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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3904840" data-attributes="member: 21064"><p><span style="font-size: 9px">OOC: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But seriously, I think Trouve's got it right. I don't know how I confused F1 and F4, maybe it's because they're only one ASCII character apart. I should give them all names. Samuel, James, Frank, and such.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">It is Round 3. F6 attacked Rapture, bringing her to -6. On Tarag's count, he successfully gains control of the scene. Galwynn bleeds, and is at -5. Tommy deals 3*2 damage to F2, finishing it off, sans explosion. Rapture <a href="http://invisiblecastle.com/find.py?id=1392415" target="_blank">bleeds</a>, and is at -7.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">For the sake of moving things along, I'm going to say that this final, no more retconning, no more reviewing the plays, let's just press on. Ever onward! Tarag will heal you all momentarily anyway.</span></p><p></p><p><strong>Round 3:</strong></p><p></p><p>Tarag gains control of the scene, rebuking all the elementals.</p><p></p><p>Galwynn bleeds a bit.</p><p></p><p>Tommy finishes off F2. It fizzles into nothingness, without an explosion.</p><p></p><p>Rapture bleeds a lot. She looks to be in bad shape.</p><p></p><p>[sblock=Keldar: ]<span style="color: mediumturquoise">"Oh, right, I didn't think about that. Hold on..."</span>[/sblock]</p><p>Sloshy moves forward, off of Keldar, and extinguishes F6.</p><p></p><p><strong>Round 4:</strong></p><p></p><p>Keldar...</p><p></p><p>[sblock=Keldar: ]The movement of the super-being is as normal in combat. Sloshy goes, and you can follow if you so desire, on your count. Since you act right after one another, it's effectively moving with each other. You can also communicate with Sloshy (even when its not your turn) to suggest a direction for him to take.</p><p></p><p>Not that it really matters anymore.[/sblock]</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3904840, member: 21064"] [size=1]OOC: :p But seriously, I think Trouve's got it right. I don't know how I confused F1 and F4, maybe it's because they're only one ASCII character apart. I should give them all names. Samuel, James, Frank, and such. It is Round 3. F6 attacked Rapture, bringing her to -6. On Tarag's count, he successfully gains control of the scene. Galwynn bleeds, and is at -5. Tommy deals 3*2 damage to F2, finishing it off, sans explosion. Rapture [url=http://invisiblecastle.com/find.py?id=1392415]bleeds[/url], and is at -7. For the sake of moving things along, I'm going to say that this final, no more retconning, no more reviewing the plays, let's just press on. Ever onward! Tarag will heal you all momentarily anyway.[/size] [b]Round 3:[/b] Tarag gains control of the scene, rebuking all the elementals. Galwynn bleeds a bit. Tommy finishes off F2. It fizzles into nothingness, without an explosion. Rapture bleeds a lot. She looks to be in bad shape. [sblock=Keldar: ][color=mediumturquoise]"Oh, right, I didn't think about that. Hold on..."[/color][/sblock] Sloshy moves forward, off of Keldar, and extinguishes F6. [b]Round 4:[/b] Keldar... [sblock=Keldar: ]The movement of the super-being is as normal in combat. Sloshy goes, and you can follow if you so desire, on your count. Since you act right after one another, it's effectively moving with each other. You can also communicate with Sloshy (even when its not your turn) to suggest a direction for him to take. Not that it really matters anymore.[/sblock] [/QUOTE]
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