Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Noticing a magic item
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 6877461" data-attributes="member: 53980"><p>That will be the case if you say, "You see a corpse wearing really nice boots." On the other hand, if you throw a few red herrings into the mix, it won't.</p><p></p><p>For example, "You see the corpse of a nondescript man lying dead in the road. His clothing is ripped and blood-stained, but you note that he seems to be wearing a nice pair of boots. A worn looking staff lies next to him. There is a scarred tree that juts from a collection of grey stones nearby that you think might have been a wall, long ago." It's not much extra work, but now you're rewarding the players for being able to separate the chaff from the wheat. They'll likely be immediately suspicious of an ambush and want to investigate the pile of stones. If they still remember the corpse and his boots after satisfying themselves that they're in no immediate danger, I'd say that 's worthy of a reward.</p><p></p><p>Certainly, this approach may distinguish scenarios where there is something to find from those where there isn't (because of the level of detail), but IMO that's a good thing. There are few things more annoying to me as a DM than the players spending 10 minutes investigating a room that contains nothing pertinent, and which I only put there for the sake of completeness. As long as you include sufficient red herrings, there is a challenge involved; picking up on and remembering the clues they are given.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6877461, member: 53980"] That will be the case if you say, "You see a corpse wearing really nice boots." On the other hand, if you throw a few red herrings into the mix, it won't. For example, "You see the corpse of a nondescript man lying dead in the road. His clothing is ripped and blood-stained, but you note that he seems to be wearing a nice pair of boots. A worn looking staff lies next to him. There is a scarred tree that juts from a collection of grey stones nearby that you think might have been a wall, long ago." It's not much extra work, but now you're rewarding the players for being able to separate the chaff from the wheat. They'll likely be immediately suspicious of an ambush and want to investigate the pile of stones. If they still remember the corpse and his boots after satisfying themselves that they're in no immediate danger, I'd say that 's worthy of a reward. Certainly, this approach may distinguish scenarios where there is something to find from those where there isn't (because of the level of detail), but IMO that's a good thing. There are few things more annoying to me as a DM than the players spending 10 minutes investigating a room that contains nothing pertinent, and which I only put there for the sake of completeness. As long as you include sufficient red herrings, there is a challenge involved; picking up on and remembering the clues they are given. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Noticing a magic item
Top