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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1763226" data-attributes="member: 6390"><p><em>The tubes were the obvious choice. The Maggellan pilot locked orbits with one of them, and several of us stepped out of the airlock and went EVA to check them out.</em></p><p><em></em></p><p><em>Duralloy tubes, hollow, with some black, solid substance. Our handheld scanners showed it to be a rubber synthetic. We chipped some off, then tried a core sample.</em></p><p><em></em></p><p><em>Three feet thick, with an atmosphere on the far side. High in nitrogren and CO2, but breathable if we wore filters.</em></p><p><em></em></p><p><em>We altered a bubblepack to fit over one of the "Pipers" and began working on removing it. The bullbpack was kept full of argon, a fairly neutral gas, just in case. For some reason, we all distrusted the magnetic decellator and the airlocks, and the power readings being right under those domes made us think of heat-dissapating bubbles for some of the older starship reactors.</em></p><p><em></em></p><p><em>It didn't take too long to remove the black goop. We'd packed armor and weapons, and we were ready for almost anything.</em></p><p><em></em></p><p><em>But not what we found...</em></p><p></p><p>One orbit of the asteriod will give the following:</p><p></p><p>There are high energy readings, consistant with active helium/fusion reactors, and a Knowledge (Structural) (DC:10) or consulting the computer core (Computer Use: DC 15) will show that many older orbital facilities used domes like those to bleed off excess heat from a reactor.</p><p></p><p>The decelleration station does not respond to anything, nor does it show signs of powering up whenever the ships approach.</p><p></p><p>The docking ring or the tubes appear to be the only ways in.</p><p></p><p>Docking is fairly standard, as the chunk of rock is only moving in one direction (toward the pipe side) and not tumbling or rotating. (For those who think of checking, gravity focusing/generating/manipulation can be detected through graviton output) The docking DC to either the ring, or to hang just off the piping is only DC: 20. To lock with the docking ring is 25. (Hey, boarding a derelict can be dangerous)</p><p></p><p>The derelicts boarding ring door is unpowered, and must be welded through. It has a hardness of 15 and 10 hp per inch. It will take 50 points of damage to breach it if applied correctly, and take 10 minutes. If brute force is used, the door must sustain 150 points of damage before it caves in. Revealing an airlock with reddish lights, for something about 15 feet high, and 10 feet wide. There is a large helment, flat black and made out of what appears to be a duraglass variant. There is another door on the other side, this one with power. There is no apparent switching mechanism. The switch is behind the wall panel, a simple toggle switch, but it can only be found by bypassing the panel with a welder or via psionics.</p><p></p><p>With psionics, the switch is labelled in "bright red" and easily felt, even if the character is not using thier psionics, they can "sense it" as if it was some kind of psionic beacon. The switch can be flipped by psionic effort, even if the PC does not have telekenisis, with a simple willing it to happen.</p><p></p><p>The airlock door will not open unless the "ringtube" is pressurized. Cutting through the far door (which has the same stats as the outer door) will cause the ship to explosively decompress, blowing out hydrogen, oxygen, ice crystals, nitrogen, CO2 and argon.</p><p></p><p>If it opens... Well, wait for the map.</p><p></p><p>The pipes are clogged with one meter of black substance, that is difficult, but not impossible to remove. It will take 1 hour to remove it.</p><p></p><p>Anylsis shows it's some type of synthetic rosin that is quite sticky and flexible when exposed to air. It appears to solidify when exposed to vacuum. The substance is not recorded in any database. (If the characters who do a molecular breakdown will recieve a +10KCr bonus upon job completion) The rosin can be cleared, but must be cleared more or less all at once, since it seems to sluggishly flow to fill in spaces. If the characters do not bubbleseal and put in some kind of pressurization behind them, all 250m of the tube will be full of the goop.</p><p></p><p>Once they breach the goop (Or reach the door at the end)...</p><p></p><p>Go to the map.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1763226, member: 6390"] [i]The tubes were the obvious choice. The Maggellan pilot locked orbits with one of them, and several of us stepped out of the airlock and went EVA to check them out. Duralloy tubes, hollow, with some black, solid substance. Our handheld scanners showed it to be a rubber synthetic. We chipped some off, then tried a core sample. Three feet thick, with an atmosphere on the far side. High in nitrogren and CO2, but breathable if we wore filters. We altered a bubblepack to fit over one of the "Pipers" and began working on removing it. The bullbpack was kept full of argon, a fairly neutral gas, just in case. For some reason, we all distrusted the magnetic decellator and the airlocks, and the power readings being right under those domes made us think of heat-dissapating bubbles for some of the older starship reactors. It didn't take too long to remove the black goop. We'd packed armor and weapons, and we were ready for almost anything. But not what we found...[/i] One orbit of the asteriod will give the following: There are high energy readings, consistant with active helium/fusion reactors, and a Knowledge (Structural) (DC:10) or consulting the computer core (Computer Use: DC 15) will show that many older orbital facilities used domes like those to bleed off excess heat from a reactor. The decelleration station does not respond to anything, nor does it show signs of powering up whenever the ships approach. The docking ring or the tubes appear to be the only ways in. Docking is fairly standard, as the chunk of rock is only moving in one direction (toward the pipe side) and not tumbling or rotating. (For those who think of checking, gravity focusing/generating/manipulation can be detected through graviton output) The docking DC to either the ring, or to hang just off the piping is only DC: 20. To lock with the docking ring is 25. (Hey, boarding a derelict can be dangerous) The derelicts boarding ring door is unpowered, and must be welded through. It has a hardness of 15 and 10 hp per inch. It will take 50 points of damage to breach it if applied correctly, and take 10 minutes. If brute force is used, the door must sustain 150 points of damage before it caves in. Revealing an airlock with reddish lights, for something about 15 feet high, and 10 feet wide. There is a large helment, flat black and made out of what appears to be a duraglass variant. There is another door on the other side, this one with power. There is no apparent switching mechanism. The switch is behind the wall panel, a simple toggle switch, but it can only be found by bypassing the panel with a welder or via psionics. With psionics, the switch is labelled in "bright red" and easily felt, even if the character is not using thier psionics, they can "sense it" as if it was some kind of psionic beacon. The switch can be flipped by psionic effort, even if the PC does not have telekenisis, with a simple willing it to happen. The airlock door will not open unless the "ringtube" is pressurized. Cutting through the far door (which has the same stats as the outer door) will cause the ship to explosively decompress, blowing out hydrogen, oxygen, ice crystals, nitrogen, CO2 and argon. If it opens... Well, wait for the map. The pipes are clogged with one meter of black substance, that is difficult, but not impossible to remove. It will take 1 hour to remove it. Anylsis shows it's some type of synthetic rosin that is quite sticky and flexible when exposed to air. It appears to solidify when exposed to vacuum. The substance is not recorded in any database. (If the characters who do a molecular breakdown will recieve a +10KCr bonus upon job completion) The rosin can be cleared, but must be cleared more or less all at once, since it seems to sluggishly flow to fill in spaces. If the characters do not bubbleseal and put in some kind of pressurization behind them, all 250m of the tube will be full of the goop. Once they breach the goop (Or reach the door at the end)... Go to the map. [/QUOTE]
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