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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1888007" data-attributes="member: 6390"><p style="text-align: center"><span style="color: red"><span style="font-size: 18px"><strong>DEAD WORLDS</strong></span></span></p><p></p><p>The Terran Human is known for aggressiveness, territoriality and xenophobia. A Terran Human does not TRULY like anything but another Terran Human, and even then, they like very few of thier own race. Studies in Terran Human psychology has shown that a Terran Human will gleefully attack other members of it's own race with none of the feelings of guilt or revulsion shown by other races. Combine that with the Terran Human mentality of "Us or Them" and "If you aren't with us, you are against us. If you are against us, you are dead." and you have a race easily programmed for mass extermination.</p><p></p><p>This has lead to the phenomena known as <em>Dead Worlds.</em></p><p></p><p>Dead Worlds are planets that, at one time, possessed a viable ecosphere and had a sizeable population of technologically advanced beings. War or natural disaster or disease has destroyed the biosphere, the civilization, and left behind nothing but high-tech ruins and anarchy.</p><p></p><p>While other races would race to the aid of the planet, the Terran Confederacy believes in the old Terran thought of: "You made your nest, now sleep in it." which basically means that if you do something that affects yourself, you must deal with the consequences.</p><p></p><p>While the Terran Confederacy will come to the aid of a planet that has undergone a natural disaster, if two nationstates go to war with one another and totally obliterate the environment and destroy thier civilization, the Confederacy could not care less.</p><p></p><p>The inhabitants are responsible for fixing the problem.</p><p></p><p>These Dead Worlds are left alone, with the TC military pulled off planet, or even out of system, major and minor corporations restricted from accessing the planet, and the planet is placed off limit for a period of 500 years.</p><p></p><p>While small groups of adventurers are permitted to both explore and salvage parts of the Dead World, any major operations will be met by TCN retribution.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1888007, member: 6390"] [center][color=red][size=5][b]DEAD WORLDS[/b][/size][/color][/center] The Terran Human is known for aggressiveness, territoriality and xenophobia. A Terran Human does not TRULY like anything but another Terran Human, and even then, they like very few of thier own race. Studies in Terran Human psychology has shown that a Terran Human will gleefully attack other members of it's own race with none of the feelings of guilt or revulsion shown by other races. Combine that with the Terran Human mentality of "Us or Them" and "If you aren't with us, you are against us. If you are against us, you are dead." and you have a race easily programmed for mass extermination. This has lead to the phenomena known as [i]Dead Worlds.[/i] Dead Worlds are planets that, at one time, possessed a viable ecosphere and had a sizeable population of technologically advanced beings. War or natural disaster or disease has destroyed the biosphere, the civilization, and left behind nothing but high-tech ruins and anarchy. While other races would race to the aid of the planet, the Terran Confederacy believes in the old Terran thought of: "You made your nest, now sleep in it." which basically means that if you do something that affects yourself, you must deal with the consequences. While the Terran Confederacy will come to the aid of a planet that has undergone a natural disaster, if two nationstates go to war with one another and totally obliterate the environment and destroy thier civilization, the Confederacy could not care less. The inhabitants are responsible for fixing the problem. These Dead Worlds are left alone, with the TC military pulled off planet, or even out of system, major and minor corporations restricted from accessing the planet, and the planet is placed off limit for a period of 500 years. While small groups of adventurers are permitted to both explore and salvage parts of the Dead World, any major operations will be met by TCN retribution. [/QUOTE]
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