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General Tabletop Discussion
*Dungeons & Dragons
Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells
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<blockquote data-quote="MoonSong" data-source="post: 6044596" data-attributes="member: 6689464"><p>The point it, you are assuming too much. Not every group cares about balance, and if I cared to check if option a or b is mathematically overpowered or anything I would be playing soemthing else -or nothing at all-. I don't really buy that TWF is overpowered by itslef. Currently (in 3.5) my own dual wielding paladin is overshadowed by the party fighter, a one level lower S&B fighter!. Nobody in the party cares that I'm holding two weapons and doing two attacks every round, but if anyone cared enough they would told me to stop fooling around with it and start doing something more optimal!. (luckily noone has done it so far) </p><p></p><p>I'm not asking for overpoweredness, in fact personal experience tells me that 3.5 TWF is anything but overpowered: you attack at a lower attack bonus and it is very hard to do it every round, in fact many times a combat has ended were I haven't been able to do it even once. If I had never bothered to learn about 4e I wouldn't even know it is suppossed to be broken!. What I want is for it to be barely worthy, yet remain flavorful and exciting, so other people don't tell me to stop doing stupid things and start carrying my own weight by doing something uber-optimal and I don't feel cheated by the system when it tells me "you are taking Two weapon fightning, your reward is +1 feat bonus to damage".</p><p></p><p>I'm not a munchkin, I'm a scrub that wants to be left alone without nobody telling me how I must play my character because I'm playing wrong and I shouldn't be having fun that way.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6044596, member: 6689464"] The point it, you are assuming too much. Not every group cares about balance, and if I cared to check if option a or b is mathematically overpowered or anything I would be playing soemthing else -or nothing at all-. I don't really buy that TWF is overpowered by itslef. Currently (in 3.5) my own dual wielding paladin is overshadowed by the party fighter, a one level lower S&B fighter!. Nobody in the party cares that I'm holding two weapons and doing two attacks every round, but if anyone cared enough they would told me to stop fooling around with it and start doing something more optimal!. (luckily noone has done it so far) I'm not asking for overpoweredness, in fact personal experience tells me that 3.5 TWF is anything but overpowered: you attack at a lower attack bonus and it is very hard to do it every round, in fact many times a combat has ended were I haven't been able to do it even once. If I had never bothered to learn about 4e I wouldn't even know it is suppossed to be broken!. What I want is for it to be barely worthy, yet remain flavorful and exciting, so other people don't tell me to stop doing stupid things and start carrying my own weight by doing something uber-optimal and I don't feel cheated by the system when it tells me "you are taking Two weapon fightning, your reward is +1 feat bonus to damage". I'm not a munchkin, I'm a scrub that wants to be left alone without nobody telling me how I must play my character because I'm playing wrong and I shouldn't be having fun that way. [/QUOTE]
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Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells
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