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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1886747" data-attributes="member: 6390"><p><strong>Lost Tech, Colonies & Ships</strong></p><p></p><p style="text-align: center"><strong>LOST TECHNOLOGY</strong></p><p>With the Second Artificial War, the massive databanks of the Confederate Corporations and military were trashed, and despite the "gentlebeings" agreement to not hit civilian databases, some databases were badly corrupted, or totally lost when tailored computer viruses and attack-programs hit civilian targets by accident.</p><p></p><p>This, unfortunately, came as technology companies were experiencing a boom in research and development. Some corporations ceased to exist as databases were totally destroyed, and many R&D sites were lost when the computer systems crashed out, secret corporation astrogation information was lost, or a site exploded when the soft/firmware running the reactor failed and the plant exploded.</p><p></p><p>More than one group of explorer's have found old sites, mothballed, deserted, or full of nothing more than corpses, contained technology leaps and bounds ahead of what is currently available, or where the technology had gone a different direction that has not since been explored.</p><p></p><p>With Confederate salvage laws stating that a non-military site that has been abandoned for longer than 50 years is open for a salvage claim (the original owner has to pay 10% of the sites value to reclaim it, or it defaults to the salvager) and military sites abandoned for longer than 100 years and a single day are open for claim.</p><p></p><p>Many an explorer or wildcatter dreams of stumbling across a source of "Lostek" in a system, and every year at least 5 discoveries are made. The most famous is a group of explorers who discovered a Syntek weapons R&D site in the Gravellian System, over 150 LY from Terra-Sol that had been abandoned since the FIRST Artificial War that contained biological weapons systems for starships. These weapons were living creatures that could put out starship class firepower, could exist partially in vacuum, and would feed off of solar winds and Helium-3. Syntek was involved in a corporate war at the time with Cygnus Manufacturing, and missed the cutoff date of 90 days to file a return claim and payment on it, defaulting some serious weaponry to the exploreres, who sold it the BASS.</p><p></p><p>Some sites are as small as a settlement class dome, and one huge facility by Cygnus Corporation was nearly 500 miles wide, hidden within the depths of a gas giant on Beta-Epsilon-7, that contained whole robotic manufacturing facilities and AI growth VR facilities.</p><p></p><p></p><p><strong>LOST COLONIES</strong></p><p>Not all colonies succeed. Some are abandoned when the colonists discover life to be too harsh, others are abandoned when a hopeful exotics strike doesn't pan out, and others are lost and forgotten about. During the Second Artificial War, the Confederate Census Database was wiped out, losing where colonies were. Thousands of small colonies died when they no longer recieved support, or when a sudden disaster struck, or when forces of one side or the other hammered them from orbit.</p><p></p><p>These colonies can be abandoned, or inhabited by the degenerate descendants of survivors of the original colonists.</p><p></p><p>While exploring these old colonies can be dangerous, it can also be lucrative. If the colony has been abandoned for longer than 50 years, any salvage found falls under normal salvage laws.</p><p></p><p><strong>LOST SHIPS</strong></p><p>It's not uncommon for a ship to fail, and the astrogation computer to fail. The ship can also suffer catastrophic damage to the hull or environmental systems, resulting in dead ship that's engines are powering it through jumpspace, or it might have dropped into normal space.</p><p></p><p>With the old Terran United Nations colony ship mandate, there are literally hundreds of ships that never reached thier destinations, and less than a dozen have ever been found.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1886747, member: 6390"] [b]Lost Tech, Colonies & Ships[/b] [center][b]LOST TECHNOLOGY[/b][/center] With the Second Artificial War, the massive databanks of the Confederate Corporations and military were trashed, and despite the "gentlebeings" agreement to not hit civilian databases, some databases were badly corrupted, or totally lost when tailored computer viruses and attack-programs hit civilian targets by accident. This, unfortunately, came as technology companies were experiencing a boom in research and development. Some corporations ceased to exist as databases were totally destroyed, and many R&D sites were lost when the computer systems crashed out, secret corporation astrogation information was lost, or a site exploded when the soft/firmware running the reactor failed and the plant exploded. More than one group of explorer's have found old sites, mothballed, deserted, or full of nothing more than corpses, contained technology leaps and bounds ahead of what is currently available, or where the technology had gone a different direction that has not since been explored. With Confederate salvage laws stating that a non-military site that has been abandoned for longer than 50 years is open for a salvage claim (the original owner has to pay 10% of the sites value to reclaim it, or it defaults to the salvager) and military sites abandoned for longer than 100 years and a single day are open for claim. Many an explorer or wildcatter dreams of stumbling across a source of "Lostek" in a system, and every year at least 5 discoveries are made. The most famous is a group of explorers who discovered a Syntek weapons R&D site in the Gravellian System, over 150 LY from Terra-Sol that had been abandoned since the FIRST Artificial War that contained biological weapons systems for starships. These weapons were living creatures that could put out starship class firepower, could exist partially in vacuum, and would feed off of solar winds and Helium-3. Syntek was involved in a corporate war at the time with Cygnus Manufacturing, and missed the cutoff date of 90 days to file a return claim and payment on it, defaulting some serious weaponry to the exploreres, who sold it the BASS. Some sites are as small as a settlement class dome, and one huge facility by Cygnus Corporation was nearly 500 miles wide, hidden within the depths of a gas giant on Beta-Epsilon-7, that contained whole robotic manufacturing facilities and AI growth VR facilities. [b]LOST COLONIES[/b] Not all colonies succeed. Some are abandoned when the colonists discover life to be too harsh, others are abandoned when a hopeful exotics strike doesn't pan out, and others are lost and forgotten about. During the Second Artificial War, the Confederate Census Database was wiped out, losing where colonies were. Thousands of small colonies died when they no longer recieved support, or when a sudden disaster struck, or when forces of one side or the other hammered them from orbit. These colonies can be abandoned, or inhabited by the degenerate descendants of survivors of the original colonists. While exploring these old colonies can be dangerous, it can also be lucrative. If the colony has been abandoned for longer than 50 years, any salvage found falls under normal salvage laws. [b]LOST SHIPS[/b] It's not uncommon for a ship to fail, and the astrogation computer to fail. The ship can also suffer catastrophic damage to the hull or environmental systems, resulting in dead ship that's engines are powering it through jumpspace, or it might have dropped into normal space. With the old Terran United Nations colony ship mandate, there are literally hundreds of ships that never reached thier destinations, and less than a dozen have ever been found. [/QUOTE]
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