tuxgeo
Adventurer
I hate the new, "sometimes it is at-will and sometimes it isn't" status of 0-level spells. Just go with what Pathfinder did and make them weak and castable at-will regardless of specialty. I don't think elementary spells that every caster masters as part of their training, faith, bloodline, etc. are the place to be introducing distinctions between specialists. A grand master of French cuisine can boil spaghetti just as well as a grand master of of Italian cuisine. It is when you get to the more difficult and specialized dishes that you start to see differences in abilities.
I couldn't give XP for this fine post, but I'll quote it all because it needs to be emphasized, and it was getting lost in all the back-and-forth TWF stuff.
IMHO, all 0-level spells should be at will. If Detect Magic isn't something that Rangers and Paladins should be able to do at will, then Detect Magic shouldn't be a 0-level spell. Instead, it should be a 1st-level spell, and the classes that can cast it at will should have special class features that allow them to cast it at will anyway -- plus an extra slot so they can have it prepared.
Better yet, make the detection of magic be a feature of using the Arcana skill (Remember the Arcana skill? Not everybody does, because it was part of 4E.) that spellcasters get as part of their training.
Edit: Or go the 3E route: any given spell can be different levels for different classes.
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