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'Nother Psionics PC homebrew for 5e.
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<blockquote data-quote="Chryssis" data-source="post: 6648627" data-attributes="member: 6787279"><p>i'm going to jump in here with some thoughts from a quick first reading, i like the general layout of it as far as not being a subclass but a class on its own, and think it stays true to past psionics as far as flavour.</p><p></p><p>after writing this i notice it comes across as if I don't like it, but i really do, I think it may just be a function of me being really sleepy, there are just some things that I think need balancing, and some that aren't clear.</p><p></p><p>However, there are some balance issues and some clarification issues.</p><p></p><p><strong>balance</strong></p><p>if powers are treated like warlock powers (cast at maximum rank) then I think they are vastly overpowered - warlock gets 3 castings upto lvl 5 refresh on short rest. psionic gets +/- 25 castings with upto 10 that refresh on short rest. yes they are more limited in spell selection and must focus on a suite to increase the power level but being able to cast 20 cone of colds is still rough.</p><p><strong>mind blast </strong>- 20ft cone damage +knockout on an int save -generally weakest of the saves (if it acts like sleep where they wakeup on damage, i'd still say overpowered but would be more in line - however isn't specified)</p><p><strong>mental whip </strong>- similar to mind blast - perma stun against 1 target for free, just let the rest of your group crit them to death.</p><p><strong>multi</strong>-<strong>layered mind </strong>- can you manifest the same power several times? even just talents drop 4 mind whips, and you are attacking like a warrior but also knocking people out. - powers means you can cast 4 spells in 1 round boom ice stormx4 clear the battle field. (this will likely fall into the clarification section when you say you can cast 1/turn and maintain several or something to that effect)</p><p>if multi-layered mind does not allow you to repeat the same talent then the only really viable talent as cantrip is mindwhip after mid level as you will be capped at 2d8, or 2d6 with attack roll vs cantrips that will be doing 3-4d10 or have a rider</p><p>collective cognition = mind blast or mind whip at upto 17creatues (potentiallly 4 times)</p><p>-kineticist - reflexive defense 10 free shield spells per day when you already have base 14 ac +dex</p><p>psychokinetic surge 10d6 no save bludegon dmg ontop of whatever action you were doing to cause it</p><p>-kinetic field + mental muscle = an almost must dip for anyone who wants to be a tank. bonus 2 ac that adds to dex save, and advantage on dex saves.</p><p>-Seer- 7 portent dice is crazy powerful</p><p>psychic talents - I know you mention that most psychic talents are for psychic battles, however all but the 4 attacks are unusable against anything non-psychic (okay protects against dissonent whispers and such, but highly limited) - seems like there should be a little more general utility in here rather than pure psychic battle.</p><p></p><p></p><p>clarifications:</p><p>There are generally no distinctions between actions, bonus actions, or reactions for any talent or power.</p><p>Main Class</p><p><strong>Mental Ranks </strong>- once I am level 20 or have 5 ranks in a suite, does my rank 1 ray of frost/cure wounds rank up to be a "5th level version" similar to a warlock, or are they locked at starting rank.</p><p><strong>multi</strong>-<strong>layered mind </strong>do instantaneous duration powers need to be maintained? ie mental whip, do they count towards the powers being maintained during a round? assuming they do does that mean I cast mental whip resolve. say i want to cast it again, perform an int check. resolve. (upto 4 times at lvl 15?) or can I activate 1 power. next round, maintain it, activate a new power, next round maintain it, activate a new power, maintain, activate new maintain.</p><p>if I do the above can I decide to let drop any power on my turn and activate a new power.</p><p><strong>exhaustion overburn </strong>- when the constitution is lost - ie it like temporary con damage - ie will affect con saves and can only be restored via a restoration(greater?) spell? for the hitpoints lost. assume I am lvl 10 with 60 hps, my con drops from 16 to 15. do I lost 10hps, If I am at 10/60hps do I lose them and go unconcious? does the power take effect beforehand?</p><p>mental focus - are these int saves an alternative to the normal con save? ie I can try int (as it will likely be a better save for me up to x times, after that I have to do a normal con save?)</p><p></p><p>you list telepath, telekinetic and metamind but not clairvoyant (just an editing thing)</p><p></p><p><strong>Kineticist</strong></p><p><strong></strong>Kinetic force - your example says add 2d6 per 3 levels. should it be 1d6 with a base add 2d6 for the ability (since it is a lvl 6 ability)? your example gives lvl 9 3d6 lv12 4d6</p><p></p><p><strong>metamind</strong></p><p> psi-crystal expanded attunement - okayI can attune to 5 crystals instead of 1..why? do I get +10 to those rolls? is it just incase I lose my grain of quartz that I implanted under my skin? are the psicrystals destroyed(used up) when I used psychic recovery? </p><p></p><p></p><p><strong>Psychic talents:</strong></p><p><strong></strong></p><p>many state duration : until your next turn. is this start of your next turn.</p><p><strong>mind shield </strong>- is this like a temporary hp pool against psychic or like a DR/- for psychic (assuming a pool)</p><p><strong>psi-armor</strong> : I don't understand</p><p><strong>mental screen </strong>: "mental defesnes" what does this mean, other psychic talents aka mind shield?, any maintained power? aka haste? if you have thought tower active does it duplicate to each of your party and thus grant thought tower^n</p><p></p><p><strong>Powers</strong>:</p><p>are the durations the same as base spell? how is concentration handled? ie haste can I have haste and slow on at same time as a lvl 15 psionic?</p><p></p><p><strong>Telekinetic </strong>-</p><p>telekinetic bolt = what base spell?</p><p></p><p><strong>Pyro/cryo</strong></p><p><strong></strong>pyro /cryo shape -- assuming this is control flames?</p><p></p><p><strong>teleportation powers</strong></p><p><strong></strong>line of sight teleport = ? what is base? teleport in sight, can i bring someone along?</p></blockquote><p></p>
[QUOTE="Chryssis, post: 6648627, member: 6787279"] i'm going to jump in here with some thoughts from a quick first reading, i like the general layout of it as far as not being a subclass but a class on its own, and think it stays true to past psionics as far as flavour. after writing this i notice it comes across as if I don't like it, but i really do, I think it may just be a function of me being really sleepy, there are just some things that I think need balancing, and some that aren't clear. However, there are some balance issues and some clarification issues. [B]balance[/B] if powers are treated like warlock powers (cast at maximum rank) then I think they are vastly overpowered - warlock gets 3 castings upto lvl 5 refresh on short rest. psionic gets +/- 25 castings with upto 10 that refresh on short rest. yes they are more limited in spell selection and must focus on a suite to increase the power level but being able to cast 20 cone of colds is still rough. [B]mind blast [/B]- 20ft cone damage +knockout on an int save -generally weakest of the saves (if it acts like sleep where they wakeup on damage, i'd still say overpowered but would be more in line - however isn't specified) [B]mental whip [/B]- similar to mind blast - perma stun against 1 target for free, just let the rest of your group crit them to death. [B]multi[/B]-[B]layered mind [/B]- can you manifest the same power several times? even just talents drop 4 mind whips, and you are attacking like a warrior but also knocking people out. - powers means you can cast 4 spells in 1 round boom ice stormx4 clear the battle field. (this will likely fall into the clarification section when you say you can cast 1/turn and maintain several or something to that effect) if multi-layered mind does not allow you to repeat the same talent then the only really viable talent as cantrip is mindwhip after mid level as you will be capped at 2d8, or 2d6 with attack roll vs cantrips that will be doing 3-4d10 or have a rider collective cognition = mind blast or mind whip at upto 17creatues (potentiallly 4 times) -kineticist - reflexive defense 10 free shield spells per day when you already have base 14 ac +dex psychokinetic surge 10d6 no save bludegon dmg ontop of whatever action you were doing to cause it -kinetic field + mental muscle = an almost must dip for anyone who wants to be a tank. bonus 2 ac that adds to dex save, and advantage on dex saves. -Seer- 7 portent dice is crazy powerful psychic talents - I know you mention that most psychic talents are for psychic battles, however all but the 4 attacks are unusable against anything non-psychic (okay protects against dissonent whispers and such, but highly limited) - seems like there should be a little more general utility in here rather than pure psychic battle. clarifications: There are generally no distinctions between actions, bonus actions, or reactions for any talent or power. Main Class [B]Mental Ranks [/B]- once I am level 20 or have 5 ranks in a suite, does my rank 1 ray of frost/cure wounds rank up to be a "5th level version" similar to a warlock, or are they locked at starting rank. [B]multi[/B]-[B]layered mind [/B]do instantaneous duration powers need to be maintained? ie mental whip, do they count towards the powers being maintained during a round? assuming they do does that mean I cast mental whip resolve. say i want to cast it again, perform an int check. resolve. (upto 4 times at lvl 15?) or can I activate 1 power. next round, maintain it, activate a new power, next round maintain it, activate a new power, maintain, activate new maintain. if I do the above can I decide to let drop any power on my turn and activate a new power. [B]exhaustion overburn [/B]- when the constitution is lost - ie it like temporary con damage - ie will affect con saves and can only be restored via a restoration(greater?) spell? for the hitpoints lost. assume I am lvl 10 with 60 hps, my con drops from 16 to 15. do I lost 10hps, If I am at 10/60hps do I lose them and go unconcious? does the power take effect beforehand? mental focus - are these int saves an alternative to the normal con save? ie I can try int (as it will likely be a better save for me up to x times, after that I have to do a normal con save?) you list telepath, telekinetic and metamind but not clairvoyant (just an editing thing) [B]Kineticist [/B]Kinetic force - your example says add 2d6 per 3 levels. should it be 1d6 with a base add 2d6 for the ability (since it is a lvl 6 ability)? your example gives lvl 9 3d6 lv12 4d6 [B]metamind[/B] psi-crystal expanded attunement - okayI can attune to 5 crystals instead of 1..why? do I get +10 to those rolls? is it just incase I lose my grain of quartz that I implanted under my skin? are the psicrystals destroyed(used up) when I used psychic recovery? [B]Psychic talents: [/B] many state duration : until your next turn. is this start of your next turn. [B]mind shield [/B]- is this like a temporary hp pool against psychic or like a DR/- for psychic (assuming a pool) [B]psi-armor[/B] : I don't understand [B]mental screen [/B]: "mental defesnes" what does this mean, other psychic talents aka mind shield?, any maintained power? aka haste? if you have thought tower active does it duplicate to each of your party and thus grant thought tower^n [B]Powers[/B]: are the durations the same as base spell? how is concentration handled? ie haste can I have haste and slow on at same time as a lvl 15 psionic? [B]Telekinetic [/B]- telekinetic bolt = what base spell? [B]Pyro/cryo [/B]pyro /cryo shape -- assuming this is control flames? [B]teleportation powers [/B]line of sight teleport = ? what is base? teleport in sight, can i bring someone along? [/QUOTE]
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