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<blockquote data-quote="Masada" data-source="post: 1806066" data-attributes="member: 19339"><p><em>Potential method to allow Sci-Fi magic use posted at Ralt's request...</em></p><p></p><p style="text-align: center"><span style="font-size: 18px">LifeNet</span></p><p>With the advent of full VR technologies the initial push was for reality replacing “worlds” for those with the means. The improved speed of the Direct Cerebral Connect (DCC) made it possible for individuals to remain immersed for days of game time for each hour in real time. Gamers were very happy, but the rest of the world moved on. Businesses still ran, people (even the gamers) still had to work, and life remained the same dreary normal life.</p><p></p><p>Technology delivered a solution. The interface between the senses and the VR realm merged. The inside of the “users” own head became the display. Computer generated objects could be generated from your own internal cyberware components and placed into your field of vision. Additionally, an internal computer rig could provide tactile sensation. Users could tag certain unsightly objects and “delete” them from view. A new network was born as an overlay to real life—LifeNet.</p><p></p><p>On the dense population worlds, material resources began to become constrained. More and more people were forced in to over crowded cities. Physical luxuries become too expensive for the masses. LifeNet allowed even those with modest salaries to download the latest “Apartment Décor 4.0” package to suddenly revamp their perceived living space with stylish and highly customizable options. The physical room might be drab and stark, but the broadcast image allowed the owner to “have” thick carpets, leather furniture, marble counters and expensive art virtually painted over the real world.</p><p></p><p>Computer animated pets appeared that required no food or clean up. Soon more intelligent LifeNet sprites appeared; butlers, receptionists, accountants, etc. Internal computer rigs continued to become more and more complex and common—often installed at birth in vitro.</p><p></p><p>With the added reliance on integrated hardware and the presence of ubiquitous wireless access, criminal elements (and some governments) began to exploit the weaknesses in the human/machine interface. Overwhelming a user’s computer rig could distort their perception of reality or physically damage the host. Possession of these programs became widely illegal and forced their secrets underground. These hacker arts became nearly arcane—closely guarded and only passed on from master to student. These Bit Wizards have become reviled in society and renown inside rebellion as both spies and artillery. Direct access to the brain allows rogue programs to send malicious instructions to the host body. These instructions cause disruption, injury, disablement and sometimes death.</p><p></p><p><strong>Mechanics:</strong></p><p>In game terms Bit Wizards exist in societies where cyberware is common and wireless network connectivity is the norm. These characters have custom build computer rigs installed inside their brain cavity by injected nanites. These computers “grow” to limits of the very limited space inside the folds of the brain itself. Once installed, the Bit Wizard can learn programs to be kept in storage for use. These programs match up with the existing spell list of d20 Modern. When executed, attack programs take on the perceived qualities in the spell description (i.e. a <em>Magic Missile</em> looks is displayed to all users with in visual range as a ball of energy directed at the target.) Attack spells deal damage to the target host by damaging the interfaces between the flesh and the machine. Typically damage type is converted to Electrical or Fire (which ever seems more appropriate for failing hardware). Note that targets without cyberware of any type are immune to these effects.</p><p></p><p>Insert AdC here.</p><p></p><p>Insert New Programs here.</p><p></p><p>Insert LifeNet Sprites here.</p></blockquote><p></p>
[QUOTE="Masada, post: 1806066, member: 19339"] [i]Potential method to allow Sci-Fi magic use posted at Ralt's request...[/i] [CENTER][SIZE=5]LifeNet[/SIZE][/CENTER] With the advent of full VR technologies the initial push was for reality replacing “worlds” for those with the means. The improved speed of the Direct Cerebral Connect (DCC) made it possible for individuals to remain immersed for days of game time for each hour in real time. Gamers were very happy, but the rest of the world moved on. Businesses still ran, people (even the gamers) still had to work, and life remained the same dreary normal life. Technology delivered a solution. The interface between the senses and the VR realm merged. The inside of the “users” own head became the display. Computer generated objects could be generated from your own internal cyberware components and placed into your field of vision. Additionally, an internal computer rig could provide tactile sensation. Users could tag certain unsightly objects and “delete” them from view. A new network was born as an overlay to real life—LifeNet. On the dense population worlds, material resources began to become constrained. More and more people were forced in to over crowded cities. Physical luxuries become too expensive for the masses. LifeNet allowed even those with modest salaries to download the latest “Apartment Décor 4.0” package to suddenly revamp their perceived living space with stylish and highly customizable options. The physical room might be drab and stark, but the broadcast image allowed the owner to “have” thick carpets, leather furniture, marble counters and expensive art virtually painted over the real world. Computer animated pets appeared that required no food or clean up. Soon more intelligent LifeNet sprites appeared; butlers, receptionists, accountants, etc. Internal computer rigs continued to become more and more complex and common—often installed at birth in vitro. With the added reliance on integrated hardware and the presence of ubiquitous wireless access, criminal elements (and some governments) began to exploit the weaknesses in the human/machine interface. Overwhelming a user’s computer rig could distort their perception of reality or physically damage the host. Possession of these programs became widely illegal and forced their secrets underground. These hacker arts became nearly arcane—closely guarded and only passed on from master to student. These Bit Wizards have become reviled in society and renown inside rebellion as both spies and artillery. Direct access to the brain allows rogue programs to send malicious instructions to the host body. These instructions cause disruption, injury, disablement and sometimes death. [B]Mechanics:[/B] In game terms Bit Wizards exist in societies where cyberware is common and wireless network connectivity is the norm. These characters have custom build computer rigs installed inside their brain cavity by injected nanites. These computers “grow” to limits of the very limited space inside the folds of the brain itself. Once installed, the Bit Wizard can learn programs to be kept in storage for use. These programs match up with the existing spell list of d20 Modern. When executed, attack programs take on the perceived qualities in the spell description (i.e. a [I]Magic Missile[/I] looks is displayed to all users with in visual range as a ball of energy directed at the target.) Attack spells deal damage to the target host by damaging the interfaces between the flesh and the machine. Typically damage type is converted to Electrical or Fire (which ever seems more appropriate for failing hardware). Note that targets without cyberware of any type are immune to these effects. Insert AdC here. Insert New Programs here. Insert LifeNet Sprites here. [/QUOTE]
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