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<blockquote data-quote="Pauln6" data-source="post: 7686768" data-attributes="member: 6777422"><p>I'm not suggesting that it's unrealistic. I can run over 100 feet per round for a few rounds and I'm not even that fast or that fit. The real question might be why can't every class do that? However, they can't.</p><p></p><p>The rogue can do it every round indefinitely and there is no iconic reason why rogues should be fast sprinters or fast long distance runners unlike the iconic throwing a cart full of melons in your pursuing enemies' path. The fast movement is a side effect of the rules not the implementation of a classic rogue trope.</p><p></p><p>The fighter can double dash once per rest at the expense of an extra round of multiple attacks and that that seems like a reasonable trade off. </p><p></p><p>The mobile wood elf monk/rogue/fighter can double dash 165 feet every round and once per short rest they can move 220 feet. So yeah, it can get cheesy. Few things move faster than 40' per round. The fleeing rogue is essentially uncatchable unless being pursued by another rogue.</p><p></p><p>Having the opportunity to do a full move AND something cool is good enough for a 2 level dip. There should be only one dash per round for rogues IMO.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7686768, member: 6777422"] I'm not suggesting that it's unrealistic. I can run over 100 feet per round for a few rounds and I'm not even that fast or that fit. The real question might be why can't every class do that? However, they can't. The rogue can do it every round indefinitely and there is no iconic reason why rogues should be fast sprinters or fast long distance runners unlike the iconic throwing a cart full of melons in your pursuing enemies' path. The fast movement is a side effect of the rules not the implementation of a classic rogue trope. The fighter can double dash once per rest at the expense of an extra round of multiple attacks and that that seems like a reasonable trade off. The mobile wood elf monk/rogue/fighter can double dash 165 feet every round and once per short rest they can move 220 feet. So yeah, it can get cheesy. Few things move faster than 40' per round. The fleeing rogue is essentially uncatchable unless being pursued by another rogue. Having the opportunity to do a full move AND something cool is good enough for a 2 level dip. There should be only one dash per round for rogues IMO. [/QUOTE]
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