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Community
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*Pathfinder & Starfinder
Noticing that an animal is actually a wild shaped druid casting a spell
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<blockquote data-quote="Pickaxe" data-source="post: 1902997" data-attributes="member: 10812"><p>I think that in this context, even the rules would support a Spot check for anyone actually noticing the caster, and the DC could be quite high (especially for those further away). If a hidden spellcaster casts something, others need to detect him in some way (Listen or Spot). The Natural Spell feat explicitly says that you replace the normal verbal and somatic components with animal equivalents, and that you can access material components, even if melded into your form. A horse whinnying, moving strangely, and (perhaps the biggest give-away) holding mistletoe in its teeth could very likely invite a Spot check.</p><p></p><p>Spot and Listen aren't just seeing and hearing; they include actually noticing that what you've seen/heard is worthy of your attention (hence the Wisdom modifier), and, for the situation given for this thread, any character would have to successfully notice the oddly-behaving animal before having any shot of recognizing it as a spellcaster. I'd give each character Spot and Listen checks to detect the animal as doing something unusual; DC would be typical for spotting anything at a given distance, with perhaps a +2 circumstance modifier to the DC if this is completely unexpected. Characters with Knowledge (nature) would have a chance to determine that the animal must be more than it appears (a druid or Awakened, for instance), perhaps a DC of 15 or so, provided they detected the animal in the first place. A druid would have a chance to Spellcraft to determine that a spell was being cast (and what spell), but all others would have to put two and two together to figure out that the animal and the spell are connected, and no one would have a chance if they failed to both Spot and Listen.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 1902997, member: 10812"] I think that in this context, even the rules would support a Spot check for anyone actually noticing the caster, and the DC could be quite high (especially for those further away). If a hidden spellcaster casts something, others need to detect him in some way (Listen or Spot). The Natural Spell feat explicitly says that you replace the normal verbal and somatic components with animal equivalents, and that you can access material components, even if melded into your form. A horse whinnying, moving strangely, and (perhaps the biggest give-away) holding mistletoe in its teeth could very likely invite a Spot check. Spot and Listen aren't just seeing and hearing; they include actually noticing that what you've seen/heard is worthy of your attention (hence the Wisdom modifier), and, for the situation given for this thread, any character would have to successfully notice the oddly-behaving animal before having any shot of recognizing it as a spellcaster. I'd give each character Spot and Listen checks to detect the animal as doing something unusual; DC would be typical for spotting anything at a given distance, with perhaps a +2 circumstance modifier to the DC if this is completely unexpected. Characters with Knowledge (nature) would have a chance to determine that the animal must be more than it appears (a druid or Awakened, for instance), perhaps a DC of 15 or so, provided they detected the animal in the first place. A druid would have a chance to Spellcraft to determine that a spell was being cast (and what spell), but all others would have to put two and two together to figure out that the animal and the spell are connected, and no one would have a chance if they failed to both Spot and Listen. --Axe [/QUOTE]
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Noticing that an animal is actually a wild shaped druid casting a spell
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