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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1803019" data-attributes="member: 6390"><p style="text-align: center"><span style="font-size: 18px"><span style="color: silver">MUTANTS IN THE</span></span></p> <p style="text-align: center"><span style="font-size: 18px"><span style="color: silver">TERRAN CONFEDERACY</span></span></p><p></p><p><span style="color: silver">Genetic mutations come in several forms, and are recognised by the Terran Confederacy as both medical condition, and adapatation to environments. Mutations are classified according to the following:</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Severe Disability: These are handled through retroviral gene therapy and nano-tech cell adjustment. In many cases, they are handled from birth, or prenatal. For those mutations that occur later in life, the Confederacy offers free gene therapy.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Minor Disability: If these do not affect a persons life, then TC will not pay for it</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Harmless/Moderately Useful: Not even registration is required for this. Psionic talents are the only exception.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Extremely Useful: By allowing Confederate Scientists to examine the mutation, including the genetic sequence that caused the mutation, a citizen can get it removed, or earn a sizeable amount of credits.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Psionic mutations/Psionics: The PsiCorp is always interested in psionically gifted people or psionic mutants. Contrary to many civilizations, the Terran Confederacy does not fear or ostracize psi-active citizens, but rather, they embrace them. In a war that the Terrans are convinced that is coming, any edge is good. Psionics are only "suggested" to be registered, so as to not affect employment offers (Not stating the possession of psionically active abilities is grounds for dismissal under supsicion of corporate espionage) and to prevent a reaction to the "soup" that exists in many TC cities.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">To fire someone on the basis of them developing psionic powers is highly illegal, considered damn near treasonous, and is punishable by 10 years on a Hellworld and fortiture of 19 years of pay.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Mutations can also be purchased, most often from "Downtown" clinics, but for each mutation purchased, 1d4-1 bad mutations will crop up.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">NOW, for the reason that psionics are rare in the race of sentient primate omnivores...</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>HOSTILE MIND [GENERAL/FX]</strong></span></p><p><span style="color: silver">Your mind recoils violently against those who use psionics against you, lashing out with primate rage, fury and hatred against all who touch it.</span></p><p><span style="color: silver"><strong>Prerequisite:</strong> Terran Human</span></p><p><span style="color: silver"><strong>Benefit:</strong> Whenever you are subject to a power from the telepathy discipline (regardless of whether the power is harmful or beneficial to you), the manifester must make a Will saving throw against a DC of 10 + 1/2 your character level + your Charisma bonus or take 2d6 points of damage.</span></p><p><span style="color: silver">The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule.</span></p><p><span style="color: silver"><strong>Special:</strong> You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). Terran humans who wish to possess psionic powers must either undergo surgery to isolate that primal rage and hatred within thier brain, or they must be a psionic mutant from birth.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">That is a Terran Human Bonus Feat. They ALL have it.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">The following are feats that are available as bonus feats or standard level progression feats to all Terran Humans. BASS's that are non-psionic genetic lineage may also take them as level progression feats. A Helix Warrior may not take any of these feats.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">(modified from the d20 Fantasy SRD, Psionic Feats section)</span></p><p><span style="color: silver"><strong>CLOSED MIND [GENERAL/FX]</strong></span></p><p><span style="color: silver">Your mind is better able to resist psionics than normal.</span></p><p><span style="color: silver"><strong>Benefit:</strong> You get a +2 bonus on all saving throws to resist powers.</span></p><p><span style="color: silver">The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule.</span></p><p><span style="color: silver"><strong>Special:</strong> You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>CHAOTIC MIND [GENERAL/FX]</strong></span></p><p><span style="color: silver">The turbulence of your thoughts prevents others from gaining insight into your actions.</span></p><p><span style="color: silver"><strong>Prerequisite:</strong> Terran Human or Cha 15.</span></p><p><span style="color: silver">Benefit: Creatures and characters who have an insight bonus on their attack rolls, an insight bonus to their Armor Class, or an insight bonus on skill checks or ability checks do not gain those bonuses against you.</span></p><p><span style="color: silver">The benefit of this feat applies only to insight bonuses gained from psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule.</span></p><p><span style="color: silver"><strong>Special:</strong> You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>MENTAL RESISTANCE [GENERAL/FX]</strong></span></p><p><span style="color: silver">Your mind is armored against mental intrusion.</span></p><p><span style="color: silver"><strong>Prerequisite:</strong> Base Will save bonus +2.</span></p><p><span style="color: silver">Benefit: Against psionic attacks that do not employ an energy type to deal damage you gain damage reduction 3/–. In addition, when you are hit with ability damage (but not ability drain or ability burn damage) from a psionic attack, you take 3 points less than you would normally take.</span></p><p><span style="color: silver">The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule.</span></p><p><span style="color: silver"><strong>Special:</strong> You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>PSIONIC HOLE [GENERAL/FX]</strong></span></p><p><span style="color: silver">You are anathema to psionic creatures and characters.</span></p><p><span style="color: silver"><strong>Prerequisite:</strong> Con 15.</span></p><p><span style="color: silver"><strong>Benefit:</strong> When a foe strikes you in melee combat, the foe immediately loses its psionic focus, if any. Also, if you are the target of a power, the manifester of the power must spend an additional number of power points equal to your Wisdom bonus, or the power fails (all the power points spent on the power are still lost). This extra cost does not count toward the maximum power points a manifester can spend on a single power.</span></p><p><span style="color: silver"><strong>Special:</strong> You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1803019, member: 6390"] [center][size=5][color=silver]MUTANTS IN THE TERRAN CONFEDERACY[/color][/size][/center] [color=silver]Genetic mutations come in several forms, and are recognised by the Terran Confederacy as both medical condition, and adapatation to environments. Mutations are classified according to the following: Severe Disability: These are handled through retroviral gene therapy and nano-tech cell adjustment. In many cases, they are handled from birth, or prenatal. For those mutations that occur later in life, the Confederacy offers free gene therapy. Minor Disability: If these do not affect a persons life, then TC will not pay for it Harmless/Moderately Useful: Not even registration is required for this. Psionic talents are the only exception. Extremely Useful: By allowing Confederate Scientists to examine the mutation, including the genetic sequence that caused the mutation, a citizen can get it removed, or earn a sizeable amount of credits. Psionic mutations/Psionics: The PsiCorp is always interested in psionically gifted people or psionic mutants. Contrary to many civilizations, the Terran Confederacy does not fear or ostracize psi-active citizens, but rather, they embrace them. In a war that the Terrans are convinced that is coming, any edge is good. Psionics are only "suggested" to be registered, so as to not affect employment offers (Not stating the possession of psionically active abilities is grounds for dismissal under supsicion of corporate espionage) and to prevent a reaction to the "soup" that exists in many TC cities. To fire someone on the basis of them developing psionic powers is highly illegal, considered damn near treasonous, and is punishable by 10 years on a Hellworld and fortiture of 19 years of pay. Mutations can also be purchased, most often from "Downtown" clinics, but for each mutation purchased, 1d4-1 bad mutations will crop up. NOW, for the reason that psionics are rare in the race of sentient primate omnivores... [b]HOSTILE MIND [GENERAL/FX][/b] Your mind recoils violently against those who use psionics against you, lashing out with primate rage, fury and hatred against all who touch it. [b]Prerequisite:[/b] Terran Human [b]Benefit:[/b] Whenever you are subject to a power from the telepathy discipline (regardless of whether the power is harmful or beneficial to you), the manifester must make a Will saving throw against a DC of 10 + 1/2 your character level + your Charisma bonus or take 2d6 points of damage. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule. [b]Special:[/b] You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). Terran humans who wish to possess psionic powers must either undergo surgery to isolate that primal rage and hatred within thier brain, or they must be a psionic mutant from birth. That is a Terran Human Bonus Feat. They ALL have it. The following are feats that are available as bonus feats or standard level progression feats to all Terran Humans. BASS's that are non-psionic genetic lineage may also take them as level progression feats. A Helix Warrior may not take any of these feats. (modified from the d20 Fantasy SRD, Psionic Feats section) [b]CLOSED MIND [GENERAL/FX][/b] Your mind is better able to resist psionics than normal. [b]Benefit:[/b] You get a +2 bonus on all saving throws to resist powers. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule. [b]Special:[/b] You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). [b]CHAOTIC MIND [GENERAL/FX][/b] The turbulence of your thoughts prevents others from gaining insight into your actions. [b]Prerequisite:[/b] Terran Human or Cha 15. Benefit: Creatures and characters who have an insight bonus on their attack rolls, an insight bonus to their Armor Class, or an insight bonus on skill checks or ability checks do not gain those bonuses against you. The benefit of this feat applies only to insight bonuses gained from psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule. [b]Special:[/b] You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). [b]MENTAL RESISTANCE [GENERAL/FX][/b] Your mind is armored against mental intrusion. [b]Prerequisite:[/b] Base Will save bonus +2. Benefit: Against psionic attacks that do not employ an energy type to deal damage you gain damage reduction 3/–. In addition, when you are hit with ability damage (but not ability drain or ability burn damage) from a psionic attack, you take 3 points less than you would normally take. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule. [b]Special:[/b] You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). [b]PSIONIC HOLE [GENERAL/FX][/b] You are anathema to psionic creatures and characters. [b]Prerequisite:[/b] Con 15. [b]Benefit:[/b] When a foe strikes you in melee combat, the foe immediately loses its psionic focus, if any. Also, if you are the target of a power, the manifester of the power must spend an additional number of power points equal to your Wisdom bonus, or the power fails (all the power points spent on the power are still lost). This extra cost does not count toward the maximum power points a manifester can spend on a single power. [b]Special:[/b] You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). [/color] [/QUOTE]
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