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Novas and Workdays, Big Fights and Little Fights
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<blockquote data-quote="Tovec" data-source="post: 6001343" data-attributes="member: 95493"><p>[MENTION=6685694]ComradeGnull[/MENTION]</p><p></p><p>For me, there are a number of problems this automatically raises.</p><p></p><p>The first is the general assumption that Little Fights mean non-important resources and Big Fights being 4e's AEDU. If anything my preferred style is that all fights (I mean actual, not potential) are important and possibly deadly. This COULD be against a big bad boss, or it could be against some toughs in the local bar. For me the game is more interesting when both are a challenge and when both can have resources expended against them. If anything it adds a cool factor when players break out impressive, showy or powerful moves against the thugs in order to earn some respect or reputation. This system proposed doesn't do it for me in that regard.</p><p></p><p>Next, I think that if you DO have big fights, with an AEDU system as you propose, that you'll need a number of rules to deal with how to implement them properly. A lot of what the AEDU crowd likes is the balance, if the game isn't built with that balance to start then it is immediately going to give them big problems. I think very few people look to AEDU primarily for the power upgrade.</p><p></p><p>Lastly, which slightly relates to my first part, the little fights don't work for me. You say 'use only resources that are always available'. I'm assuming you mean abilities or powers that are always available but more often than not the coolest effects in my games are non-power or ability related. Instead they are the ones that are earned, bought or prepared. These extra tricks are often more powerful and they are certainly not available constantly.</p><p></p><p>Also, not really related to your idea but you propose that little fights don't need battle grids but big fights do. I think that is false. Play-styles and preference for theatre of the mind or the battle grid has very little to do with powers available to the players during different fights. Some players or groups prefer one method or another and liking AEDU or having only unlimited resources has nothing to do with that.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6001343, member: 95493"] [MENTION=6685694]ComradeGnull[/MENTION] For me, there are a number of problems this automatically raises. The first is the general assumption that Little Fights mean non-important resources and Big Fights being 4e's AEDU. If anything my preferred style is that all fights (I mean actual, not potential) are important and possibly deadly. This COULD be against a big bad boss, or it could be against some toughs in the local bar. For me the game is more interesting when both are a challenge and when both can have resources expended against them. If anything it adds a cool factor when players break out impressive, showy or powerful moves against the thugs in order to earn some respect or reputation. This system proposed doesn't do it for me in that regard. Next, I think that if you DO have big fights, with an AEDU system as you propose, that you'll need a number of rules to deal with how to implement them properly. A lot of what the AEDU crowd likes is the balance, if the game isn't built with that balance to start then it is immediately going to give them big problems. I think very few people look to AEDU primarily for the power upgrade. Lastly, which slightly relates to my first part, the little fights don't work for me. You say 'use only resources that are always available'. I'm assuming you mean abilities or powers that are always available but more often than not the coolest effects in my games are non-power or ability related. Instead they are the ones that are earned, bought or prepared. These extra tricks are often more powerful and they are certainly not available constantly. Also, not really related to your idea but you propose that little fights don't need battle grids but big fights do. I think that is false. Play-styles and preference for theatre of the mind or the battle grid has very little to do with powers available to the players during different fights. Some players or groups prefer one method or another and liking AEDU or having only unlimited resources has nothing to do with that. [/QUOTE]
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