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[Nov] What's up in your campaign?
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<blockquote data-quote="Pants" data-source="post: 1833060" data-attributes="member: 8849"><p>Campaign is on hold now, should get up and going this coming weekend:</p><p></p><p>The players:</p><p>Thengar, the gun-totting Dwarven Fighter/Wizard (going for Spellsword PrC)</p><p>Skeekle, Goblin Ranger/Rogue/Fighter (he hates the XP penalties...)</p><p>Weedle, Kobold Rogue/Sorcerer (The resident evil bastard of the group)</p><p>Vixe, Human Monk/Sorcerer (He just died last session, but some otherworldly power brought him back and is now inhabiting his body...)</p><p>Archimus, Elven Bard/Fighter (The NPC of the group)</p><p></p><p>Vixe has been off doing his own thing lately and getting killed as a result. He recently joined the local Shadowmage's Guild and now I somehow need for him to get back in with the rest of the group... they'll need his help. Kind of hard to do that when you've been killed and brought back in a different body...</p><p></p><p>The others are planning on assaulting a noble's manor. The manor is surrounded by two curtain walls. In between the two walls are the manor's gardens, in which are housed a variety of 'strange and unusual' creatures such as twig blights, displacer beasts, abrians, dire weasels, dire wolves, kamadans, and krenshars. The manor's lord has a fetish for strange and exotic animals and uses them to keep most thieves out. The guards on the inner curtain wall do the rest.</p><p></p><p>Thengar has successfully infiltrated the manor and is now working as a mercenary guard along with Archimus. They are planning on bribing some of the guards and then letting some of those nasty critters loose to create a distraction. During that time, Weedle and Skeekle can sneak in and the group can <em>try</em> and find what they're looking for, namely any incriminating evidence that the nobles have been secretly supplying the hobgoblin empire with airships in their war against the empire.</p></blockquote><p></p>
[QUOTE="Pants, post: 1833060, member: 8849"] Campaign is on hold now, should get up and going this coming weekend: The players: Thengar, the gun-totting Dwarven Fighter/Wizard (going for Spellsword PrC) Skeekle, Goblin Ranger/Rogue/Fighter (he hates the XP penalties...) Weedle, Kobold Rogue/Sorcerer (The resident evil bastard of the group) Vixe, Human Monk/Sorcerer (He just died last session, but some otherworldly power brought him back and is now inhabiting his body...) Archimus, Elven Bard/Fighter (The NPC of the group) Vixe has been off doing his own thing lately and getting killed as a result. He recently joined the local Shadowmage's Guild and now I somehow need for him to get back in with the rest of the group... they'll need his help. Kind of hard to do that when you've been killed and brought back in a different body... The others are planning on assaulting a noble's manor. The manor is surrounded by two curtain walls. In between the two walls are the manor's gardens, in which are housed a variety of 'strange and unusual' creatures such as twig blights, displacer beasts, abrians, dire weasels, dire wolves, kamadans, and krenshars. The manor's lord has a fetish for strange and exotic animals and uses them to keep most thieves out. The guards on the inner curtain wall do the rest. Thengar has successfully infiltrated the manor and is now working as a mercenary guard along with Archimus. They are planning on bribing some of the guards and then letting some of those nasty critters loose to create a distraction. During that time, Weedle and Skeekle can sneak in and the group can [i]try[/i] and find what they're looking for, namely any incriminating evidence that the nobles have been secretly supplying the hobgoblin empire with airships in their war against the empire. [/QUOTE]
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