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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1763404" data-attributes="member: 6390"><p>OK, here's the map I used for the "Future Fun" opener... <a href="http://www.brood-d20.com/Landing-Assault.zip" target="_blank">You'll need ProFantasy's map viewer for this</a> </p><p></p><p>This thing is BAD news for the assault crew...</p><p></p><p>Use the following specs for the dropship...</p><p></p><p><strong>Blackhawk Dropship [PL 8]</strong></p><p><strong>Type:</strong> UltraLight (Colossal -8)</p><ul> <li data-xf-list-type="ul"><strong>Subtype:</strong> Dropship</li> </ul><p><strong>Defense:</strong> 15</p><ul> <li data-xf-list-type="ul"><strong>Flat Footed Defense:</strong> 2</li> <li data-xf-list-type="ul"><strong>Autopilot Defense</strong>: -</li> </ul><p><strong>Hardness:</strong> 50</p><p><strong>Hit Dice:</strong> 20d20 (400 HP)</p><p><strong>Initiative Modifier:</strong> +8</p><p><strong>Pilot's Class Bonus:</strong> +7</p><p><strong>Pilot's Dex Modifier:</strong> +6</p><p><strong>Gunner's Attack Bonus:</strong> +8/+3</p><p><strong>Size:</strong> Colossal (-8 size)</p><p><strong>Tactical Speed:</strong> 3,500 ft (7 squares)</p><p><strong>Targeting System Bonus:</strong> +5</p><p><strong>Crew:</strong> 2 (Ace)</p><p><strong>Passenger Capacity:</strong> 20</p><p><strong>Cargo Capacity:</strong> 20 tons</p><p><strong>Grapple Modifier:</strong> +16</p><p><strong>Base Purchase DC:</strong> N/A</p><p><strong>Restriction:</strong> Military (+3)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Statistics</strong></span></span></p><p><strong>Engines:</strong> Particle Impulse Engine</p><p><strong>Armor:</strong> Nanofluidic</p><p><strong>Defense Systems (10):</strong> Point Defense System, Chaff Launcher, Radiation Shielding, medium fortification, nanite repair bay, Advanced Damage Control </p><p><strong>Sensors (2):</strong> Achilles Targeting System, Class VII Sensor Array, Improved Targeting System</p><p><strong>Communications (2):</strong> Drivesat Comm Array, Internal Comm System</p><p><strong>Weapon (10):</strong> 2 firelinked kinetic lances, 2 firelinked missile launcher system (x2)</p><p><strong>Grappling Systems:</strong> Grapplers, Tractor Beam</p><p></p><p>Kinetic Lances: +13/+8, 19-20 10d12</p><p>Missile Launchers: +13/+8, 19-20 (as per missile type, for this mission, loaded with plasma missiles)</p><p></p><p>The craft lands at #1, thier objectives are:</p><ul> <li data-xf-list-type="ul">Destroy Sat-Com reciever to West</li> <li data-xf-list-type="ul">Disable Planetary Defense Batteries by destroying control systems in building SW</li> <li data-xf-list-type="ul">Disrupt planetary defense grid by damaging sattellite on building South</li> <li data-xf-list-type="ul">Disrupt planetary sector communications grid by damaging computer equipment and transmission equipment on building S/SE</li> <li data-xf-list-type="ul">Do not engage troops on military base to SW.</li> </ul><p></p><p>Of course, the opponents have a different idea.</p><p></p><p>The Sat-Com reciever has a hardness of 20 and 100 HP. The dropships missiles or kinetic lances are the way to go.</p><p></p><p>(Crap, dinner time. More later)</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1763404, member: 6390"] OK, here's the map I used for the "Future Fun" opener... [URL=http://www.brood-d20.com/Landing-Assault.zip]You'll need ProFantasy's map viewer for this[/URL] This thing is BAD news for the assault crew... Use the following specs for the dropship... [b]Blackhawk Dropship [PL 8][/b] [b]Type:[/b] UltraLight (Colossal -8) [list][*][b]Subtype:[/b] Dropship[/list] [b]Defense:[/b] 15 [list][*][b]Flat Footed Defense:[/b] 2 [*][b]Autopilot Defense[/b]: -[/list] [b]Hardness:[/b] 50 [b]Hit Dice:[/b] 20d20 (400 HP) [b]Initiative Modifier:[/b] +8 [b]Pilot's Class Bonus:[/b] +7 [b]Pilot's Dex Modifier:[/b] +6 [b]Gunner's Attack Bonus:[/b] +8/+3 [b]Size:[/b] Colossal (-8 size) [b]Tactical Speed:[/b] 3,500 ft (7 squares) [b]Targeting System Bonus:[/b] +5 [b]Crew:[/b] 2 (Ace) [b]Passenger Capacity:[/b] 20 [b]Cargo Capacity:[/b] 20 tons [b]Grapple Modifier:[/b] +16 [b]Base Purchase DC:[/b] N/A [b]Restriction:[/b] Military (+3) [size=3][color=red][b]Statistics[/b][/color][/size] [b]Engines:[/b] Particle Impulse Engine [b]Armor:[/b] Nanofluidic [b]Defense Systems (10):[/b] Point Defense System, Chaff Launcher, Radiation Shielding, medium fortification, nanite repair bay, Advanced Damage Control [b]Sensors (2):[/b] Achilles Targeting System, Class VII Sensor Array, Improved Targeting System [b]Communications (2):[/b] Drivesat Comm Array, Internal Comm System [b]Weapon (10):[/b] 2 firelinked kinetic lances, 2 firelinked missile launcher system (x2) [b]Grappling Systems:[/b] Grapplers, Tractor Beam Kinetic Lances: +13/+8, 19-20 10d12 Missile Launchers: +13/+8, 19-20 (as per missile type, for this mission, loaded with plasma missiles) The craft lands at #1, thier objectives are: [list][*]Destroy Sat-Com reciever to West [*]Disable Planetary Defense Batteries by destroying control systems in building SW [*]Disrupt planetary defense grid by damaging sattellite on building South [*]Disrupt planetary sector communications grid by damaging computer equipment and transmission equipment on building S/SE [*]Do not engage troops on military base to SW.[/list] Of course, the opponents have a different idea. The Sat-Com reciever has a hardness of 20 and 100 HP. The dropships missiles or kinetic lances are the way to go. (Crap, dinner time. More later) [/QUOTE]
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