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Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells
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<blockquote data-quote="mlund" data-source="post: 6044550" data-attributes="member: 50304"><p>No. I brought up Gamist for a reason. Just x2 attack without drawbacks breaks the damage curve and the action economy when it comes at the price of using your off-hand and maybe 1 or 2 feat slots.</p><p></p><p>The player who embraces "a bunch of awesome" that's grotesquely out of balance with what everyone else is working with is a selfish munchkin, and D&D should never be built according to the whims of selfish munchkins - whether they want unbalanced double-attackers, pokemon summoners whose pets eat up all the table time, or Quadratic Casters who use the other PC classes as wand-caddies. </p><p></p><p>Only team-player munchkins need apply. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Aesthetic choices are one thing. Mechanical advantages are an entirely different kettle of fish.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6044550, member: 50304"] No. I brought up Gamist for a reason. Just x2 attack without drawbacks breaks the damage curve and the action economy when it comes at the price of using your off-hand and maybe 1 or 2 feat slots. The player who embraces "a bunch of awesome" that's grotesquely out of balance with what everyone else is working with is a selfish munchkin, and D&D should never be built according to the whims of selfish munchkins - whether they want unbalanced double-attackers, pokemon summoners whose pets eat up all the table time, or Quadratic Casters who use the other PC classes as wand-caddies. Only team-player munchkins need apply. ;) Aesthetic choices are one thing. Mechanical advantages are an entirely different kettle of fish. - Marty Lund [/QUOTE]
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Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells
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