Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Notes on the Aether (Rae judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trouvere" data-source="post: 3902872" data-attributes="member: 37250"><p>[sblock=OOC]OOC: Yeah, whatever. Seriously, it's irritating. It provides metagame constraints on actions higher in the initiative order, and it doesn't save time, because it just leads to potential retconning.</p><p></p><p>Now that we know that if Rapture is permitted to make that attack then the elemental dies, then: (1) there's a metagame constraint on me not to do anything that might draw it away from the stairs to a point where she can't reach it (she can make a 30' move and get to it in several other squares, but she hasn't said she'll move, so there'd still be a retcon needed there), which is, however, what Keldar had in mind, to allow others to climb the stairs, since, not knowing anyone will hit, that provides us with the best chance of success (2) there's a second metagame constraint on me not to bother risking the smallish 3% or so chance of Keldar dying from a critical hit if he closes to melee and is attacked - these don't matter so much because I'd just go ahead and do whatever I'd have done anyway - but (3) there's a further metagame constraint on Rae, now that he knows he can either let the combat end this round by doing nothing to prevent the hit, or can prolong it by moving the elemental away, or by attacking Rapture and successfully hitting for 11 or more, (4) Galwynn's action in the event isn't a problem because he rolled well, but if the difference had been between a hit on a charge or a miss on a regular attack, then again Keldar's action would be meta-constrained not to block the charge (which he probably wouldn't, but it's still there), (5) if the elemental does move eastwards to target Keldar, then Tarag's and Tommy's actions becomes void, because they both lose line of sight and effect. So you see there's an unacceptable meta-control over Rae to minimise the amount of retconning that's required.</p><p></p><p>Well, so much for the big final battle.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 3902872, member: 37250"] [sblock=OOC]OOC: Yeah, whatever. Seriously, it's irritating. It provides metagame constraints on actions higher in the initiative order, and it doesn't save time, because it just leads to potential retconning. Now that we know that if Rapture is permitted to make that attack then the elemental dies, then: (1) there's a metagame constraint on me not to do anything that might draw it away from the stairs to a point where she can't reach it (she can make a 30' move and get to it in several other squares, but she hasn't said she'll move, so there'd still be a retcon needed there), which is, however, what Keldar had in mind, to allow others to climb the stairs, since, not knowing anyone will hit, that provides us with the best chance of success (2) there's a second metagame constraint on me not to bother risking the smallish 3% or so chance of Keldar dying from a critical hit if he closes to melee and is attacked - these don't matter so much because I'd just go ahead and do whatever I'd have done anyway - but (3) there's a further metagame constraint on Rae, now that he knows he can either let the combat end this round by doing nothing to prevent the hit, or can prolong it by moving the elemental away, or by attacking Rapture and successfully hitting for 11 or more, (4) Galwynn's action in the event isn't a problem because he rolled well, but if the difference had been between a hit on a charge or a miss on a regular attack, then again Keldar's action would be meta-constrained not to block the charge (which he probably wouldn't, but it's still there), (5) if the elemental does move eastwards to target Keldar, then Tarag's and Tommy's actions becomes void, because they both lose line of sight and effect. So you see there's an unacceptable meta-control over Rae to minimise the amount of retconning that's required. Well, so much for the big final battle.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Notes on the Aether (Rae judging)
Top