful enough not to need to worry. I'd vote for resting a little way away, and tackling it fresh tomorrow. But there, I've looked over the door, and I've found -"</p><p></p><p>[sblock=OOC] take 20, with Search +6.</p><p>Um... Keldar had only a (multiply by 0.7, carry the 1) 86% chance of making it through the first round of that combat. Saved by another natural 1! And even little earth elementals hit hard, so Galwynn certainly had excited realtors digging out farm property schedules. Our (well, Rapture's) luck won't hold forever. Outside the game, it would be a very good idea to rest, gather XP, and have Galwynn and Tommy level up so we have just that bit more endurance. Inside the game, Tommy might be disconcerted to realize he has Sleep as his offensive spell vs. elementals.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 3620685, member: 37250"] "Give me a moment," says Keldar. "Don't touch the door just yet." He races off to retrieve the bucket and rope. Returning, he starts to look over the door area carefully. While he searches, he chatters away. "I'd go in through a window or via the roof, ordinarily. Er... I mean, [I]theoretically[/I]. But it's a very strange tower. I'd say the architectural style is Early Maniac. While I was around the far side, where I did [I]absolutely nothing[/I] to summon any elementals, I saw someone had once hammered pitons into the bricks, but judging by the scorch marks, they did not get to climb very far. That woman back in Grenton, whom I found [I]entirely[/I] unattractive and whose name I [I]cannot[/I] remember at all, mentioned flames bursting from the tower to scorch kobolds. All of which is to say, the door seems like a better idea to me. "Except... Tommy, lad, now that we know what we're up against - likely more elementals, judging by the number of burned footprints out here - do you have your most useful spells readied to combat them? And you, Sammy? We've been walking a fair chunk of the day already, and it might not be a bad idea to use our resources wisely, as someone or other said recently. This tower isn't going anywhere, and I daresay its owner is not in pressing need of rescue, being most likely either dead already, or escaped, or holed up somewhere safely, or powerful enough not to need to worry. I'd vote for resting a little way away, and tackling it fresh tomorrow. But there, I've looked over the door, and I've found -" [sblock=OOC] take 20, with Search +6. Um... Keldar had only a (multiply by 0.7, carry the 1) 86% chance of making it through the first round of that combat. Saved by another natural 1! And even little earth elementals hit hard, so Galwynn certainly had excited realtors digging out farm property schedules. Our (well, Rapture's) luck won't hold forever. Outside the game, it would be a very good idea to rest, gather XP, and have Galwynn and Tommy level up so we have just that bit more endurance. Inside the game, Tommy might be disconcerted to realize he has Sleep as his offensive spell vs. elementals.[/sblock] [/QUOTE]
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