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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1803062" data-attributes="member: 6390"><p>Several of my playtesters/players who scan this thread saw this and said: "HOOAH! He got it."</p><p></p><p>I'm glad you and your players enjoy the "meat grinder" part of the Nova Wars setting.</p><p></p><p>See, that's what we wanted, a setting where you could run anything from diplomatic missions to exploratory missions to trade runs to smuggling to prison breakouts to total warfare, and still not have fun or destroy the feel of the setting.</p><p></p><p>I think it's starting to work.</p><p></p><p>I've got data for how to randomly decide what the price is for various cargoes, but I'm still trying to implement it beyond (Roll %, add in the modifiers, that's the % above what they paid for it that they recieve) what I have. The Wealth system is making it a bit difficult for me, for if someone has a good plan for how to convert a cargo that has a purchase cost of 105 at one system, and a purchase cost of 130 at the destination that is better than : Look up how much money each of them are, subtract the money from the source from the destination, look up the wealth bonus for that much money, there's the profit; let me know.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1803062, member: 6390"] Several of my playtesters/players who scan this thread saw this and said: "HOOAH! He got it." I'm glad you and your players enjoy the "meat grinder" part of the Nova Wars setting. See, that's what we wanted, a setting where you could run anything from diplomatic missions to exploratory missions to trade runs to smuggling to prison breakouts to total warfare, and still not have fun or destroy the feel of the setting. I think it's starting to work. I've got data for how to randomly decide what the price is for various cargoes, but I'm still trying to implement it beyond (Roll %, add in the modifiers, that's the % above what they paid for it that they recieve) what I have. The Wealth system is making it a bit difficult for me, for if someone has a good plan for how to convert a cargo that has a purchase cost of 105 at one system, and a purchase cost of 130 at the destination that is better than : Look up how much money each of them are, subtract the money from the source from the destination, look up the wealth bonus for that much money, there's the profit; let me know. [/QUOTE]
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