Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 7686950" data-attributes="member: 6788736"><p>However the ability works, I dont know. Its not relevant how it works, whats relelvant is the reaction it takes to do it.</p><p></p><p></p><p></p><p>They spot the arrow in flight, get a bad feeling, notice something or whatever. Narrate it however you want.</p><p></p><p>How did you used to narrate Uncanny dodge in 3.P? Do that.</p><p></p><p></p><p></p><p>I'm not 'forcing' the assassin to attack anyone; the assassin has already declared his attack against the dude he's assasinating. He's the one that forced the combat to begin in the first place.</p><p></p><p>He declares a hostile action, and that starts combat. Whether he can get the hostile action off or not at a surprised foe; well thats what the Inititiave check models.</p><p></p><p> </p><p></p><p>No, he cant. He has already declared he is shooting at someone. <em>Thats </em>what started the combat. He has nocked his arrow and let it fly, <u>triggering the combat</u> (and its probably what the victim notices - a blur of an arrow flying towards him). Your assassin cant take that back now that he loses initiative and his enemy is just able to react in time to that arrow!</p><p></p><p>Remember; despite the cyclical stop/start nature of DnD combat rounds at the table, your character is not standing there like an idiot while everyone else moves around him etc. The actions taken in combat are happening largely at the same time.</p><p></p><p>Same deal if your wizard is standing 30' away from some orcs talking to them, and suddenlt declares he casts fireball (triggering combat). If the orcs roll a better initiative score, they get to charge him and cut him down before he finishes rilling his bat guano into a little ball and the arcane words are finished for the spell.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7686950, member: 6788736"] However the ability works, I dont know. Its not relevant how it works, whats relelvant is the reaction it takes to do it. They spot the arrow in flight, get a bad feeling, notice something or whatever. Narrate it however you want. How did you used to narrate Uncanny dodge in 3.P? Do that. I'm not 'forcing' the assassin to attack anyone; the assassin has already declared his attack against the dude he's assasinating. He's the one that forced the combat to begin in the first place. He declares a hostile action, and that starts combat. Whether he can get the hostile action off or not at a surprised foe; well thats what the Inititiave check models. No, he cant. He has already declared he is shooting at someone. [I]Thats [/I]what started the combat. He has nocked his arrow and let it fly, [U]triggering the combat[/U] (and its probably what the victim notices - a blur of an arrow flying towards him). Your assassin cant take that back now that he loses initiative and his enemy is just able to react in time to that arrow! Remember; despite the cyclical stop/start nature of DnD combat rounds at the table, your character is not standing there like an idiot while everyone else moves around him etc. The actions taken in combat are happening largely at the same time. Same deal if your wizard is standing 30' away from some orcs talking to them, and suddenlt declares he casts fireball (triggering combat). If the orcs roll a better initiative score, they get to charge him and cut him down before he finishes rilling his bat guano into a little ball and the arcane words are finished for the spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
Top