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<blockquote data-quote="abirdcall" data-source="post: 7686984" data-attributes="member: 6748898"><p>Yeah, I wouldn't narrate it this way. I would resolve Bob's attack and then note whether or not the creature takes a reaction to that attack, after the attack has happened. </p><p></p><p>That is what is actually happening in the game. Surprise still means that no actions are taken, just that there are possible reactions. </p><p></p><p>For those saying that this is stealth errata and completely changing the game, or what have you, how were you playing before?</p><p></p><p>This is hard for me to understand because I have played 5e like this from the very start.</p><p></p><p>Please tell me what happens both during surprise and when 2 groups are say, talking to each other and 1 character decides to be violent.</p><p></p><p>The main thing here is that transitioning between scales of time is a storytelling challenge that is actually one of the DM's main jobs. It happens with overland travel too. Making it seamless can be difficult. I think the 5e rules help a lot in that regard but some people seem to think they are very bad for it which is curious to me as well.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7686984, member: 6748898"] Yeah, I wouldn't narrate it this way. I would resolve Bob's attack and then note whether or not the creature takes a reaction to that attack, after the attack has happened. That is what is actually happening in the game. Surprise still means that no actions are taken, just that there are possible reactions. For those saying that this is stealth errata and completely changing the game, or what have you, how were you playing before? This is hard for me to understand because I have played 5e like this from the very start. Please tell me what happens both during surprise and when 2 groups are say, talking to each other and 1 character decides to be violent. The main thing here is that transitioning between scales of time is a storytelling challenge that is actually one of the DM's main jobs. It happens with overland travel too. Making it seamless can be difficult. I think the 5e rules help a lot in that regard but some people seem to think they are very bad for it which is curious to me as well. [/QUOTE]
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