Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnLynch" data-source="post: 7687126" data-attributes="member: 6749563"><p>Thanks. I was curious how you would handle it. Especially after reading:This is a very 4th edition take on the rules with "rules first, narrative second" that was emphasised so strongly in the rules (with the presumption being that even oozes could be tripped and a DM must override that presumption). This was not a particularly popular way to run games and I personally have moved away from it (although I don't think I ever really embraced it and have been much more comfortable with rulesets that have the world operate in a way that makes sense to me and then have the rules bring form to that world).</p><p></p><p>Completely understood.</p><p></p><p>Good to see you're somewhat flexible about that to best ensure fun is had during gameplay. Your earlier stances (where you lacked such qualifiers like "you might" allow combat to be left) and even here where you indicate that you ordinarily would not let him 'take back' his action is an interesting way to play. I've played for 7 years now and I've never seen such a rigid "Declaring you want to attack doesn't initiate combat" stance. I've never seen a DM demand to know what your hostile action is when you want to attack. In fact I've seen DM's say "hold on. We'll roll initiative" and then when that person wins initiative the DM asks exactly what the person will be doing with them having free reign to not make the intended attack. So you're statement of "wanting to attack doesn't initiate combat" was surprising to me because this is exactly what has initiated combat in every single game of D&D I've ever played.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 7687126, member: 6749563"] Thanks. I was curious how you would handle it. Especially after reading:This is a very 4th edition take on the rules with "rules first, narrative second" that was emphasised so strongly in the rules (with the presumption being that even oozes could be tripped and a DM must override that presumption). This was not a particularly popular way to run games and I personally have moved away from it (although I don't think I ever really embraced it and have been much more comfortable with rulesets that have the world operate in a way that makes sense to me and then have the rules bring form to that world). Completely understood. Good to see you're somewhat flexible about that to best ensure fun is had during gameplay. Your earlier stances (where you lacked such qualifiers like "you might" allow combat to be left) and even here where you indicate that you ordinarily would not let him 'take back' his action is an interesting way to play. I've played for 7 years now and I've never seen such a rigid "Declaring you want to attack doesn't initiate combat" stance. I've never seen a DM demand to know what your hostile action is when you want to attack. In fact I've seen DM's say "hold on. We'll roll initiative" and then when that person wins initiative the DM asks exactly what the person will be doing with them having free reign to not make the intended attack. So you're statement of "wanting to attack doesn't initiate combat" was surprising to me because this is exactly what has initiated combat in every single game of D&D I've ever played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
Top