Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Nova Wars Baby!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1778532" data-attributes="member: 6390"><p><span style="color: green">Thanks. The appreciation from everyone makes this a lot easier to do, for some really weird reason.</span></p><p></p><p style="text-align: center"><span style="color: silver"><span style="font-size: 22px">STASIS EQUIPMENT {cont}</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>CRYOGENICS [PL 7]</strong></p><p>As technology progresses, cryogenic storage is seen as less of an option for planetbound peoples, and more of an option for space vehicles, where space and resources are heavily limited.</p><p></p><p>The need for reliable cryogenics becomes even more illustrated by the reports of long range, FTL scouting parties who have intercepted STL "long haul" ships where cryogenics were used to ensure that those aboard were alive when the ship reached it's destination, and the cryogenics failed.</p><p></p><p>Larger facilities have developed the technology to drop a subjects temperature to virtually zero-degrees Kelvin, and are able to use magnetic fields to keep the frozen subject within an artificial vacuum and suspended above any solid matter, stopping molecular motion without causing damage to the cell walls. This is a highly safe method that is used by large facilities, mostly to store bodies of those who have voluntarily undergone full conversion cybernetic treatments.</p><p></p><p>Smaller facilities are created for long haul vessels, allowing cryogenic stasis to be achieved with a mere field projected by a pager sized belt clip or circuitry implanted within the sleeve of a spacesuit or normal ships uniform. This is often used when a ship undergoes sudden pressure changes due to accident or violence.</p><p></p><p>Cyrogenics is known as "Deep Freeze" by this point.</p><p></p><p>Nanotechnology reaches the point where damage to cells can be repaired, and many older victims are successfully revived, although some loss to the charges stored in the brain do occur.</p><p></p><p style="text-align: center"><strong>STASIS GEAR [PL7]</strong></p><p></p><p>Stasis gear has reached a point where a simple small capsule can not only put a subject in suspended animation within 10 minutes, but safely revive them within a minute under emergency circumstances.</p><p></p><p>"Hypersleep" as it is called by many, is a combination of chemicals, nanotech and biofeedback rythms, and slows the aging process by as much as a 10:1 factor. While still not as slow as cryogenics, wake up time is much quicker, without the risk of cryoshock. The "sleep sickness" problem is all but beaten, and hypersleep is even used on low budget "pack-em-in" transports where flight time is as little as 3 hours.</p><p></p><p style="text-align: center"><strong>CRYOGENICS [PL 8]</strong></p><p></p><p>Cryogenics is abandoned by this point in favor of "hypersleep" by most users. Only the military, some emergency teams, long range patrols, low budget "immigrant ships" and escape pods still use cryogenics.</p><p></p><p>Hypersleep has come down to either a small glass "coffin" that is self-sustaining, and has a life expectancy of several hundred years, or a wristband that puts the subject into cryostasis and can sustain them for up to 15 years.</p><p></p><p style="text-align: center"><strong>STASIS [PL 8]</strong></p><p>Stasis technology has reached the apex, with the transition being comfortable and easy, and pilots are able to remain aware of thier surroundings and continue to pilot a vessel in FTL space. The mechanism for stasis has evolved into a small package that is roughly the size of a toaster, and puts the subject into stasis within five minutes, able to bring them out in less than 30 seconds, without risk of sleep sickness.</p><p></p><p><span style="color: green">Sorry, guys, that might be it for today.</span></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1778532, member: 6390"] [color=green]Thanks. The appreciation from everyone makes this a lot easier to do, for some really weird reason.[/color] [center][color=silver][size=6]STASIS EQUIPMENT {cont}[/size][/color] [b]CRYOGENICS [PL 7][/b][/center] As technology progresses, cryogenic storage is seen as less of an option for planetbound peoples, and more of an option for space vehicles, where space and resources are heavily limited. The need for reliable cryogenics becomes even more illustrated by the reports of long range, FTL scouting parties who have intercepted STL "long haul" ships where cryogenics were used to ensure that those aboard were alive when the ship reached it's destination, and the cryogenics failed. Larger facilities have developed the technology to drop a subjects temperature to virtually zero-degrees Kelvin, and are able to use magnetic fields to keep the frozen subject within an artificial vacuum and suspended above any solid matter, stopping molecular motion without causing damage to the cell walls. This is a highly safe method that is used by large facilities, mostly to store bodies of those who have voluntarily undergone full conversion cybernetic treatments. Smaller facilities are created for long haul vessels, allowing cryogenic stasis to be achieved with a mere field projected by a pager sized belt clip or circuitry implanted within the sleeve of a spacesuit or normal ships uniform. This is often used when a ship undergoes sudden pressure changes due to accident or violence. Cyrogenics is known as "Deep Freeze" by this point. Nanotechnology reaches the point where damage to cells can be repaired, and many older victims are successfully revived, although some loss to the charges stored in the brain do occur. [center][b]STASIS GEAR [PL7][/b][/center] Stasis gear has reached a point where a simple small capsule can not only put a subject in suspended animation within 10 minutes, but safely revive them within a minute under emergency circumstances. "Hypersleep" as it is called by many, is a combination of chemicals, nanotech and biofeedback rythms, and slows the aging process by as much as a 10:1 factor. While still not as slow as cryogenics, wake up time is much quicker, without the risk of cryoshock. The "sleep sickness" problem is all but beaten, and hypersleep is even used on low budget "pack-em-in" transports where flight time is as little as 3 hours. [center][b]CRYOGENICS [PL 8][/b][/center] Cryogenics is abandoned by this point in favor of "hypersleep" by most users. Only the military, some emergency teams, long range patrols, low budget "immigrant ships" and escape pods still use cryogenics. Hypersleep has come down to either a small glass "coffin" that is self-sustaining, and has a life expectancy of several hundred years, or a wristband that puts the subject into cryostasis and can sustain them for up to 15 years. [center][b]STASIS [PL 8][/b][/center] Stasis technology has reached the apex, with the transition being comfortable and easy, and pilots are able to remain aware of thier surroundings and continue to pilot a vessel in FTL space. The mechanism for stasis has evolved into a small package that is roughly the size of a toaster, and puts the subject into stasis within five minutes, able to bring them out in less than 30 seconds, without risk of sleep sickness. [color=green]Sorry, guys, that might be it for today.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nova Wars Baby!
Top