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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1795595" data-attributes="member: 6390"><p><strong>Frontier Pirate</strong></p><p></p><p>Fast Hero 3/Tough Hero 3 CR 6; Medium-size humanoid; HD 3d8+6 plus 3d10+6; HP 43; Mas 14; Init +2; Spd 30 ft; Defense 18, touch 18, flatfooted 16 (+0 size, +2 Dex, +6 class); BAB +4; Grap +6; Atk +6 melee (1d6+2, weapon), or +6 ranged (1d6+0, weapon); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Pirate Group; SV Fort +5, Ref +5, Will +2; AP 3; Rep +2; </p><p></p><p>Str 15, Dex 14, Con 14, Int 12, Wis 10, Cha 13.</p><p></p><p><strong> Occupation:</strong> Criminal (Disable Device, Knowledge [Streetwise])</p><p></p><p><strong> Skills:</strong> Balance +6, Disable Device +9, Drive +6, Escape Artist +6, Hide +6, Intimidate +5, Knowledge (Streetwise) +9, Pilot +6, Sleight of Hand +6, Tumble +6</p><p><strong> Feats:</strong> Armor Proficiency (light), Brawl, Hard-Eyed, Improved Brawl, Personal Firearms Proficiency, Quick Draw, Zero-G Training</p><p></p><p><strong> Talents (Fast Hero):</strong> Evasion, Opportunist</p><p></p><p><strong> Talents (Tough Hero):</strong> Fire Resistance, Damage Reduction 1/—</p><p></p><p><strong> Possessions:</strong> Boarding Armor, Gyrojet Rifle with 4 clips (30 rounds per clip), 4 Stun Grenades, 2 Chaff Grenades, 2 Aerosol Grenades, Sonic Stunner pistol, plasma cutter, 12 demo discs.</p><p></p><p><span style="color: green">OK, I suppose I ought to put out some equipment, eh?</span></p><p></p><p style="text-align: center"><strong>Light Contact Armor (light) [PL 7]</strong></p><p>Light contact armor is designed for individuals who may encounter weapons fire, but not battlefield specification weaponry. The armor is light, and flexible, and consists of overlapping polymer plates with interwoven compressed onyx. It looks like it is wet, despite the fact that it is black, and paint does not stick to it.</p><p>The armor has a light shield built into it that can only absorb 25 points of damage a round before failing. It also has 8 channel communications, interlocking HUD to make weapons more accurate (+1 equipment bonus), magnetic boots, 48 hour environmental, filtering system, GalPos, inertia mapping system.</p><p></p><p>Proficent Bonus: +10</p><p>Non Proficent Bonus: +6</p><p>Max Dex: +4</p><p>Signature: +1</p><p></p><p><strong><p style="text-align: center">Boarding Armor (light) [PL 6]</p><p></strong>Designed for corporate and mercenary soldiers, boarding armor protects the wearer from debris, sudden decompression, light weapons fire and environmental hazards.</p><p>The armor has a light shield in it that absorbs 50 points of damage a round before failing. It also has 8 channel communications, interlocking HUD to make weapons more accurate (+1 equipment bonus), magnetic boots, 48 hour environmental, filtering system, GalPos, inertia mapping system, thrusters for space movement, magnetic boots.</p><p></p><p>Proficent Bonus: +12</p><p>Non Proficent Bonus: N/A</p><p>Max Dex: +2</p><p>Signature: +2</p><p></p><p><strong><p style="text-align: center">Gyrojet Rifle [PL 6]</p><p></strong>This weapon fires a small round that has a micronized gyrojet within it that deals additional impact damage, and causes the round to explode like a small grenade. The small gyrojet allows the round to make a single 90 degree turn when the linear accellerator is used. (To utilize the linear accellerator, it requires Exotic Weapon Proficency, Sniper Weapons)</p><p></p><p>Damage: 10d8</p><p>Range: 200 ft</p><p>Misc: This is a mastercraft weapon. The scope provides the same visual bonuses as a <em>piercing visor</em>, as well as acting like a normal scope. The scope must be used in conjuction with the linear accellerator.</p><p></p><p><strong><p style="text-align: center">Sonic Stunner Pistol</p><p></strong>Blah blah blah. You get the point. Ultrasonic waves, etc etc.</p><p>Damage: 8d6 nonlethal</p><p>Range: 10 ft</p><p></p><p></p><p><strong><p style="text-align: center">Plasma Cutter</p><p></strong>This cutter does 25 hp per round to anything that it is used against. When used as a weapon, it only does 1d4 points of damage, and the user will suffer a -4 nonproficency penalty. If used by someone with less than 4 ranks in disable device or craft (structural), it only does 10 HP worth the damage per round.</p><p></p><p><strong><p style="text-align: center">Demo Disc</p><p></strong>These contact strips are adhesive on one side, activated by flexing the disc. They deliver a sharp concussion that deals 10d6 to a 6 inch point. The discs are 2 inches around.</p><p></p><p><strong><p style="text-align: center">Stun Grenade</p><p></strong>A heavy concussion with a strictly vectored nerve gas backer, this grenade causes 3d6 nonlethal damage per round to unprotected characters.</p><p></p><p><strong><p style="text-align: center">Chaff Grenade</p><p></strong>These grenades put out a burst of thin mylar strips, hundreds of which can pass through the eye of the a needle. They are used to block certian wavelengths of lasers, targeting lockers, and gyrojet rounds.</p><p></p><p>These rounds add a -2 equipment penalty to lasers, trace bullets, gyrojet rounds, homer rounds and guided projectiles.</p><p></p><p><strong><p style="text-align: center">Aerosol Grenade</p><p></strong>These grenades put out a fine mist of vapor with a small prism crystal in the center of each droplet. It scatters laser beings.</p><p></p><p>These rounds drop the damage die by one type for laser weaponry.</p><p></p><p><strong><p style="text-align: center">Scanner</p><p></strong>These are used for scanning baggage and vehicles. Class I-IV versions are hand-held, roughly the size of a paperbacked book with a fold out screen. Class V-X are the size of a large suitcase with a screen on the top.</p><p>Both classes can be hooked into a HUD.</p><p></p><p>Each class gives the user a +2 equipment bonus for Search Checks, but the equipment bonus cannot be more than 2 points higher than the characters ranks in Search.</p><p></p><p><span style="color: green">Sorry guys, I'm very tired. Maybe more later.</span></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1795595, member: 6390"] [b]Frontier Pirate[/b] Fast Hero 3/Tough Hero 3 CR 6; Medium-size humanoid; HD 3d8+6 plus 3d10+6; HP 43; Mas 14; Init +2; Spd 30 ft; Defense 18, touch 18, flatfooted 16 (+0 size, +2 Dex, +6 class); BAB +4; Grap +6; Atk +6 melee (1d6+2, weapon), or +6 ranged (1d6+0, weapon); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Pirate Group; SV Fort +5, Ref +5, Will +2; AP 3; Rep +2; Str 15, Dex 14, Con 14, Int 12, Wis 10, Cha 13. [b] Occupation:[/b] Criminal (Disable Device, Knowledge [Streetwise]) [b] Skills:[/b] Balance +6, Disable Device +9, Drive +6, Escape Artist +6, Hide +6, Intimidate +5, Knowledge (Streetwise) +9, Pilot +6, Sleight of Hand +6, Tumble +6 [b] Feats:[/b] Armor Proficiency (light), Brawl, Hard-Eyed, Improved Brawl, Personal Firearms Proficiency, Quick Draw, Zero-G Training [b] Talents (Fast Hero):[/b] Evasion, Opportunist [b] Talents (Tough Hero):[/b] Fire Resistance, Damage Reduction 1/— [b] Possessions:[/b] Boarding Armor, Gyrojet Rifle with 4 clips (30 rounds per clip), 4 Stun Grenades, 2 Chaff Grenades, 2 Aerosol Grenades, Sonic Stunner pistol, plasma cutter, 12 demo discs. [color=green]OK, I suppose I ought to put out some equipment, eh?[/color] [center][b]Light Contact Armor (light) [PL 7][/b][/center] Light contact armor is designed for individuals who may encounter weapons fire, but not battlefield specification weaponry. The armor is light, and flexible, and consists of overlapping polymer plates with interwoven compressed onyx. It looks like it is wet, despite the fact that it is black, and paint does not stick to it. The armor has a light shield built into it that can only absorb 25 points of damage a round before failing. It also has 8 channel communications, interlocking HUD to make weapons more accurate (+1 equipment bonus), magnetic boots, 48 hour environmental, filtering system, GalPos, inertia mapping system. Proficent Bonus: +10 Non Proficent Bonus: +6 Max Dex: +4 Signature: +1 [b][center]Boarding Armor (light) [PL 6][/center][/b] Designed for corporate and mercenary soldiers, boarding armor protects the wearer from debris, sudden decompression, light weapons fire and environmental hazards. The armor has a light shield in it that absorbs 50 points of damage a round before failing. It also has 8 channel communications, interlocking HUD to make weapons more accurate (+1 equipment bonus), magnetic boots, 48 hour environmental, filtering system, GalPos, inertia mapping system, thrusters for space movement, magnetic boots. Proficent Bonus: +12 Non Proficent Bonus: N/A Max Dex: +2 Signature: +2 [b][center]Gyrojet Rifle [PL 6][/center][/b] This weapon fires a small round that has a micronized gyrojet within it that deals additional impact damage, and causes the round to explode like a small grenade. The small gyrojet allows the round to make a single 90 degree turn when the linear accellerator is used. (To utilize the linear accellerator, it requires Exotic Weapon Proficency, Sniper Weapons) Damage: 10d8 Range: 200 ft Misc: This is a mastercraft weapon. The scope provides the same visual bonuses as a [i]piercing visor[/i], as well as acting like a normal scope. The scope must be used in conjuction with the linear accellerator. [b][center]Sonic Stunner Pistol[/center][/b] Blah blah blah. You get the point. Ultrasonic waves, etc etc. Damage: 8d6 nonlethal Range: 10 ft [b][center]Plasma Cutter[/center][/b] This cutter does 25 hp per round to anything that it is used against. When used as a weapon, it only does 1d4 points of damage, and the user will suffer a -4 nonproficency penalty. If used by someone with less than 4 ranks in disable device or craft (structural), it only does 10 HP worth the damage per round. [b][center]Demo Disc[/center][/b] These contact strips are adhesive on one side, activated by flexing the disc. They deliver a sharp concussion that deals 10d6 to a 6 inch point. The discs are 2 inches around. [b][center]Stun Grenade[/center][/b] A heavy concussion with a strictly vectored nerve gas backer, this grenade causes 3d6 nonlethal damage per round to unprotected characters. [b][center]Chaff Grenade[/center][/b] These grenades put out a burst of thin mylar strips, hundreds of which can pass through the eye of the a needle. They are used to block certian wavelengths of lasers, targeting lockers, and gyrojet rounds. These rounds add a -2 equipment penalty to lasers, trace bullets, gyrojet rounds, homer rounds and guided projectiles. [b][center]Aerosol Grenade[/center][/b] These grenades put out a fine mist of vapor with a small prism crystal in the center of each droplet. It scatters laser beings. These rounds drop the damage die by one type for laser weaponry. [b][center]Scanner[/center][/b] These are used for scanning baggage and vehicles. Class I-IV versions are hand-held, roughly the size of a paperbacked book with a fold out screen. Class V-X are the size of a large suitcase with a screen on the top. Both classes can be hooked into a HUD. Each class gives the user a +2 equipment bonus for Search Checks, but the equipment bonus cannot be more than 2 points higher than the characters ranks in Search. [color=green]Sorry guys, I'm very tired. Maybe more later.[/color] [/QUOTE]
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