Whizbang Dustyboots
Gnometown Hero
Following up on previous solo play games -- Thousand Year Old Vampire, Colostle, House of Hell and Caverns of the Snow Witch -- I'm starting 2025 with a new-to-me solo RPG I picked up a while ago.
Notorious (and its sequel/expansion, Outsiders) uses a bespoke system to generate targets, who wants them found/killed, the planet they're on, who's calling the shots on the planet and various complications. The physical book is a spiral-bound A5 book with sturdy pages. The game is meant to emulate The Mandalorian before that show arguably went off the rails.
One of the nice things about the game is while it is designed for one-shot adventures, surviving bounty hunters gain notoriety over time, which makes subsequent games both easier and harder in various ways.
My plan is to play this in Story Mode through one whole adventure. If it's a success, I may do additional adventures in future. The core book contains six different planets, though, so I can do at least six adventures before things get too duplicative.
I don't own Outsiders as I'm trying to not do the thing I often do where I get excited about a new game and then spend a ton of money on various additional materials before playing a single game.
looks nervously at all the Mothership stuff I've bought over the last two months
When I need help fleshing out the game world and the generators in Notorious aren't enough -- they're there, but they typically only have six entries for each table -- I will be leaning on Roll & Play's Gamemaster's Sci-Fi Toolkit, which is another spiral-bound A5 book packed with random generators for science fiction games. Its tone, like their fantasy toolkit, is not particularly grim and gritty, which is fine for Star Wars with its serial numbers filed off. (I wouldn't use the book for Mothership, myself, although it would be great for Traveller and many other sci-fi games.)
And when all else fails, I'll rely on online Star Wars generators to fill in blanks, although this is going to be inspired by Star Wars, not trying to be Star Wars. (Someone who wanted to play in the actual Star Wars setting wouldn't find it hard to convert the book over, though.)
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