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<blockquote data-quote="garnuk" data-source="post: 7686616" data-attributes="member: 6680011"><p>I'm not aware of an individual article, but ive noticed the following loopholes from Twitter feeds etc.</p><p></p><p>1. If your hand is a weapon, then you can be duel wielding while nothing is in your hand. Or you can "have a weapon" while at the same time having a free hand open for somatic spell components. This creates some broken feat combinations things like duelist style. </p><p>2. Are the spells that enhance weapons or make a weapon magical. It would step on the monk's unarmed attacks are magical ability and make it a bad fit for the level it's currently applied to.</p><p>3. It allows a monk/rogue to use dex for their unarmed attacks but not get sneak attack damage because it's not a finesse weapon, and that seems off if it's a melee weapon using dex but not finesse. </p><p>4. It makes the weird situation where you can't use the two weapon fighting rule to punch twice cause your hands aren't light weapons, but a duel wielded feat allows you to do so.</p><p></p><p>5. It makes it appear that an unarmed attack is only a punch or a kick, instead of also including a shove or bodyslam, or chokehold etc. Causing people to needlessly be confused when they try to find the rules to make those attacks.</p><p>6. Jeremy Crawford uses the example that you can't silver your hand a lot when the discussion comes up. This seems to be the straw that broke unarmed attacks for him.</p><p>7. I believe it impacts the wizards ability to use their proficiency bonus to make unarmed attacks.</p></blockquote><p></p>
[QUOTE="garnuk, post: 7686616, member: 6680011"] I'm not aware of an individual article, but ive noticed the following loopholes from Twitter feeds etc. 1. If your hand is a weapon, then you can be duel wielding while nothing is in your hand. Or you can "have a weapon" while at the same time having a free hand open for somatic spell components. This creates some broken feat combinations things like duelist style. 2. Are the spells that enhance weapons or make a weapon magical. It would step on the monk's unarmed attacks are magical ability and make it a bad fit for the level it's currently applied to. 3. It allows a monk/rogue to use dex for their unarmed attacks but not get sneak attack damage because it's not a finesse weapon, and that seems off if it's a melee weapon using dex but not finesse. 4. It makes the weird situation where you can't use the two weapon fighting rule to punch twice cause your hands aren't light weapons, but a duel wielded feat allows you to do so. 5. It makes it appear that an unarmed attack is only a punch or a kick, instead of also including a shove or bodyslam, or chokehold etc. Causing people to needlessly be confused when they try to find the rules to make those attacks. 6. Jeremy Crawford uses the example that you can't silver your hand a lot when the discussion comes up. This seems to be the straw that broke unarmed attacks for him. 7. I believe it impacts the wizards ability to use their proficiency bonus to make unarmed attacks. [/QUOTE]
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