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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3837446" data-attributes="member: 21064"><p>Tommy empties the bookshelf of magical scrolls and takes some of the valuable (but mundane) books as well. He also gets the spellbook and the wands. In the desk he finds several kinds of inks and parchment. One ink is a deep, pitch black with glints of silver in it, clearly the type used for scribing arcana. He gathers a few inkwells and as much of the nicer, gold lined parchment as the gang can carry.</p><p></p><p>With everything of obvious value removed from the living quarters, Keldar closes the door from the outside. It shuts with a loud *thud*. Before he can get to work at trying to get it to stay shut, the thud is followed by a short *thwick!* Like a wind had sucked the door closed. He pulls on it, but it doesn't budge.</p><p></p><p>You all head downstairs, past the furnace room (where the grates are still closed) and through the living room, where Cassandra is waiting. <span style="color: Blue">"Finished for now? I saw that you took care of the last earth pylon. We won't have to worry about any of them moving around through the walls, that's good. And the fire elementals, they're limited to moving through the air, so as long as you closed the grates... yes? Good. Then we just have the two big ones up top left. Unless... well, they should hold."</span></p><p></p><p>You ask about the oak door. <span style="color: Blue">"Oh, it seals magically whenever its closed. Thyrin usually leaves it open during the day, it's inconvenient to open and close it, but when he sleeps he keeps it shut. It's quite sealed, I'm confident the elementals won't be able to get through it. Unless you need something in there?"</span></p><p></p><p>You explain about the things you took. <span style="color: Blue">"Hmm... I think that's fine. These lesser elementals are somewhat unpredictable, it's true. That's why they're not allowed on the fourth floor, can't risk the library being destroyed by these mindless lesser beings. Unfortunately, that means you'll have to deal with a more intelligent foe tomorrow. As for the stuff, it may be safer in your hands than it would be here. I was almost saying before... I'm not entirely sure if those pipes will be able to withstand a fire elemental in them all night. They <em>should</em>, for certain, but it's been a while since we tested the integrity... Yes, yes, you should take them. What all do you have?" </span>She takes a quick mental inventory. <span style="color: Blue">"Fine, just bring it all back tomorrow. I don't expect any problems, but better safe than sorry."</span></p><p></p><p>You inquire about Thyrin's health (and Tommy mentions his spellbook being in his bedroom). <span style="color: Blue">"Ah, Master Thyrin is fine, I'm sure. The safe room is well stocked with plenty of food, though it is rather tasteless, or so I hear. He has spellbooks littered all about this place, so don't worry about that either. I suspect he's rather annoyed by this whole thing, but it's more of an inconvenience than a danger. One more day won't kill him, not even close. Yes... well, is that all?"</span></p><p></p><p><span style="font-size: 9px">OOC: If it is, you can head on into the town. I'll award some XP later, before the next in-game day.</span></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3837446, member: 21064"] Tommy empties the bookshelf of magical scrolls and takes some of the valuable (but mundane) books as well. He also gets the spellbook and the wands. In the desk he finds several kinds of inks and parchment. One ink is a deep, pitch black with glints of silver in it, clearly the type used for scribing arcana. He gathers a few inkwells and as much of the nicer, gold lined parchment as the gang can carry. With everything of obvious value removed from the living quarters, Keldar closes the door from the outside. It shuts with a loud *thud*. Before he can get to work at trying to get it to stay shut, the thud is followed by a short *thwick!* Like a wind had sucked the door closed. He pulls on it, but it doesn't budge. You all head downstairs, past the furnace room (where the grates are still closed) and through the living room, where Cassandra is waiting. [COLOR=Blue]"Finished for now? I saw that you took care of the last earth pylon. We won't have to worry about any of them moving around through the walls, that's good. And the fire elementals, they're limited to moving through the air, so as long as you closed the grates... yes? Good. Then we just have the two big ones up top left. Unless... well, they should hold."[/COLOR] You ask about the oak door. [COLOR=Blue]"Oh, it seals magically whenever its closed. Thyrin usually leaves it open during the day, it's inconvenient to open and close it, but when he sleeps he keeps it shut. It's quite sealed, I'm confident the elementals won't be able to get through it. Unless you need something in there?"[/COLOR] You explain about the things you took. [COLOR=Blue]"Hmm... I think that's fine. These lesser elementals are somewhat unpredictable, it's true. That's why they're not allowed on the fourth floor, can't risk the library being destroyed by these mindless lesser beings. Unfortunately, that means you'll have to deal with a more intelligent foe tomorrow. As for the stuff, it may be safer in your hands than it would be here. I was almost saying before... I'm not entirely sure if those pipes will be able to withstand a fire elemental in them all night. They [I]should[/I], for certain, but it's been a while since we tested the integrity... Yes, yes, you should take them. What all do you have?" [/COLOR]She takes a quick mental inventory. [COLOR=Blue]"Fine, just bring it all back tomorrow. I don't expect any problems, but better safe than sorry."[/COLOR] You inquire about Thyrin's health (and Tommy mentions his spellbook being in his bedroom). [COLOR=Blue]"Ah, Master Thyrin is fine, I'm sure. The safe room is well stocked with plenty of food, though it is rather tasteless, or so I hear. He has spellbooks littered all about this place, so don't worry about that either. I suspect he's rather annoyed by this whole thing, but it's more of an inconvenience than a danger. One more day won't kill him, not even close. Yes... well, is that all?"[/COLOR] [size=1]OOC: If it is, you can head on into the town. I'll award some XP later, before the next in-game day.[/size] [/QUOTE]
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