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<blockquote data-quote="EzekielRaiden" data-source="post: 7686661" data-attributes="member: 6790260"><p>What does the form call for? If you choose to narrate it as a headbutt or an eye-gouge or whatever else, that's your prerogative, as explicitly stated in the book...which I already said.</p><p></p><p>Most "opening" attacks use Jab damage. They can be any kind of physical motion your DM is willing to accept.</p><p>Most "flow" attacks use Punch damage. They can be any kind of physical motion your DM is willing to accept.</p><p>Most "finishing" attacks use Kick damage. <em>They can be any kind of physical motion your DM is willing to accept.</em></p><p></p><p>You can have a Drunken Master Dwarf Monk who wields a tankard (Frost-enchanted, of course) in one hand and a smithing hammer in the other, or an Earthbender Dragonborn Monk who flings around bits of stone with the power of her kung fu, or a ninja equipped with sais and kamas. Does not matter. They all look at what the specific move they're using tells them to do: 1d6 per level for "Jab" (even if it's a crane kick or an axe slash in the fiction), 1d8 per level for a "Punch" (even if it's a swirl of fire or a dagger's stab in the fiction), or 1d10 for a "Kick" (even if it's a crushing hammer blow or a nasty uppercut in the fiction.</p><p></p><p>The mechanics for executing the parts of a form don't change: every Monk that uses a particular mystic form generates the same result as long as they use bare hands or the wagons of their monastic tradition (because all Monk abilities are supernatural, even if they don't all rely on exuding poison from the body or slinging hot fire). The fiction is <em>whatever you want it to be</em>. Hence why I call it elegant. Monks have bare hands (or even bear hands, if multiclassed Druid!), but they don't use "unarmed attacks"--especially because they are absolutely allowed to use whatever particular weapons are appropriate to their tradition, which is left up to the player and DM to determine. Their monastic training completely replaces such mundane acts with the power of the Monk's "wisdom" etc., thus allowing the class to do whatever it needs to do to be balanced without creating any potential for abuse whatsoever.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 7686661, member: 6790260"] What does the form call for? If you choose to narrate it as a headbutt or an eye-gouge or whatever else, that's your prerogative, as explicitly stated in the book...which I already said. Most "opening" attacks use Jab damage. They can be any kind of physical motion your DM is willing to accept. Most "flow" attacks use Punch damage. They can be any kind of physical motion your DM is willing to accept. Most "finishing" attacks use Kick damage. [I]They can be any kind of physical motion your DM is willing to accept.[/I] You can have a Drunken Master Dwarf Monk who wields a tankard (Frost-enchanted, of course) in one hand and a smithing hammer in the other, or an Earthbender Dragonborn Monk who flings around bits of stone with the power of her kung fu, or a ninja equipped with sais and kamas. Does not matter. They all look at what the specific move they're using tells them to do: 1d6 per level for "Jab" (even if it's a crane kick or an axe slash in the fiction), 1d8 per level for a "Punch" (even if it's a swirl of fire or a dagger's stab in the fiction), or 1d10 for a "Kick" (even if it's a crushing hammer blow or a nasty uppercut in the fiction. The mechanics for executing the parts of a form don't change: every Monk that uses a particular mystic form generates the same result as long as they use bare hands or the wagons of their monastic tradition (because all Monk abilities are supernatural, even if they don't all rely on exuding poison from the body or slinging hot fire). The fiction is [I]whatever you want it to be[/I]. Hence why I call it elegant. Monks have bare hands (or even bear hands, if multiclassed Druid!), but they don't use "unarmed attacks"--especially because they are absolutely allowed to use whatever particular weapons are appropriate to their tradition, which is left up to the player and DM to determine. Their monastic training completely replaces such mundane acts with the power of the Monk's "wisdom" etc., thus allowing the class to do whatever it needs to do to be balanced without creating any potential for abuse whatsoever. [/QUOTE]
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