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<blockquote data-quote="abirdcall" data-source="post: 7687039" data-attributes="member: 6748898"><p>That is a fundamental error in thinking.</p><p></p><p>If I am playing Texas Hold 'Em and I get it in with AA against KK and the opponent spikes a K I might as well have had a bad hand.</p><p></p><p>That doesn't mean that it wasn't good to get AA.</p><p></p><p>Or to bring it back to D&D, even if you get a 20 on initiative and surprise your opponents and then roll nothing but 1s for all of your attacks, you are no better off either.</p><p></p><p>Over the long run, the party who gets surprise will be extremely better off than the one that doesn't. The average is still 1 more turn.</p><p></p><p>If that is what you have a problem with, that advantageous situations can be nullified by bad rolls, you are playing the wrong game.</p><p></p><p>The assassin's ability is also not minor. It's just that the main benefit is getting advantage on winning initiative not the auto-crit after winning initiative on surprise. The first part is quite good.</p><p></p><p>Still, they don't fit that well into a standard game because they are best being off sneaking and infiltrating on their own. You know, being assassins.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7687039, member: 6748898"] That is a fundamental error in thinking. If I am playing Texas Hold 'Em and I get it in with AA against KK and the opponent spikes a K I might as well have had a bad hand. That doesn't mean that it wasn't good to get AA. Or to bring it back to D&D, even if you get a 20 on initiative and surprise your opponents and then roll nothing but 1s for all of your attacks, you are no better off either. Over the long run, the party who gets surprise will be extremely better off than the one that doesn't. The average is still 1 more turn. If that is what you have a problem with, that advantageous situations can be nullified by bad rolls, you are playing the wrong game. The assassin's ability is also not minor. It's just that the main benefit is getting advantage on winning initiative not the auto-crit after winning initiative on surprise. The first part is quite good. Still, they don't fit that well into a standard game because they are best being off sneaking and infiltrating on their own. You know, being assassins. [/QUOTE]
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