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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1756303" data-attributes="member: 6390"><p><strong>Let's address the skills quickly...</strong></p><p></p><p>Skills. Every hero needs them.</p><p></p><p>The R&D team for d20 Future rolled such skills as starship piloting and astrogation into previously existing skills, which is perfectly fine for most games.</p><p></p><p>But we chose to houserule it. What is good in all games, may not work in yours.</p><p></p><p>-----------------------------------------------------------</p><p><strong>As seen in the MSRD-F, FutureOccupationsSkillsFeats.RTF file</strong></p><p><strong>NAVIGATE (INT)</strong></p><p>In a campaign that features space travel or dimensional travel, you can use the Navigate skill to plot a course between planets, star systems, or dimensions.</p><p><strong>Check:</strong> The rules for plotting a course over a great distance work as described in the Navigate skill description. Aboard a starship, you need a functional Class II sensor array (or better) to plot a course through space. You don’t need to make a Navigate check when traveling along a pre-established space route or passing through a dimension gate with a pre-calibrated destination. </p><p><strong>Time:</strong> Plotting a course is a full-round action.</p><p></p><p><strong>PILOT (DEX)</strong></p><p>You can use the Pilot skill to fly any kind of spacecraft.</p><p><strong>Check:</strong> Unless you have the Starship Operation feat (page 14), you take a –4 penalty on Pilot checks made to pilot a starship. The pilot of a starship can make a Pilot check to escape after being held or immobilized by another starship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams.</p><p>Special: For modern-day (PL 5) spacecraft such as the space shuttle, the Aircraft Operation (spacecraft) is sufficient to negate the –4 penalty on Pilot checks; however, this feat cannot negate the penalty as it applies to PL 6 or higher spacecraft.</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>Hmmm, it works for most games, but personally, I grew up on fiction where the astrogator was frantically trying to punch up a hyperspace course before they got blown into component atoms.</p><p></p><p>Where a pilot could fly a spaceship like there was no tommorrow, but couldn't drive a car?</p><p></p><p>Maybe the following will fit in your campaign also...</p><p><span style="font-size: 15px"><strong>Astrogation (INT)</strong></span></p><p>In a campaign that features space travel or dimensional travel, you can use the astrogation skill to plot a course between planets, star systems, or dimensions.</p><p>Check: The rules for plotting a course over a great distance work as described in the Navigate skill description. Aboard a starship, you need a functional Class II sensor array (or better) to plot a course through space. You still need to make an Astrogation check when traveling along a pre-established space route or passing through a dimension gate with a pre-calibrated destination due to intermediate and temporary fluctuations. </p><p>Time: Plotting a course takes one round per 5 light years travelled. Astrogation programs cut this time according to thier ratings.</p><p></p><p><strong><span style="font-size: 15px">PILOT (Starship) (DEX)</span></strong></p><p>You can use fly any kind of spacecraft.</p><p>Check: Unless you have the Starship Operation feat for the ship type, you take a –4 penalty on Pilot checks made to pilot the starship.</p><p> The pilot of a starship can make a Pilot check to escape after being held or immobilized by another starship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams.</p><p>Special: For modern-day (PL 5) spacecraft such as the space shuttle, the Aircraft Operation (spacecraft) is sufficient to negate the –4 penalty on Pilot checks; however, this feat cannot negate the penalty as it applies to PL 6 or higher spacecraft.</p><p>To pilot a spacecraft, the following ranks must be possessed, or no special manuevers may be attempted, and only basic piloting may occur. This includes FTL travel.</p><p></p><p>Ultralight == 1</p><p>Light == 2</p><p>Medium = 5</p><p>Heavy 7</p><p>Cruiser (renamed from Superheavy) == 8</p><p>Capitol == 9</p><p></p><p>As an addendum, without the Starship Operations feat, no other starship feats may be taken.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1756303, member: 6390"] [b]Let's address the skills quickly...[/b] Skills. Every hero needs them. The R&D team for d20 Future rolled such skills as starship piloting and astrogation into previously existing skills, which is perfectly fine for most games. But we chose to houserule it. What is good in all games, may not work in yours. ----------------------------------------------------------- [b]As seen in the MSRD-F, FutureOccupationsSkillsFeats.RTF file[/b] [b]NAVIGATE (INT)[/b] In a campaign that features space travel or dimensional travel, you can use the Navigate skill to plot a course between planets, star systems, or dimensions. [b]Check:[/b] The rules for plotting a course over a great distance work as described in the Navigate skill description. Aboard a starship, you need a functional Class II sensor array (or better) to plot a course through space. You don’t need to make a Navigate check when traveling along a pre-established space route or passing through a dimension gate with a pre-calibrated destination. [b]Time:[/b] Plotting a course is a full-round action. [b]PILOT (DEX)[/b] You can use the Pilot skill to fly any kind of spacecraft. [b]Check:[/b] Unless you have the Starship Operation feat (page 14), you take a –4 penalty on Pilot checks made to pilot a starship. The pilot of a starship can make a Pilot check to escape after being held or immobilized by another starship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams. Special: For modern-day (PL 5) spacecraft such as the space shuttle, the Aircraft Operation (spacecraft) is sufficient to negate the –4 penalty on Pilot checks; however, this feat cannot negate the penalty as it applies to PL 6 or higher spacecraft. ----------------------------------------------------------------- Hmmm, it works for most games, but personally, I grew up on fiction where the astrogator was frantically trying to punch up a hyperspace course before they got blown into component atoms. Where a pilot could fly a spaceship like there was no tommorrow, but couldn't drive a car? Maybe the following will fit in your campaign also... [size=4][b]Astrogation (INT)[/b][/size] In a campaign that features space travel or dimensional travel, you can use the astrogation skill to plot a course between planets, star systems, or dimensions. Check: The rules for plotting a course over a great distance work as described in the Navigate skill description. Aboard a starship, you need a functional Class II sensor array (or better) to plot a course through space. You still need to make an Astrogation check when traveling along a pre-established space route or passing through a dimension gate with a pre-calibrated destination due to intermediate and temporary fluctuations. Time: Plotting a course takes one round per 5 light years travelled. Astrogation programs cut this time according to thier ratings. [b][size=4]PILOT (Starship) (DEX)[/size][/b] You can use fly any kind of spacecraft. Check: Unless you have the Starship Operation feat for the ship type, you take a –4 penalty on Pilot checks made to pilot the starship. The pilot of a starship can make a Pilot check to escape after being held or immobilized by another starship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams. Special: For modern-day (PL 5) spacecraft such as the space shuttle, the Aircraft Operation (spacecraft) is sufficient to negate the –4 penalty on Pilot checks; however, this feat cannot negate the penalty as it applies to PL 6 or higher spacecraft. To pilot a spacecraft, the following ranks must be possessed, or no special manuevers may be attempted, and only basic piloting may occur. This includes FTL travel. Ultralight == 1 Light == 2 Medium = 5 Heavy 7 Cruiser (renamed from Superheavy) == 8 Capitol == 9 As an addendum, without the Starship Operations feat, no other starship feats may be taken. [/QUOTE]
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