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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1830966" data-attributes="member: 6390"><p>OK, here's the document, in RTF form.</p><p></p><p>About 2/3 of the weapons enhancements have been migrated. Added the stuff from the d20 Future SRD, expanded the table and the explanations, a smattering of armor enhancements have been added, as well as the armor table has been expanded.</p><p></p><p>THERE is a reason that the armor has HAV/Hardness and Defense together in the table. This is Ver 0.2.a of the document. Ver 0.2.b will contain data so that you can use the various munition types (rail gun ring penetrators, laser, graviton, tachyon, plasma, particle, etc) to fully customize the weapons. Ver 0.3.a will contain examples of weapons and armor, as well as more weapon enhancements, armor enhancements, and the feats/skills needed, as well as a better explanation of HAV vs Hardness.</p><p></p><p>I'm currently uploading 0.2.a to give you an idea of what all is going to be in it. Here's a small sample:</p><p></p><p><strong>Laser Accelleration (PL 6+) (Internal)</strong></p><p>Using lasers to push the round out increases the speed of the projectile not only as it leaves the barrel, but along it’s flight path. It causes the range to drop by 25%, but increases the damage by one die type.</p><p>Special: The weapon will also require the following modifications: Variable Ammunition, and will require an energy clip. Without the energy clip, the weapoin will not fire.</p><p><strong>Restrictions:</strong> Ballistic weapons only.</p><p><strong>Purchase DC Modifier:</strong> +3.</p><p></p><p><strong>Laser Compression (PL 7+) (Internal)</strong></p><p>By using lasers to “compress” a blast and direct the energy released by the explosion, horrific amounts of energy, measurable by kiloton or megaton rather than watts, are produced by the weapon. Weapons that use this type of munition/firing mechanism, have a bone crushing kick, and generate vast amounts of heat. The most common types of laser-compressed explosions are nuclear or anti-matter.</p><p> Weapons using this have triple normal APV as well as double range, double damage dice, and the damage die type increased by two. In addition, the massive heat causes 1d6 heat damage to all within 10 feet who are not protected, the weapon size increases by one size increment, and the recoil imposes a -2 penalty.</p><p><strong>Restriction:</strong> Energy weapon only</p><p><strong>Purchase DC Modifier:</strong> +10</p><p></p><p><strong>Magnetic Accelleration Coils (PL 6) (Internal)</strong></p><p>By lining the barrel with linear magnetic acceleration coils, the speed of the round is increased, while the friction/drag on the round as it leaves the barrel is reduced signifigantly. This increases range and APV by 100%.</p><p>Special: The weapon will also require the following modifications: Variable Ammunition, and will require an energy clip. Without the energy clip, the weapoin will not fire.</p><p><strong>Restrictions:</strong> Ballistic weapons only.</p><p><strong>Purchase DC Modifier:</strong> +3.</p><p></p><p>With the document, the following weapon was created:</p><p></p><p><strong>XM-35 Magnetic Accellerator Sniper Rifle</strong></p><p>Medium Rifle (7/3), Autofire Module, Burst Fire Module, Variable Ammunition, Magnetic Accelleration Coils x3, Targeting Computer, Bipod, Scope (Rangefinding, laser, Video)</p><p><strong>Damage:</strong> 2d8</p><p><strong>APV:</strong> 8</p><p><strong>Damage Type:</strong> Ballistic</p><p><strong>Rate of Fire:</strong> SA, B, A</p><p><strong>Range:</strong> 270</p><p><strong>Magazine:</strong> 30</p><p><strong>Size:</strong> Large </p><p><strong>Purchase DC:</strong> 42 (+1 Restricted)</p><p><strong>Special:</strong> +1 equipment bonus to attack</p><p></p><p></p><p>Live it up!</p><p></p><p></p><p><strong>EDIT:</strong> Hmmm, the more I add, the better this thing looks. I'll upload the new version at 8PM PST. The Weapons are done, even added the "Cannon" category and locomotion modification for your self-propelled heavy weapons, and now I'm working on armor.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1830966, member: 6390"] OK, here's the document, in RTF form. About 2/3 of the weapons enhancements have been migrated. Added the stuff from the d20 Future SRD, expanded the table and the explanations, a smattering of armor enhancements have been added, as well as the armor table has been expanded. THERE is a reason that the armor has HAV/Hardness and Defense together in the table. This is Ver 0.2.a of the document. Ver 0.2.b will contain data so that you can use the various munition types (rail gun ring penetrators, laser, graviton, tachyon, plasma, particle, etc) to fully customize the weapons. Ver 0.3.a will contain examples of weapons and armor, as well as more weapon enhancements, armor enhancements, and the feats/skills needed, as well as a better explanation of HAV vs Hardness. I'm currently uploading 0.2.a to give you an idea of what all is going to be in it. Here's a small sample: [b]Laser Accelleration (PL 6+) (Internal)[/b] Using lasers to push the round out increases the speed of the projectile not only as it leaves the barrel, but along it’s flight path. It causes the range to drop by 25%, but increases the damage by one die type. Special: The weapon will also require the following modifications: Variable Ammunition, and will require an energy clip. Without the energy clip, the weapoin will not fire. [b]Restrictions:[/b] Ballistic weapons only. [b]Purchase DC Modifier:[/b] +3. [b]Laser Compression (PL 7+) (Internal)[/b] By using lasers to “compress” a blast and direct the energy released by the explosion, horrific amounts of energy, measurable by kiloton or megaton rather than watts, are produced by the weapon. Weapons that use this type of munition/firing mechanism, have a bone crushing kick, and generate vast amounts of heat. The most common types of laser-compressed explosions are nuclear or anti-matter. Weapons using this have triple normal APV as well as double range, double damage dice, and the damage die type increased by two. In addition, the massive heat causes 1d6 heat damage to all within 10 feet who are not protected, the weapon size increases by one size increment, and the recoil imposes a -2 penalty. [b]Restriction:[/b] Energy weapon only [b]Purchase DC Modifier:[/b] +10 [b]Magnetic Accelleration Coils (PL 6) (Internal)[/b] By lining the barrel with linear magnetic acceleration coils, the speed of the round is increased, while the friction/drag on the round as it leaves the barrel is reduced signifigantly. This increases range and APV by 100%. Special: The weapon will also require the following modifications: Variable Ammunition, and will require an energy clip. Without the energy clip, the weapoin will not fire. [b]Restrictions:[/b] Ballistic weapons only. [b]Purchase DC Modifier:[/b] +3. With the document, the following weapon was created: [b]XM-35 Magnetic Accellerator Sniper Rifle[/b] Medium Rifle (7/3), Autofire Module, Burst Fire Module, Variable Ammunition, Magnetic Accelleration Coils x3, Targeting Computer, Bipod, Scope (Rangefinding, laser, Video) [b]Damage:[/b] 2d8 [b]APV:[/b] 8 [b]Damage Type:[/b] Ballistic [b]Rate of Fire:[/b] SA, B, A [b]Range:[/b] 270 [b]Magazine:[/b] 30 [b]Size:[/b] Large [b]Purchase DC:[/b] 42 (+1 Restricted) [b]Special:[/b] +1 equipment bonus to attack Live it up! [b]EDIT:[/b] Hmmm, the more I add, the better this thing looks. I'll upload the new version at 8PM PST. The Weapons are done, even added the "Cannon" category and locomotion modification for your self-propelled heavy weapons, and now I'm working on armor. [/QUOTE]
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