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<blockquote data-quote="Boddynock" data-source="post: 3936683" data-attributes="member: 21506"><p>[sblock=OOC]Oh, OK, I was mixed up about the time. :\ </p><p></p><p>Tarag has a commission from another of Wik's characters (Elthic), who will, I hope, pop up again some time soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>By the way, Tarag will give party members an extra 10% discount on his normal charge for crafting arms and armour - so if Keldar wants to help out (contribute craft points), it'll cost him just 60% of list price. That's 192 gp for the MW rapier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Unfortunately our system is very unforgiving of failed Craft rolls - whereas the SRD description of the Craft skill says that one has to fail the Craft check by at least 5 to incur a penalty, LEW rules say that <strong>any</strong> failed Craft check wastes half the cost of the item in cash and craft points.</p><p></p><p>Since Tarag doesn't have any ranks in Craft (Bowmaking) or in Craft (Blacksmithing), we'd have to take the risk that he might fail the Craft checks on both the longbow and the lockpicks. (He only has to take 10 to create MW weapons and armour.)</p><p></p><p>Since I think you could make a convincing argument for the fact that a set of thieves tools are made of metal, he would receive his dwarven racial bonus for crafting metal items. If I were to go ahead and buy him MW artisans tools, that'd give him a total bonus (along with Int bonus and Artifice domain power) of +10. And if Keldar succeeded on an Aid Another check, that'd be a total bonus of +12. The DC for MW items is 20, so we'd have only a 60% chance of success.</p><p></p><p>The bow, not being metal or stone, would only give us a 50% chance of success.</p><p></p><p>They're not odds I'd rather play with Tarag. (My latest character, Peladus, on the other hand, would be perfectly happy to give it a go - but then, he's not hoping to be the world's greatest Smith, so his identity's not be tied up with the outcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>In brief, Tarag will happily make Keldar's rapier (and has already come up with a design) but he'd rather not attempt to craft the other items unless Keldar really insists. In that case, since they're taking his time and his stock in trade (craft points), he'll insist that Keldar make up the gp shortfall for any failures (and if I can think of a way to justify a CP debt in game, he'd look for those extra craft points as well!)[/sblock]</p></blockquote><p></p>
[QUOTE="Boddynock, post: 3936683, member: 21506"] [sblock=OOC]Oh, OK, I was mixed up about the time. :\ Tarag has a commission from another of Wik's characters (Elthic), who will, I hope, pop up again some time soon. :) By the way, Tarag will give party members an extra 10% discount on his normal charge for crafting arms and armour - so if Keldar wants to help out (contribute craft points), it'll cost him just 60% of list price. That's 192 gp for the MW rapier. :) Unfortunately our system is very unforgiving of failed Craft rolls - whereas the SRD description of the Craft skill says that one has to fail the Craft check by at least 5 to incur a penalty, LEW rules say that [b]any[/b] failed Craft check wastes half the cost of the item in cash and craft points. Since Tarag doesn't have any ranks in Craft (Bowmaking) or in Craft (Blacksmithing), we'd have to take the risk that he might fail the Craft checks on both the longbow and the lockpicks. (He only has to take 10 to create MW weapons and armour.) Since I think you could make a convincing argument for the fact that a set of thieves tools are made of metal, he would receive his dwarven racial bonus for crafting metal items. If I were to go ahead and buy him MW artisans tools, that'd give him a total bonus (along with Int bonus and Artifice domain power) of +10. And if Keldar succeeded on an Aid Another check, that'd be a total bonus of +12. The DC for MW items is 20, so we'd have only a 60% chance of success. The bow, not being metal or stone, would only give us a 50% chance of success. They're not odds I'd rather play with Tarag. (My latest character, Peladus, on the other hand, would be perfectly happy to give it a go - but then, he's not hoping to be the world's greatest Smith, so his identity's not be tied up with the outcome! :p ) In brief, Tarag will happily make Keldar's rapier (and has already come up with a design) but he'd rather not attempt to craft the other items unless Keldar really insists. In that case, since they're taking his time and his stock in trade (craft points), he'll insist that Keldar make up the gp shortfall for any failures (and if I can think of a way to justify a CP debt in game, he'd look for those extra craft points as well!)[/sblock] [/QUOTE]
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