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<blockquote data-quote="Valador" data-source="post: 7686953" data-attributes="member: 6782907"><p>Assassin is hidden and beats the stealth check required, declares hes WANTS to attack, roll initiative.</p><p></p><p>You roll initiative before you fire that arrow...</p><p></p><p>Assassin wins initiative and the person is surprised. Commence attacks, Assassinate.</p><p>Assassin loses initiative and the person is surprised. Commence attacks but assassin cannot Assassinate.</p><p>If a party member beat the Assassins initiative and they attack before him, maybe he should have told them to wait...</p><p></p><p>Second scenario, you're sneaking and trying to hide.</p><p>Assassin fails stealth check vs target.</p><p>Target see's the Assassin. Both sides are like oh damn. Sides declare their intents. Roll initiative if intent is combat.</p><p></p><p>At least this is how I interpreted the rules to prevent abusing "I suddenly attack the dude without any notice and I don't want him to possibly react."</p><p></p><p>I would also implement surprise into non-stealth aspects of the game. Say your rogue is sweet talking someone and conning them and then bam, out of nowhere decides to sucker punch them without any real sign of intent. I would have them roll Rogue Deception vs. Target Insight to see if the target notices the Rogues body language shift to hostile, etc.. If the rogue wins the check he surprises the guy and the guy loses his first turn in init order. If the rogue fails there's no surprise and combat goes in init order as normal.</p></blockquote><p></p>
[QUOTE="Valador, post: 7686953, member: 6782907"] Assassin is hidden and beats the stealth check required, declares hes WANTS to attack, roll initiative. You roll initiative before you fire that arrow... Assassin wins initiative and the person is surprised. Commence attacks, Assassinate. Assassin loses initiative and the person is surprised. Commence attacks but assassin cannot Assassinate. If a party member beat the Assassins initiative and they attack before him, maybe he should have told them to wait... Second scenario, you're sneaking and trying to hide. Assassin fails stealth check vs target. Target see's the Assassin. Both sides are like oh damn. Sides declare their intents. Roll initiative if intent is combat. At least this is how I interpreted the rules to prevent abusing "I suddenly attack the dude without any notice and I don't want him to possibly react." I would also implement surprise into non-stealth aspects of the game. Say your rogue is sweet talking someone and conning them and then bam, out of nowhere decides to sucker punch them without any real sign of intent. I would have them roll Rogue Deception vs. Target Insight to see if the target notices the Rogues body language shift to hostile, etc.. If the rogue wins the check he surprises the guy and the guy loses his first turn in init order. If the rogue fails there's no surprise and combat goes in init order as normal. [/QUOTE]
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