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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1761739" data-attributes="member: 6390"><p><em>Hyperspace, dangerous but fast, and safer than most of the jumpspaces out there. The ship passed inspection with flying colors, and investigation of the computer equipment shows that it has all been replaced with new, state of the art equipment.</em></p><p><em></em></p><p><em>It doesn't take too long, the hyperdrive engines having been overhauled with new parts, straight off the Maggellan Corporation assembly lines. A little over 10 days until the sensors pick up something moving slowly though hyperspace (1.01 C).</em></p><p><em></em></p><p><em>Getting closer, the readings come off strange at best. Visuals show that there are vast tubular sections that end suddenly, as if the object was broken off of a larger one.</em></p><p><em></em></p><p><em>Mass: 730 tons</em></p><p><em>Life Signs: None</em></p><p><em>Technology: Unknown</em></p><p><em>Power Source: Active, stable, helium/detrium fusion</em></p><p><em>Radio Signals: None</em></p><p><em>Light Signals: Ambient light leakage only.</em></p><p><em>Composition: 90% asteriod rock (Unknown origin, standard makeup), 10% unaccounted for</em></p><p><em>Shielding: High flux magnetic field</em></p><p><em></em></p><p><em>The computer is of little help. Sighing, it's obvious to everyone aboard the scout vessel there is only one way to go about it.</em></p><p><em></em></p><p><em>The old fashioned way. Kick in the doors and rattle the cages time.</em></p><p></p><p>The object is approximately 350 ft wide, 100 ft thick, 250 ft across, with what appears to be two small cerasteel bubbles on the top(?) and two "tubes" protruding from one of the narrow ends that appear to be crafted from duralloy and are clogged with a thick, tarlike substance.</p><p></p><p>As the PC's draw closer, no further data can be gained from the sensor system. There are only 6 obvious points to attempt entry. What looks like a large railgun cannon, which the ships computer verifies is an ancient style of decellator to catch ships, and what appears to be some kind of docking ring, which might be compatible with a little work; one of the two tubes might be a possibility, depending on how much of the black substance clogs the tubes (The tubes are 4m high, the metal being a 0.5m ring, the inside 3m are the substance) and how far in; the Cerasteel domes.</p><p></p><p>Scans show that most of the asteriod is solid, so despite it's size it's not honeycombed with passages.</p><p></p><p>The power readings are coming from the two cerasteel domes, warn ANY who are thinking of breeching the structure from those 2 points about it repeatedly, include radation spiking warnings, and finally, when it's breached, the character will have exposed themselves to active hot-fusion plants, taking a severe dose of radiation.</p><p></p><p>There is no radio chatter, no signalling. If it wasn't for the warning lights and the power sources, it would still be mistaken for a big hunk of rock.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1761739, member: 6390"] [i]Hyperspace, dangerous but fast, and safer than most of the jumpspaces out there. The ship passed inspection with flying colors, and investigation of the computer equipment shows that it has all been replaced with new, state of the art equipment. It doesn't take too long, the hyperdrive engines having been overhauled with new parts, straight off the Maggellan Corporation assembly lines. A little over 10 days until the sensors pick up something moving slowly though hyperspace (1.01 C). Getting closer, the readings come off strange at best. Visuals show that there are vast tubular sections that end suddenly, as if the object was broken off of a larger one. Mass: 730 tons Life Signs: None Technology: Unknown Power Source: Active, stable, helium/detrium fusion Radio Signals: None Light Signals: Ambient light leakage only. Composition: 90% asteriod rock (Unknown origin, standard makeup), 10% unaccounted for Shielding: High flux magnetic field The computer is of little help. Sighing, it's obvious to everyone aboard the scout vessel there is only one way to go about it. The old fashioned way. Kick in the doors and rattle the cages time.[/i] The object is approximately 350 ft wide, 100 ft thick, 250 ft across, with what appears to be two small cerasteel bubbles on the top(?) and two "tubes" protruding from one of the narrow ends that appear to be crafted from duralloy and are clogged with a thick, tarlike substance. As the PC's draw closer, no further data can be gained from the sensor system. There are only 6 obvious points to attempt entry. What looks like a large railgun cannon, which the ships computer verifies is an ancient style of decellator to catch ships, and what appears to be some kind of docking ring, which might be compatible with a little work; one of the two tubes might be a possibility, depending on how much of the black substance clogs the tubes (The tubes are 4m high, the metal being a 0.5m ring, the inside 3m are the substance) and how far in; the Cerasteel domes. Scans show that most of the asteriod is solid, so despite it's size it's not honeycombed with passages. The power readings are coming from the two cerasteel domes, warn ANY who are thinking of breeching the structure from those 2 points about it repeatedly, include radation spiking warnings, and finally, when it's breached, the character will have exposed themselves to active hot-fusion plants, taking a severe dose of radiation. There is no radio chatter, no signalling. If it wasn't for the warning lights and the power sources, it would still be mistaken for a big hunk of rock. [/QUOTE]
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