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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1886789" data-attributes="member: 6390"><p><span style="color: lightblue">For those of you wondering what happened, I've had a lot of crap on my personal life happening. I've been quite busy, and honestly, haven't been up to posting game stuff. Things have settled down now, and I'm back to posting here. Sorry for the loooooong delay.-Tim</span></p><p></p><p><em>The Alexander Class Cruiser, with it's escort ships, dropped out of jumpspace and into the system of Labbenk-9. An unihabited system with a white dwarf star, three gas giants, and two standard worlds, the Terran Confederate Scout Corps had found no exotics beyond normal gas giant gases.</em></p><p><em></em></p><p><em>The first planet was a radiation baked moonlet with a rapid orbit. The most it could be used for was an energy gathering station. The second planet was a planet still forming, mostly molten with a heavily acidic atmosphere. The third planet, however was a hot world with a heavy nitrogen/CO2 atmosphere, covered in lush jungle on the protocontinent, with no moons.</em></p><p><em></em></p><p><em>The Alexander Class Cruiser moved into orbit around Labben-9-III and it's four destroyer escorts began dropping sattellites into predetermined positions. The Cruiser hovered over the center of the protocontinent, aimed it's primary weaponry, and fired.</em></p><p><em></em></p><p><em>The tachyon dissonance disruptor cannot hit the ground, slicing through atmosphere, vegetation and magnetic fields with ease. It was a weapon designed to cut through hundreds of meters of ship armor, and the ground exploded in cataclysmic fury.</em></p><p><em></em></p><p><em>Lava burst up as the entire continent groaned, and over a hundred kilometer diameter of vegetation became superheated steam in a bright flash. Whole species were wiped out as the beam bored into the ground, releasing the magma to bubble up and pour out in a kilometer radius. A torpodeo was fired into the center of the mass, and the commications officer reported that the beacon was broadcasting at 100% expected levels.</em></p><p><em></em></p><p><em>When the lava cooled, the Cruiser fired another weapon, a phalanxed turbocharged antimatter photon cannon, computer controls shaving the lava plug to mirror brightness and mathmetically precise levelness.</em></p><p><em></em></p><p><em>The ships silently left orbit.</em></p><p><em></em></p><p><em>A Hellworld had been born.</em></p><p></p><p><em><span style="color: limegreen">The Supercapitol ship, </span></em><span style="color: limegreen">The Mattehachi<em> had reached the end of it's service life. An encounter with a swarm of unknown ships from the ancient P'Tak empire had destroyed 8 of it's 11 engines, severely damaged it's superstructure, obliterated it's weaponry, destroyed it's flight bays, and raveaged it's computer controls.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>The Confederate Military Materials Office had estimated that the cost to repair </em>The Mattehachi<em> would exceed the cost to build two others, and had slated it for decommissioning.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em></em>The Mattehachi<em> was a huge ship, fifty kilometers in length, twelve kilometers wide, and two kilometers thick, with hundreds of meters of scorched and blasted armor plating. It was a hulk, a heap, worth only it's metals, which was insignifigant as almost all systems had cheaper ways of mining than salvaging a slightly radioactive hulk that had been blasted nearly to oblivion.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>The Confederate Judiciary Panel examined the remains of the once proud Super Capitol vessel, a ship over 150 years old, and purchased it. The ship was refit, and put into orbit around a binary system of a brown dwarf and a white dwarf, where the output of radiation was too expansive to allow any type of communication to come in our out of the system.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>Hard core military prisoners had thier prison sentences transferred to </em>The Mattehachi<em> and they formed the basis for the guard force. Tough, mean and unbribable, unable to leave the ship until the end of thier sentence, when they would be modified to be able to survive off of the ship.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>The first ship arrived, with 100 of the most violent, meanest, and most brutal convicts. Men and women who had escaped Hellworlds and evaded the law for decades. They were taken off thier ships, and onto the huge converted warship in cryostasis. Removed from cryostasis and dumped into the entryway of the ships prisoner area.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>A Hellship had been born.</em></span></p><p></p><p><strong><p style="text-align: center">HELLWORLDS/HELLSHIPS</p><p></strong>Sometimes a normal prison or reeducation facility is not enough. For those, a Hellworld, or Hellship is the only solution. The prison populace is seperated from the guard force, whose only responsibility is to keep the prisoners from escaping.</p><p></p><p>The law was created by the prisoners, and is usually the basic law of suvival of the fittest.</p><p></p><p>While escapes from a Hellworld or Hellship is rare, they do happen.</p><p></p><p><strong>HELLWORLDS</strong></p><p>Hellworlds are by far the most common, but with the sporadic fighting going on near the borders of Terran Space, Hellships may replace them in sheer numbers.</p><p></p><p>Hellworlds often have 20th generation prisoners, and are harsh and brutal places to live. Hellworld's fit the following criteria:</p><ul> <li data-xf-list-type="ul">Harsh, nearly deadly conditions for surface living. Extensive caverns and a inhospitable surface condition for subterranian existance.</li> <li data-xf-list-type="ul">Predatory creatures or biological virus.</li> <li data-xf-list-type="ul">Satellite system regarding scanning capability, weapons platforms to shoot down unauthorized ships, landing pad.</li> <li data-xf-list-type="ul">Must allow survival unattended.</li> <li data-xf-list-type="ul">Must be communication blocked due to natural or technological means</li> </ul><p></p><p>Some Hellworlds have pulled themselves out of thier criminal background, becoming full members of the Confederacy, but this is often performed by one strong personality backed by a loyal cadre, with the strength to make everyone toe the line.</p><p></p><p>Life on a Hellworld can be, well, Hell. Not only does the environment hate a prisoner, but fellow prisoners prey upon one another, creatures attack, and food is not guarenteed. Life expentancy can be rated in bare minutes, as "new fish" are often attacked by the more predatory prisoners.</p><p></p><p>Ration/Supply drops happen at odd times, in varied locations, to keep on strong personality from dominating shipments. Some drops are lost for decades, to be stumbled upon by a Hellworld explorer.</p><p></p><p></p><p><strong>HELLSHIPS</strong></p><p>Huge ships of Supercapitol or greater size are converted into prison ships. With the warden and guards in charge of the life support systems, a riot can be quickly and brutally shut down. The ability of the ship to (slowly) move around prevents assisted escape attempts.</p><p></p><p>Hellships often have been extensively modified by the prisoner population, and for the most part, despite the cruelty and hardness of the prisoner population, is much more "civilized" than Hellworlds, as survival depends on not damaging their surroundings. Some prisoners are listed as "off limits" due to technical skills they have.</p><p></p><p>(More data, hopefully, later)</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1886789, member: 6390"] [color=lightblue]For those of you wondering what happened, I've had a lot of crap on my personal life happening. I've been quite busy, and honestly, haven't been up to posting game stuff. Things have settled down now, and I'm back to posting here. Sorry for the loooooong delay.-Tim[/color] [i]The Alexander Class Cruiser, with it's escort ships, dropped out of jumpspace and into the system of Labbenk-9. An unihabited system with a white dwarf star, three gas giants, and two standard worlds, the Terran Confederate Scout Corps had found no exotics beyond normal gas giant gases. The first planet was a radiation baked moonlet with a rapid orbit. The most it could be used for was an energy gathering station. The second planet was a planet still forming, mostly molten with a heavily acidic atmosphere. The third planet, however was a hot world with a heavy nitrogen/CO2 atmosphere, covered in lush jungle on the protocontinent, with no moons. The Alexander Class Cruiser moved into orbit around Labben-9-III and it's four destroyer escorts began dropping sattellites into predetermined positions. The Cruiser hovered over the center of the protocontinent, aimed it's primary weaponry, and fired. The tachyon dissonance disruptor cannot hit the ground, slicing through atmosphere, vegetation and magnetic fields with ease. It was a weapon designed to cut through hundreds of meters of ship armor, and the ground exploded in cataclysmic fury. Lava burst up as the entire continent groaned, and over a hundred kilometer diameter of vegetation became superheated steam in a bright flash. Whole species were wiped out as the beam bored into the ground, releasing the magma to bubble up and pour out in a kilometer radius. A torpodeo was fired into the center of the mass, and the commications officer reported that the beacon was broadcasting at 100% expected levels. When the lava cooled, the Cruiser fired another weapon, a phalanxed turbocharged antimatter photon cannon, computer controls shaving the lava plug to mirror brightness and mathmetically precise levelness. The ships silently left orbit. A Hellworld had been born.[/i] [i][color=limegreen]The Supercapitol ship, [/color][/i][color=limegreen]The Mattehachi[i] had reached the end of it's service life. An encounter with a swarm of unknown ships from the ancient P'Tak empire had destroyed 8 of it's 11 engines, severely damaged it's superstructure, obliterated it's weaponry, destroyed it's flight bays, and raveaged it's computer controls. The Confederate Military Materials Office had estimated that the cost to repair [/i]The Mattehachi[i] would exceed the cost to build two others, and had slated it for decommissioning. [/i]The Mattehachi[i] was a huge ship, fifty kilometers in length, twelve kilometers wide, and two kilometers thick, with hundreds of meters of scorched and blasted armor plating. It was a hulk, a heap, worth only it's metals, which was insignifigant as almost all systems had cheaper ways of mining than salvaging a slightly radioactive hulk that had been blasted nearly to oblivion. The Confederate Judiciary Panel examined the remains of the once proud Super Capitol vessel, a ship over 150 years old, and purchased it. The ship was refit, and put into orbit around a binary system of a brown dwarf and a white dwarf, where the output of radiation was too expansive to allow any type of communication to come in our out of the system. Hard core military prisoners had thier prison sentences transferred to [/i]The Mattehachi[i] and they formed the basis for the guard force. Tough, mean and unbribable, unable to leave the ship until the end of thier sentence, when they would be modified to be able to survive off of the ship. The first ship arrived, with 100 of the most violent, meanest, and most brutal convicts. Men and women who had escaped Hellworlds and evaded the law for decades. They were taken off thier ships, and onto the huge converted warship in cryostasis. Removed from cryostasis and dumped into the entryway of the ships prisoner area. A Hellship had been born.[/i][/color] [b][center]HELLWORLDS/HELLSHIPS[/center][/b] Sometimes a normal prison or reeducation facility is not enough. For those, a Hellworld, or Hellship is the only solution. The prison populace is seperated from the guard force, whose only responsibility is to keep the prisoners from escaping. The law was created by the prisoners, and is usually the basic law of suvival of the fittest. While escapes from a Hellworld or Hellship is rare, they do happen. [b]HELLWORLDS[/b] Hellworlds are by far the most common, but with the sporadic fighting going on near the borders of Terran Space, Hellships may replace them in sheer numbers. Hellworlds often have 20th generation prisoners, and are harsh and brutal places to live. Hellworld's fit the following criteria: [list][*]Harsh, nearly deadly conditions for surface living. Extensive caverns and a inhospitable surface condition for subterranian existance. [*]Predatory creatures or biological virus. [*]Satellite system regarding scanning capability, weapons platforms to shoot down unauthorized ships, landing pad. [*]Must allow survival unattended. [*]Must be communication blocked due to natural or technological means[/list] Some Hellworlds have pulled themselves out of thier criminal background, becoming full members of the Confederacy, but this is often performed by one strong personality backed by a loyal cadre, with the strength to make everyone toe the line. Life on a Hellworld can be, well, Hell. Not only does the environment hate a prisoner, but fellow prisoners prey upon one another, creatures attack, and food is not guarenteed. Life expentancy can be rated in bare minutes, as "new fish" are often attacked by the more predatory prisoners. Ration/Supply drops happen at odd times, in varied locations, to keep on strong personality from dominating shipments. Some drops are lost for decades, to be stumbled upon by a Hellworld explorer. [b]HELLSHIPS[/b] Huge ships of Supercapitol or greater size are converted into prison ships. With the warden and guards in charge of the life support systems, a riot can be quickly and brutally shut down. The ability of the ship to (slowly) move around prevents assisted escape attempts. Hellships often have been extensively modified by the prisoner population, and for the most part, despite the cruelty and hardness of the prisoner population, is much more "civilized" than Hellworlds, as survival depends on not damaging their surroundings. Some prisoners are listed as "off limits" due to technical skills they have. (More data, hopefully, later) [/QUOTE]
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