Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 7686965" data-attributes="member: 6788736"><p>Initiative isnt rolled unless someone declares a hostile act. Hostile <em>acts </em>are the domain of the combat sequence, are performed on your turn and in initiative order.</p><p></p><p>Seeing as the Assasin in this example is hiding in a bush, and the Orc is standing 30' away twiddling his thumbs and unaware of the Assassin, its doubtful that the Orc is going to be the one to get hostilities under way.</p><p></p><p>It goes:</p><p></p><p>Bob: OK, so this is the place my target is supposed to be, I peer in the warehouse doorway. What do I see?</p><p>DM: Yeah see a the warehouse is full of boxes and crates scattered about ad-hoc. Really cluttered. The roof is about 20' above you. Its quite dark in here.</p><p>Bob: It's OK, im a half orc and have darkvision. Can I hear anything? I'll stand quietly outside the doorway for a minute listening for any noise.</p><p>DM: Roll perception.</p><p>Bob: 13. Anything?</p><p>DM: Yes. You can just make out a muffled cough. It seems to be coming from the middle of the warehouse.</p><p>Bob. Ill silently enter the warehouse, moving behind crates as I do towards the centre of the room.</p><p>DM: Roll stealth.</p><p>Bob: I got a 16.</p><p>DM: (Compares steath check with guards passive perception. Notes Bob succeeded). OK Bob, your assasin sneaks to the middle of the warehouse. Peering over a crate, you notice a lone human. He wears chainmail and has his shield slung on his back. He's currently having a smoke and looks more intersted in the porn magazine he reads than his job. In front of him you see a trapdoor. Its currently open.</p><p>Bob: Is this my target?</p><p>DM: No. This looks like some kind of hireling.</p><p>BOB: Can I sneak past him and down the trapdoor?</p><p>DM: He's right in front of it at the moment, but distracted with his magazine, so you can with disdvantage on your stealth check.</p><p>Bob: Hmmmm.... damn. Screw that - OK, I'll draw my handcrossbow and shoot him.</p><p>[AT THIS STAGE THE GAME SWITCHES FROM NARRATIVE MODE TO COMBAT MODE]</p><p>DM Roll initiative. He's surprised.</p><p>Bob: Damn... a 9.</p><p>DM: 10! He wins! <em>Your crossbow makes a distinctive creak as you crank it back and his head snaps up from his magazine; the cigarette falling from his mouth. He quickly fumbles for his sword with no idea where the sound was coming from. </em>It's now your turn Bob, resolve your attack. You have advantage as you are attacking from hiding.</p><p>Bob: Rolls a 7 and a 21. [The 21 hits, deals hand crossbow damage, sneak attack and Dex]. Is he still up? </p><p>DM: Yes, but your bolt is solidly embedded in his shoulder [unbeknown to the player, the guard is on 1 HP]</p><p>Bob: Damn! Is he looking at me?</p><p>DM: No, he was distracted by his porn magazine. Now he's staring in shock at the crossbow bolt in his shoulder with a fair amount of blood running down his chest already.</p><p>Bob: Ok, I' ll move to behind another crate and use cunning action to hide as a bonus action.</p><p>DM: OK, roll stealth..</p><p></p><p>etc</p><p></p><p></p><p></p><p>And underneath those rules you can see the rules for surprise. They are lacking in 'when surprise ends' granted.</p><p></p><p>Combat rounds and the attack action doesnt start after an attack, <em>as an attack can only happen during combat</em>. It starts when hostilities are declared (by either the player or the DM). Then all hell breaks loose.</p><p></p><p></p><p></p><p>No, it doesnt. This is how combat in DnD has been since. well.. ever. Declaring a hostile act only commences the combat sequence. It doesnt grant you a free round of combat.</p><p></p><p>Otherwise players are just gonna be interrupting you halfway though your monster descriptions with:</p><p></p><p>DM: OK Bob, in front of you is a 30 x 30 room with an exit on the east wall. In front of you, you see an Hobgoli..</p><p>BOB: I ATTACK!</p><p>DM: Roll to hit. (should be roll initiative)</p><p></p><p>Or:</p><p></p><p>DM: The Lizard folk shaman thanks you for your assistance and asks you if you kept your promise not to loot the kings body.</p><p>Bob: I ATTACK!</p><p>DM: Roll to hit. (should be roll initiative)</p><p></p><p>Or:</p><p></p><p>DM: The cute little puppi...</p><p>Bob: I ATTACK!</p><p>DM: Roll to hit.</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7686965, member: 6788736"] Initiative isnt rolled unless someone declares a hostile act. Hostile [I]acts [/I]are the domain of the combat sequence, are performed on your turn and in initiative order. Seeing as the Assasin in this example is hiding in a bush, and the Orc is standing 30' away twiddling his thumbs and unaware of the Assassin, its doubtful that the Orc is going to be the one to get hostilities under way. It goes: Bob: OK, so this is the place my target is supposed to be, I peer in the warehouse doorway. What do I see? DM: Yeah see a the warehouse is full of boxes and crates scattered about ad-hoc. Really cluttered. The roof is about 20' above you. Its quite dark in here. Bob: It's OK, im a half orc and have darkvision. Can I hear anything? I'll stand quietly outside the doorway for a minute listening for any noise. DM: Roll perception. Bob: 13. Anything? DM: Yes. You can just make out a muffled cough. It seems to be coming from the middle of the warehouse. Bob. Ill silently enter the warehouse, moving behind crates as I do towards the centre of the room. DM: Roll stealth. Bob: I got a 16. DM: (Compares steath check with guards passive perception. Notes Bob succeeded). OK Bob, your assasin sneaks to the middle of the warehouse. Peering over a crate, you notice a lone human. He wears chainmail and has his shield slung on his back. He's currently having a smoke and looks more intersted in the porn magazine he reads than his job. In front of him you see a trapdoor. Its currently open. Bob: Is this my target? DM: No. This looks like some kind of hireling. BOB: Can I sneak past him and down the trapdoor? DM: He's right in front of it at the moment, but distracted with his magazine, so you can with disdvantage on your stealth check. Bob: Hmmmm.... damn. Screw that - OK, I'll draw my handcrossbow and shoot him. [AT THIS STAGE THE GAME SWITCHES FROM NARRATIVE MODE TO COMBAT MODE] DM Roll initiative. He's surprised. Bob: Damn... a 9. DM: 10! He wins! [I]Your crossbow makes a distinctive creak as you crank it back and his head snaps up from his magazine; the cigarette falling from his mouth. He quickly fumbles for his sword with no idea where the sound was coming from. [/I]It's now your turn Bob, resolve your attack. You have advantage as you are attacking from hiding. Bob: Rolls a 7 and a 21. [The 21 hits, deals hand crossbow damage, sneak attack and Dex]. Is he still up? DM: Yes, but your bolt is solidly embedded in his shoulder [unbeknown to the player, the guard is on 1 HP] Bob: Damn! Is he looking at me? DM: No, he was distracted by his porn magazine. Now he's staring in shock at the crossbow bolt in his shoulder with a fair amount of blood running down his chest already. Bob: Ok, I' ll move to behind another crate and use cunning action to hide as a bonus action. DM: OK, roll stealth.. etc And underneath those rules you can see the rules for surprise. They are lacking in 'when surprise ends' granted. Combat rounds and the attack action doesnt start after an attack, [I]as an attack can only happen during combat[/I]. It starts when hostilities are declared (by either the player or the DM). Then all hell breaks loose. No, it doesnt. This is how combat in DnD has been since. well.. ever. Declaring a hostile act only commences the combat sequence. It doesnt grant you a free round of combat. Otherwise players are just gonna be interrupting you halfway though your monster descriptions with: DM: OK Bob, in front of you is a 30 x 30 room with an exit on the east wall. In front of you, you see an Hobgoli.. BOB: I ATTACK! DM: Roll to hit. (should be roll initiative) Or: DM: The Lizard folk shaman thanks you for your assistance and asks you if you kept your promise not to loot the kings body. Bob: I ATTACK! DM: Roll to hit. (should be roll initiative) Or: DM: The cute little puppi... Bob: I ATTACK! DM: Roll to hit. Etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
Top