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<blockquote data-quote="JohnLynch" data-source="post: 7686757" data-attributes="member: 6749563"><p>The DM deciding things like this is a central conceit of 5th edition. It has moved away from the RAW mentality that dominated 3rd edition and 4th edition and has gone back to trusting DMs to know (or have the ability to learn) what rules work best for their group. If you don't have a DM that is able to do this for you, then I'd suggest plating a different game, such as Pathfinder which has it's own organised play program called Pathfinder Society.</p><p></p><p>You don't have to make the right ruling. You have to make the ruling that results in the most fun at your table. Blindly following the Sage Advice is quite possibly going to mean you fail to make a ruling that results in the most fun.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 7686757, member: 6749563"] The DM deciding things like this is a central conceit of 5th edition. It has moved away from the RAW mentality that dominated 3rd edition and 4th edition and has gone back to trusting DMs to know (or have the ability to learn) what rules work best for their group. If you don't have a DM that is able to do this for you, then I'd suggest plating a different game, such as Pathfinder which has it's own organised play program called Pathfinder Society. You don't have to make the right ruling. You have to make the ruling that results in the most fun at your table. Blindly following the Sage Advice is quite possibly going to mean you fail to make a ruling that results in the most fun. [/QUOTE]
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