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<blockquote data-quote="OldschoolDnD" data-source="post: 5449144" data-attributes="member: 25573"><p>do not worry about not knowing about dragonlance, when I secure enough people where I start the preliminary setup of when and where I will be emailing info out about the game, each player is going to start with two characters, one at a higher xp percentage than the other.. Dragonlance material and info will be provided. for basic stuff such as being a fighter or a thief or ranger etc you don't really need to have a indepth grasp of Dragonlance knowledge.. However the Dragonlance gaming world Is particular on wizards and clerics... The wizards are separated by alignment each represented by a colored robe (which represents the three moons of Krynn alla the gods of Magic) Each Order of wizards has a specific set of spell spheres which can either be interchangible from different robes like if spell shares the same sphere like conjuration or something...or an unique sphere that is exclusive to that robe.</p><p> </p><p>For Clerics the Gods of Krynn have their own spheres of influence and their clerics only cast those spells within their God or Goddess's influence. Any spell outside these spheres cast must be done at special consideration, Alla done at the promise of a personal trial or committing of a sacrifice. </p><p></p><p>All the races of krynn have their own wealth of info and stuff, but that can be learned along the way. What my epic really is going to be , it is going to be a Tour of Ansalon, the continent of Krynn the party will be from and involved with. There will be books that can be gotten to assist on the learning, but no worries about it now..</p></blockquote><p></p>
[QUOTE="OldschoolDnD, post: 5449144, member: 25573"] do not worry about not knowing about dragonlance, when I secure enough people where I start the preliminary setup of when and where I will be emailing info out about the game, each player is going to start with two characters, one at a higher xp percentage than the other.. Dragonlance material and info will be provided. for basic stuff such as being a fighter or a thief or ranger etc you don't really need to have a indepth grasp of Dragonlance knowledge.. However the Dragonlance gaming world Is particular on wizards and clerics... The wizards are separated by alignment each represented by a colored robe (which represents the three moons of Krynn alla the gods of Magic) Each Order of wizards has a specific set of spell spheres which can either be interchangible from different robes like if spell shares the same sphere like conjuration or something...or an unique sphere that is exclusive to that robe. For Clerics the Gods of Krynn have their own spheres of influence and their clerics only cast those spells within their God or Goddess's influence. Any spell outside these spheres cast must be done at special consideration, Alla done at the promise of a personal trial or committing of a sacrifice. All the races of krynn have their own wealth of info and stuff, but that can be learned along the way. What my epic really is going to be , it is going to be a Tour of Ansalon, the continent of Krynn the party will be from and involved with. There will be books that can be gotten to assist on the learning, but no worries about it now.. [/QUOTE]
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